Boons/Condis in diff't game modes
The problem with that is that it is purposefully nerfing player builds and reducing player tactics. It is one thing to nerf something across the board but the moment you make it crappy in one mode but excellent in another you’re just going to make everyone angry.
What they need to do is make those value scale with the creature Rank.
Against weaker enemies, they are way too much. Against normal enemies, they need to be toned down. Against veteran enemies and players, some are ok, some need to change. Against elites and higher rank they could work better in many cases.
If they scaled with creature rank and considered players the same rank as veterans with no scaling, that’ll work across all game modes.
(edited by MithranArkanere.8957)
What they need to do is make those value scale with the creature Rank.
Against weaker enemies, they are way too much. Against normal enemies, they need to be toned down. Against veteran enemies and players, some are ok, some need to change. Against elites and higher rank they could work better in many cases.
If they scaled with creature rank and considered players the same rank as veterans with no scaling, that’ll work across all game modes.
The scaling would be backwards though. Typically you do less, not more, to tougher enemies… It would work though. Maybe.
Nothing annoys me more than having skills that supposedly do things and are totally voided by every boss in the game…
I mean whats the honest point of them if it doesn’t affect anything you need it too.