Better Option for Waypoints?

Better Option for Waypoints?

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Posted by: Shockwave.1230

Shockwave.1230

What’s better from the player perspective for contested waypoint behavior after the feature patch?

1) Not being able to use contestable waypoints for all maps except your current map?

2) Being able to use all waypoints for all maps except contested waypoints in your current map?

In my opinion option 2 is better, as long as they show what waypoints are contestable, so that players understand there’s a risk with going to those waypoint.

Also not being able to waypoint to contested WPs within your current map should prevent whatever ANet wants to prevent with making waypoints contestable in the first place.

The only work around to get to contested waypoints would be to waypoint twice (more than doubling your fees) out of map, then back to the contestable waypoint. However with the new mega-servers you’re not necessarily guarenteed to get back into the server you were in, meaning you’d have the additional steps of being in a party/guild then right click someone that was in that server to guarentee getting into the same one.

Obviously option 2 should only be applied to PvE, and not PvP, or WvW.

Would there be anything game breaking about option 2? In most cases it would prevent players from having to waypoint twice to get to the waypoint they want, assuming it’s uncontested. Even if it is contested players have fair warning to expect to have to run for their lives.

I just thought of an option 3, that involves doing option 2 but waypointing players to the nearest uncontested waypoint if they choose a waypoint that is contested. A message indicating a waypoint redirect occurred due to waypoint contesting, should be displayed when this happens.

The option that ANet is going with seems to be a nuissance when players wanting to go to contested waypoints, it also makes them waste coin, but more important waste time choosing two waypoints and loading twice.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Better Option for Waypoints?

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Posted by: Ykfox.3825

Ykfox.3825

Waypoint costs won’t break the bank for anyone, regardless of what they say. Honestly I’d rather ANet focused on other things then trying to implement some complicated system just to save a couple silver.

Better Option for Waypoints?

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Posted by: cranos.5913

cranos.5913

Waypoint costs won’t break the bank for anyone, regardless of what they say. Honestly I’d rather ANet focused on other things then trying to implement some complicated system just to save a couple silver.

This, it’s like 3s extra. Let’s not be over dramatic about it.

Better Option for Waypoints?

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Posted by: Lishtenbird.2814

Lishtenbird.2814

4) Being able to use all waypoints in all maps, and let’s forget about contested waypoints at all.

Simply have a bunch of mobs camping the waypoint if it’s that important, so that you have to fight your way out if you get there. And that’s it. Even dying isn’t punishing anymore because there’s no repair fee.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Better Option for Waypoints?

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Posted by: Rauderi.8706

Rauderi.8706

Y’know, they could just add a temp status after you port that protects you from getting ganked by mobs at contested points. Could be something like:

Phasing: combination of Daze (no skills) and Stealth (mobs won’t see you)

Applying something like that after the first few seconds of a port gives a player time to at least get in position to fight or beat feet to somewhere safe(ish).

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