The newly forming condition meta seems only to value burning, and they seem not to value the other 3 damaging conditions like they should, least of all bleeds.
For reference on this, I invite you to check the wiki like I did, and break out your calculator app and look at the difference in damage. I asked the question: “How many bleed stacks does it take to equal one burn stack, for one second, with no condition damage?”
The answer? 5
This seems disheartening, because we all know that most bleeds are only applied one at a time sarcasm*
I then asked the question: “How many stacks of bleed does it take to equal burn damage at 1700 condition damage?” (1700 was chosen as it’s an easily reachable number with condition damage primary star gear.)
The answer? 2.
Not what I expected to see at all.
Conclusion? Bleeds get more benefit from stacking condition damage than burns do, relatively speaking.
I can hear you now… “but if I stop using my ‘burn rotation’ to apply bleeds, the burns fall off!”
And yes, this is true. But I invite to to look at the base durations of bleeds on any class capable of doing them.
Bleeds, even high stack bleeding moves, have longer durations than burns by a huge ammount.
This means that, yes, your burns will fall of while refilling bleeds, but you can make a long and persistent stack of bleed that stays up during your ‘burn, torment, or poison rotation’ thus increasing dps during your burn stack phase.
I’ve seen 10k bleeds ticking along side 17k burns on my condition tempest. (Which I’m getting ready to do a build video for, which, once completed will be posted here, as it will be my first foray into the YouTube world.) This was, for the record, done on the twins fractal level 40. This leads me to want to knee jerk out a click bate phrase like “27k dps!”… but the fact is that both bleeds and burns hover at 7k each, spiking higher on each side, and all the extra power from vipers gear, and damage traits means that my white damage is respectable too…(5% against bleeding foes, 10% against bring foes, and 10% after overload) so while I haven’t truly calculated the damage, it’s at least as effective at the meta sinister engineer. (Tested time spent racing to kill various mobs against the sinister meta build. We timed the kill speed of various mobs… When dpsing at the same time, I had higher bleed and burn numbers… but that has to do with damaging condition interactions. And not the per person dps.)
I digress. The main point here, is that in a phrase, bleeds are powerful, and have long durrations, and can be used to supplement any condition build worth it’s salt.
The failure to use bleeding to its fullest potential, is a failure to understand the condition damage system.
(I plan to put up a post here about condition damage, and what the “dream team” of 4 condition players would look like for raids, and why. Keep your eyes peeled for that.)
What are the thoughts of the community on this? Or do I need my video proof before anyone will believe my claims?