Blinded by the Fight
Those 60-90 nameplates got nothing to do with it turn down, character model limit and character model quality to lowest and it will help a bunch mate.
That won’t help with the brightness of spell effects completely washing out the enemies. I’m not having FPS issues, I’m having “I can’t see the horse’s head from its backside due to the bright sheen of spells” issues, much like I have since the original Beta Weekend Events.
(edited by Llethander.3972)
Ive always had to wonder why those birds scaled with the enemies size, they get a bit obnoxious…
Ive always had to wonder why those birds scaled with the enemies size, they get a bit obnoxious…
Agreed. They were, at first, really funny when used on Jormag or the Shatterer, that’s for sure. Sadly, the novelty wears off quickly and they become nothing but obstructive annoyance.
Ive always had to wonder why those birds scaled with the enemies size, they get a bit obnoxious…
Agreed. They were, at first, really funny when used on Jormag or the Shatterer, that’s for sure. Sadly, the novelty wears off quickly and they become nothing but obstructive annoyance.
Yes they do, and my mother insists on using them all the time on everything when we play together, which isnt often, but urgh
Revved up like a deuce
Another runner in the night
Revved up like a deuce
Another runner in the night
Heheh, well played. I’m horrible at naming threads.
Revved up like a deuce
Another runner in the night
Not sure I can post the lyric I hear ;D
Easy fix, other games do it.
Fade out/transparentize/remove effects that are 1. Not Cast By You; 2. Can’t Hurt You; 3: Can’t Help You.
provide a service that I’m willing to purchase.” – Fortuna.7259
Easy fix, other games do it.
Fade out/transparentize/remove effects that are 1. Not Cast By You; 2. Can’t Hurt You; 3: Can’t Help You.
Agreed. That would, ultimately, be the simplest solution.
A certain level of impact is nice, and to some extent required, for our own skills so that we know they are actually having an effect on the target. We don’t, however, need to be able to see the impact of every single player’s skills on a target (ie. the explosions or flashes caused by skills) unless they, in some way, have a direct effect on us (ie. skill fields).
While I’d love more visibility, and am sad that the recent changes did not provide this, you might see a bit better if you disabled “Show All Player Names” in options.
Gw2 is mostly played by Skrits, expect more flashy updates to make specimen happier
They should just make these fights look like a Looney Toons brawl with a cartoon cloud and random limbs poking out.
I always turn off name plates in pve zergs but that does not usually help, the amount of flashing effects totally obscures mobs to the point I have no idea what they even look like. Thank goodness for tab targeting?
The issue I have with disabling player nameplates is the fact that it makes it more difficult to distinguish between players, clones, and NPCs. I spend a lot of time playing Druid and the lack of an option to toggle on healthbars makes it more difficult to know where I need to position myself to support folks in larger events.
At least with nameplates turned on I can quickly mouse over groups of players to see who is dangerously low on health so that I can reposition, pop CaF, and start popping #3 and #4.
The nameplates aren’t my issue, though. The bright flashing bundle of skill effects obscuring the entire enemy creature is my issue.