Boon Hate... 1 problem!!
ps: I didnt include guardians cause they don’t as much boom spammability.
Boon hate isn’t necessarily limited to stripping boons; it also includes things like dealing additional damage for each boon the target has, or other things of that nature.
true, but i don’t think they would go for anything higher than 1% more damage per boon, and considering how much healing eles have, i don’t think it will be a huge problem for them. but it would be a problem for most classses like engi and warrior ( in sPvP at least)
I don’t presume to know what ANet’s philosophy is, but I do think they would want traits focusing on Boon Hate to be significant enough to warrant use. I doubt they’d go to all the effort of setting it up only to have it be worthless.
I want a mechanic where I do more damage to people the higher their base hps are, you know to counter it like boons apparently need to be countered (the thing the low hp eles and guardians get instead of high hps).
not warrant it but counter it, its almost impossible to win a 1 v 1 vs 1 elementalist right now , and lets say you’re close to killing them, they will just mst form to safety and then ride of the lighting, there is no simple way to catch them, they remove conditions on dodge and heal! and have so much stability :P! they are the perfect class right now and to balance them with boom hate would mean to break every other class that uses boon :P hopefully they just balance eles instead of adding boom hate, i know warriiors, thief and engi would thank them on sPvp at least lol
That is a discussion more closely related to the D/D elementalist itself, and not quite about boon hate. Boon hate is only one piece of the equation that will address handling boon bunkers like the Guardian and Elementalist; I have no doubt that there will be other changes regarding those in the coming months.
The best solution against Elementalists (and Guardians), is to snare them down, and then cast all your boon removal on them. Problem is, it’s only Mesmers and Necromancers that has any worthwhile boon removal. So everyone ells are restricted to using snare skills, and a lot of damage. This needs to be more balanced.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
not warrant it but counter it, its almost impossible to win a 1 v 1 vs 1 elementalist right now , and lets say you’re close to killing them, they will just mst form to safety and then ride of the lighting, there is no simple way to catch them, they remove conditions on dodge and heal! and have so much stability :P! they are the perfect class right now and to balance them with boom hate would mean to break every other class that uses boon :P hopefully they just balance eles instead of adding boom hate, i know warriiors, thief and engi would thank them on sPvp at least lol
The 0/10/0/30/30 ele build which everyone complains about may or may not have armor of earth slotted as a utility which gives 6s stability/protection on a 90 sec cooldown.
The earth’s embrace trait which gives armor of earth(and thus stability) at 50% hps you mentioned earlier, most eles don’t get to pick up. Stuff like rock solid (30 in earth) that gives stability on switching to earth…well if you fight anyone that goes that far into earth, be glad. 99% don’t. Of the 1% that do, most don’t even take that trait, they take the other GM trait that lets you keep signet passives.
The most popular ele utilities taken are cleansing fire, lightning flash, and mist form. In the popular 0/10/0/30/30 build, they actually don’t have the stability stuff at all.
Weird thing to complain about. Kinda like complaining about backstab thieves doing too much damage, stealthing too much…and then working in a complaint about them using venom share too or something. The stuff isn’t all in one build.
(edited by Minion of Vey.4398)