Better damage visual indication

Better damage visual indication

in Guild Wars 2 Discussion

Posted by: sorrow.2364

sorrow.2364

I was wondering if the development team can implement the UI damage indication that has been widely used in many other games to give players a better clue on how much damage is dealt on the HP bar.

This indicator is shown as a sort of “ghost” HP bar which represent the portion of the HP bar wiped away by damage which disappear after a specific amount of time has passed without receiving further damage.

To give a better clue on what I’m talking about, as it might look confusing, I’ve attached a screenshot highlighting it.

I wonder if it is possible to add this UI effect in GW2 in both enemy HP bars and your HP bar.

Attachments:

Better damage visual indication

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

Better damage visual indication

in Guild Wars 2 Discussion

Posted by: Shaduy.5629

Shaduy.5629

This would look really nice in solo PvE Content, Dungeons/Fractals and really useful in sPvP.

Looking at huge PvE Group Contents and WvW Fights this would be an absolut horror show. Even with options to enable/disable those bars only for allys or enemies maybe with an additional threshold so only bars of players/enemies with 10% HP left will show up is not that easy to implement.

You basically need to regularly check the surroundings of a player for entities that can lose HP, like you already scan those to draw their names on your screen but it would also need additional calls to the server to get their max. HP and current HP and you also need to draw those bars on your screen.

In a game that already cripples a lot of players pc’s (read as very low fps in huge player groups) that would be a total overkill. Sure there are possible performance options to ease the CPU-Usage down but those things take a lot of time and testing.

http://imgur.com/a/VNFwY

(edited by Shaduy.5629)

Better damage visual indication

in Guild Wars 2 Discussion

Posted by: sorrow.2364

sorrow.2364

This would look really nice in solo PvE Content, Dungeons/Fractals and really useful in sPvP.

Looking at huge PvE Group Contents and WvW Fights this would be an absolut horror show. Even with options to enable/disable those bars only for allys or enemies maybe with an additional threshold so only bars of players/enemies with 10% HP left will show up is not that easy to implement.

You basically need to regularly check the surroundings of a player for entities that can lose HP, like you already scan those to draw their names on your screen but it would also need additional calls to the server to get their max. HP and current HP and you also need to draw those bars on your screen.

In a game that already cripples a lot of players pc’s (read as very low fps in huge player groups) that would be a total overkill. Sure there are possible performance options to ease the CPU-Usage down but those things take a lot of time and testing.

http://imgur.com/a/VNFwY

You don’t have to apply this effect to any entity, but only on the HP bars that you really want to know the damage done, so the player’s HP bar and the targeted enemy HP bar.

Also, you have to update the HP bars regardless, all you have to do code-wise, at least I think, is to cache client-side the HP of the specific entity before the damage is applied and flag that bar as “damaged” or something and, after x seconds has passed, flushing the HP bar cache and update the visual removing the “ghost” HP bar.

It is basically a couple of client-side instructions for max two entities and a couple of bytes to store the flag and the HP.

Not that hard, nor CPU intensive, nor memory intensive.

Better damage visual indication

in Guild Wars 2 Discussion

Posted by: moiraine.2753

moiraine.2753

This would look really nice in solo PvE Content, Dungeons/Fractals and really useful in sPvP.

Looking at huge PvE Group Contents and WvW Fights this would be an absolut horror show. Even with options to enable/disable those bars only for allys or enemies maybe with an additional threshold so only bars of players/enemies with 10% HP left will show up is not that easy to implement.

You basically need to regularly check the surroundings of a player for entities that can lose HP, like you already scan those to draw their names on your screen but it would also need additional calls to the server to get their max. HP and current HP and you also need to draw those bars on your screen.

In a game that already cripples a lot of players pc’s (read as very low fps in huge player groups) that would be a total overkill. Sure there are possible performance options to ease the CPU-Usage down but those things take a lot of time and testing.

http://imgur.com/a/VNFwY

If Anet make this like the names UI then it’s up to the player to turn it ON/OFF

TxS – Tequatl Slayer Alliance (EU)

Better damage visual indication

in Guild Wars 2 Discussion

Posted by: Zahld.4956

Zahld.4956

This would be useful. Dividers in the health bar would be helpful as a metric also. Showing each players profession mechanic bar might take the guessing out of things but that could also be useful too. How about have some buff/debuff icons too there by the way. Something like the party member info to the left of the screen might be a good example of what would be good to use.

The more info the better, from a tactical and strategic point of view. Profession, level, effective level, weapon being used (shown with standard graphics icon), pet (standard graphics icon), minion(s), party member status, commander symbol… and anything else that may add something more improve strategy and tactics.

Have a list of check boxes for info to show or not show.

Having this info shown at all times during play allows for improved strategy of game-play. Gw1 didn’t have it, lets have gw2 have it.