Black Lion Trading Post UI

Black Lion Trading Post UI

in Guild Wars 2 Discussion

Posted by: Elwynd.5798

Elwynd.5798

I like the new trading post UI, but think it could do with a bit more attention. If you agree with these, please post, to give this thread some visibility to the devs. (Feel free to disagree too!). I’ve split the post into a short version, with a second post to expand on it.

Short version

Show your own prices for an item on the buying/selling tabs
Bring back the functionality to show what price we’re currently buying/selling something at. Right now, if I want to add more units to my listing, I have to go to current transactions, search for the item, remember what price I’m listing it as, go back to sell items, find the item in my inv list, and manually select that price. Sometimes this isn’t even as easy as typing the numbers in the price box, because of the weird validation. That’s a lot of steps to do the common task of adding more units to an existing sell offer.

Choose which items to collect next from Delivery Box (or at the very least, show me which they’ll be)
You can’t tell which items from your delivery box will be the ones you collect, when inventory space limits you to just some of them. It’s not the top ones, or the bottom ones, they’re not sorted alphabetically – is it completely random? Ideally give the option to choose which ones to collect first.

Fix the filtering bug
If you filter on the sell tab, and then switch to another tab and back, the filter remains but you lose visibility of what filter is applied (and can’t easily unfilter).

Fix the price validation problems
Change typed price validation so that it’s based on the whole price you enter, rather than validating each digit at a time.

Black Lion Trading Post UI

in Guild Wars 2 Discussion

Posted by: Elwynd.5798

Elwynd.5798

Expanded version

Show your own prices for an item on the buying/selling tabs
Bring back the functionality to show what price we’re currently buying/selling something at. Right now, if I want to add more units to my listing, I have to go to current transactions, search for the item, remember what price I’m listing it as, go back to sell items, find the item in my inv list, and manually select that price. Sometimes this isn’t even as easy as typing the numbers in the price box, because of the weird validation. That’s a lot of steps to do the common task of adding more units to an existing sell offer. (Repeated here for consistency)

Choose which items to collect next from Delivery Box (or at the very least, show me which they’ll be)
You can’t tell which items from your delivery box will be the ones you collect, when inventory space limits you to just some of them. It’s not the top ones, or the bottom ones, they’re not sorted alphabetically – is it completely random? Ideally give the option to choose which ones to collect first. For example, I’ve got one character (Rup) who I do a lot of trading with. Her inventory is full and I’m trickling items on to the TP to manage their prices, so the delivery box is backing up a bit. In the meantime, I’ve bought some inscriptions for use with another crafting character (Gold), that are now sitting in the delivery box. My options for getting them are: A – clear down enough space in Rup’s inventory to empty the delivery box, or B – empty the delivery box into Gold’s inventory. Since I don’t know what order my goods will be collected from the delivery box, I don’t know how many spaces to clear from Rup’s inventory, so option A is a bit naff (esp if the delivery box is very full, I may have to cycle through this a few times!) On the other hand, option B is equally annoying – that means that my trading items become split between two characters, worsening my temporary inventory trouble – AND if my delivery box is very full, I can’t be sure I’d at least have the inscription on the right character at the end.

Fix the filtering bug
If you filter on the sell tab, and then switch to another tab and back, the filter remains but you lose visibility of what filter is applied (and can’t easily unfilter). (Repeated here for consistency)

Fix the price validation problems
Change typed price validation so that it’s based on the whole price you enter, rather than validating each digit at a time. The price validation seems to be based on digits you enter, rather than the whole price you enter. Say the minimum price for something 2c, but you want to sell it for 12c. You COULD click the up arrow to increment it to 12 but would be much quicker just to type in the number, right? Only you can’t – as soon as you put the first digit 1, it ‘corrects’ it to a 2, because 1 is less than the minimum. It’s very unintuitive, and not just a harmless annoyance either; it costs players money. Because it’s doing it on the first digit AND actually changing the digit, the number you actually end up with is 22, not 12. By the time you’ve typed the second digit, all the red validation text has disappeared, so unless you happen to notice that it now doesn’t have the price you entered, you’ll list it at a much higher price than you intended. (You do at least get the opportunity to notice, but if you’ve just entered a number, you wouldn’t think it was necessary to check that it’s still the same number when you finished typing!) And if you don’t realise until too late, you’ve already paid the listing fees for the higher price, screwed up your selling strategy, and would incur a second listing fee to correct it.

Black Lion Trading Post UI

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

All great suggestions except your second one.

Because if you could choose what to pick up, you could basically use your pickup tab for unlimited storage for stuff that you bought cheap and in bulk (snowflakes anyone) without dedicating storage space for it or relisting it.

I think we already got a great deal because we now can pick up all the gold even if we have a full inventory.

For now i think a match your lowest listing function should be top priority.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Black Lion Trading Post UI

in Guild Wars 2 Discussion

Posted by: Elwynd.5798

Elwynd.5798

Good point, re unlimited storage via the pickup tab. Do you think it’s deliberately random, then? Does my second option of at least making it predictable work? (Feels like they should be collected in the order you bought them…)