Better valid path indicator for shadowstep
Shadow steps and teleports should honestly work the way they work in other games. i.e. if you can place the target circle there, you can teleport there.
Would it break the game? Definitely. Would it be less frustrating? Absolutely.
Not being able to shadowstep/teleport to any place you can’t walk to without jumping is just stupid. Why bother teleporting when I can just walk?
-BnooMaGoo.5690
+1, really the only place I see this causing problems is in WvW honestly which could be solved by simply making shadowsteps/teleports invalid on walls and a few other surfaces. There would need to be some tweaking to ensure exploits aren’t used in pve as well but it really would be a massive quality of life change and I think It would help make ports/shadowsteps more unique instead of the equivalent to normal gap closers with a cooler animation, except some gap closer like guardian great sword 3 is actually better for getting to certain places than teleports. Totally makes sense
Eladan of Greenwood: 80 Ranger
Elemir Swiftblade: 80 Thief
+1, really the only place I see this causing problems is in WvW honestly which could be solved by simply making shadowsteps/teleports invalid on walls and a few other surfaces.
It makes my blood boil in all game modes – so it’s a problem for me in general.
And I guess every shadowstep of every class can port up a hill to a target. It would be boring if not.
Sometimes it’s not even a ledge I’d need to jump that prevents it from working, but just a small bump in terrain (that you could walk over) or a small tree in your way. That makes it really frustrating
I was annoyed with this for a while aswell. Then i learned what terrain i could TP on and what terrain i could not.
I guess they could recode the way it determines target validity, but that would take alot of time and effort and probably not have a huge effect on gameplay…
- Theodore Roosevelt