Blindness immunity -- Unshakeable

Blindness immunity -- Unshakeable

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Currently blindness is only 10% effective when a boss has Unshakeable. That kills an entire game mechanic.

Putting this behind RNG so that you have no idea whether your blind will have effect — that makes it much worse.

If the mechanic is necessary (likely: otherwise we’d be perma-blinding bosses), perhaps it should be changed so that 90% of the time the blind is cleansed immediately, but 10% of the time, the condition sticks. That way, the player can make informed judgements — if the blind sticks, the player knows that the bosses next attack will miss and can act appropriately. Putting the blind mechanic behind RNG prevents informed decisions and makes it pretty much worthless.

Thoughts?

By the way, having silver mob bosses in the Queen’s Gauntlet was really cool because you could actually use all your skills to full effect — I’d really like to see more of that!
(Or a toning down of Unshakeable/Defiant, especially for smaller groups.)

Blindness immunity -- Unshakeable

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Posted by: Stooperdale.3560

Stooperdale.3560

Yes the ineffectiveness of blind on champs is a balance problem. My thief can carve through veterans and then come to a halt when a champ shows up. Unfortunately with smoke and finishers a group could apply a lot of blindness if they really wanted to. I think we’re all waiting for a good solution to appear to solve this one but your idea isn’t balanced for the continual blinding of a champion by 10 or more players.

(edited by Stooperdale.3560)

Blindness immunity -- Unshakeable

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Posted by: RedStar.4218

RedStar.4218

But once you start having 10 or more players fighting a champion, you kind of stop caring if it’s blinded or not.

Blindness immunity -- Unshakeable

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Yes the ineffectiveness of blind on champs is a balance problem. My thief can carve through veterans and then come to a halt when a champ shows up. Unfortunately with smoke and finishers a group could apply a lot of blindness if they really wanted to. I think we’re all waiting for a good solution to appear to solve this one but your idea isn’t balanced for the continual blinding of a champion by 10 or more players.

But my idea is the same as the current implementation of blindness — except that you know when your blind will be effective.

Currently, you have no idea whether your blind will do anything at all — your foe shows the blind icon, but still hits you (90% of the time). In short, the decision as to whether blind is effective is made upon attacking the boss whose been blinded.

With my idea, your foe will strip the blind 90% of the time. But if it’s not stripped, it works as blind is supposed to. So you know when your blind will work. In short, the decision as to whether blind is effective is made upon placing the blind on the boss.

Small difference, but huge difference in gameplay — players have better information about the situation and can make more informed decisons.

Blindness immunity -- Unshakeable

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Posted by: Aberrant.6749

Aberrant.6749

It’s a good thing imo. Most bosses attack quite infrequently. Having a blind last the full duration would cause him to just miss every single attack if you have one thief with the blind on stealth trait. Instead you need to time it so that you blind them just before they hit. Inb4 but blinding powder is still OP yo.

Funny lil side note… you can blind the moles in SE atm… despite the description saying immune to blind.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Blindness immunity -- Unshakeable

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Posted by: sinzer.4018

sinzer.4018

Yeah, i agree with you. Your suggestion would make it a hell of alot more intuitive.