Blightghast and other large bosses...
This is absolutely kitten poor design…for what? I guess a streamlined, brain-dead casual combat system.
The price you pay for removing the trinity and catering to casuals.
I will shelve this game indefinitely if i feel the same 6 months from now. I waited 6 years playing GW1 for this game to come out and it’s nothing alike. The combat system is like fisher price – grade. I want my monk back!
I will shelve this game indefinitely if i feel the same 6 months from now. I waited 6 years playing GW1 for this game to come out and it’s nothing alike. The combat system is like fisher price – grade. I want my monk back!
Haha.. I was just making a post about monks in another thread. I feel you, seriously.
Haha.. I was just making a post about monks in another thread. I feel you, seriously.And you are better off ignoring all the NPC in you personal story because yes, they mostly just stand there and be lame. If you ever thought GW1 AI was bad, you’re in for a real treat. They’re also incredibly weak, it’s basically just solo missions.
There was a recent dev post saying that they intend to go back and make the game’s bosses more interesting to fight.
The price you pay for removing the trinity and catering to casuals.
Dang casuals stole my job and my wife! They’re not even from around here! They should go back home and actually work on making their own games a decent place to play, the border-jumping scum!
D:<