Boon prevention on strip/corruption
Necro could get a GM trait that whenever they remove a boon, they place a debuff on said foe that next time a boon is applied to them they have ~1k health stolen. Wouldn’t deni boons but would sure make it painful.
Mesmer I would have a GM that whenever you remove a boon from a foe you remove an additional boon and remove both of them from all that foes allies within 600 range aswell? Again not denial.
Reveal is kinda cheap but somewhat necessary until more ways are introduced to strip stealth. Boon denial would be a cheap way to go when we have boon strips already. Really could just use a few more dedicated strong boon removal support traits on thematically correct professions.
Necro could get a GM trait that whenever they remove a boon, they place a debuff on said foe that next time a boon is applied to them they have ~1k health stolen. Wouldn’t deni boons but would sure make it painful.
No, outside of voicechat (most) players would not be able to keep track of what teammates have the debuff which would result in a lot of people getting killed by their own team. It would just make solo queuing extremely painful.
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Necro could get a GM trait that whenever they remove a boon, they place a debuff on said foe that next time a boon is applied to them they have ~1k health stolen. Wouldn’t deni boons but would sure make it painful.
No, outside of voicechat (most) players would not be able to keep track of what teammates have the debuff which would result in a lot of people getting killed by their own team. It would just make solo queuing extremely painful.
oh ya that’s good point. perhaps limit it to self applied boons.
edit:
on 2nd thought, will a necro, running a balanced build, be able to remove enough boons in a short period of time to vaporize someone anyhow?
(edited by Justine.6351)