Blindness - half implemented?
I’m actually laughing right now because I had the very same thought last week in WvW.
+1
I think, when blinded, the players monitor should blow up.
I approve! Go on Anet, I have spoken!
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
Dredge can’t be blinded, because they use senses other than sight to ‘see’ you.
….so why does stealth work?
If I strike a stealthed foe….. I would know that I hit something…. so why don’t damage numbers show up?
Trying to apply logic to a science fiction/fantasy videogame is pointless.
I see no reason to apply the suggested changes to the game’s blind mechanics.
there might be something coming, you can find this currently when breaking out of the silverwastes
Brindness is no impairment against a smerry enemy.
Dredge can’t be blinded, because they use senses other than sight to ‘see’ you.
….so why does stealth work?
If I strike a stealthed foe….. I would know that I hit something…. so why don’t damage numbers show up?
Trying to apply logic to a science fiction/fantasy videogame is pointless.
I see no reason to apply the suggested changes to the game’s blind mechanics.
Even games have their own logic and rules. Whether or not they are based on reality is another matter.
People tend to have preconceptions when it comes to science fiction and fantasy due to their exposure to it (we all know what we like or not). Guild Wars 2 takes elements from both science fiction and fantasy and mixes them together, well seasoned with lore.
The Charr have steam-punk technology, very cool! They could live without magic.
The Asura have harnessed the power of magic through golemancy and other machinery/devices. This has elements of both science and fantasy. They would be lost without either one.
These are the two races I’m most familiar with as most of my characters are asura and it’s hard to miss the Black Citadel.
Support your local environmentally friendly farmers.
Asuran Mesmer Mind Tricks: “These aren’t the golems you’re looking for.”
(edited by GamerOnline.3650)
Why can we respawn? I mean, if I’m dead, I shouldn’t come back alive.
Why can I recover from cripple? Our char should cut his own leg to remove it.
Why can shouts give stability? It makes no sense, remove boons from shouts.
How a ranger is able to shoot that much arrow? It makes no sense.
Yup.
Why can we respawn? I mean, if I’m dead, I shouldn’t come back alive. Waypoints save genetic data and reload it when you’re downed rebuilding you to a pre KO’d state
Why can I recover from cripple? Our char should cut his own leg to remove it. You only pull a hammy. Walk it off
Why can shouts give stability? It makes no sense, remove boons from shouts. Morale and Encouragement allowing you to draw on your training and not get knocked over
How a ranger is able to shoot that much arrow? It makes no sense. That’s why we keep the bears around. They’re not actually as big as they appear. They’re just covered in quivers
Yup.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
The bear explanation was the best.
The bear explanation was the best.
Yeah sorry coulda tried harder on the others but I was in a hurry :-P
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.