Boon prevention on strip/corruption

Boon prevention on strip/corruption

in Guild Wars 2 Discussion

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

So with the endless boon span being present in our meta (least the spvp one) i got an idea that might help balance things a bit. Idea is simple: When a given boon is stripped or corrupted by enemy skill, it cannot be applied again for a certain duration (kinda like stealth and revealed)

Proposed valued would be 5s by default, with some professions being granted ability to make it more (necros should!), while in other areas getting a cut or not being applicable at all (mesmer sword auto, since it’s a spammable boon strip)

Reasons for this change:
1. Overabundance of quickly refreshable boons.
2. Limited amount of boon strip/corruption counters compared to the above.
3. Bigger skill required for the latter – boon strips and corruptions need to acually land on an enemy. Blinds, LoS, evading, blocks – all these can make your boon counter go down the drain.

Leave your feedback on the idea and +1 if you like it!

Boon prevention on strip/corruption

in Guild Wars 2 Discussion

Posted by: Justine.6351

Justine.6351

Necro could get a GM trait that whenever they remove a boon, they place a debuff on said foe that next time a boon is applied to them they have ~1k health stolen. Wouldn’t deni boons but would sure make it painful.

Mesmer I would have a GM that whenever you remove a boon from a foe you remove an additional boon and remove both of them from all that foes allies within 600 range aswell? Again not denial.

Reveal is kinda cheap but somewhat necessary until more ways are introduced to strip stealth. Boon denial would be a cheap way to go when we have boon strips already. Really could just use a few more dedicated strong boon removal support traits on thematically correct professions.

Boon prevention on strip/corruption

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

Necro could get a GM trait that whenever they remove a boon, they place a debuff on said foe that next time a boon is applied to them they have ~1k health stolen. Wouldn’t deni boons but would sure make it painful.

No, outside of voicechat (most) players would not be able to keep track of what teammates have the debuff which would result in a lot of people getting killed by their own team. It would just make solo queuing extremely painful.

Sanity is for the weak minded.
YouTube

Boon prevention on strip/corruption

in Guild Wars 2 Discussion

Posted by: Justine.6351

Justine.6351

Necro could get a GM trait that whenever they remove a boon, they place a debuff on said foe that next time a boon is applied to them they have ~1k health stolen. Wouldn’t deni boons but would sure make it painful.

No, outside of voicechat (most) players would not be able to keep track of what teammates have the debuff which would result in a lot of people getting killed by their own team. It would just make solo queuing extremely painful.

oh ya that’s good point. perhaps limit it to self applied boons.

edit:

on 2nd thought, will a necro, running a balanced build, be able to remove enough boons in a short period of time to vaporize someone anyhow?

(edited by Justine.6351)