Boons/Condis in diff't game modes

Boons/Condis in diff't game modes

in Guild Wars 2 Discussion

Posted by: LionChain.7694

LionChain.7694

Anet, could you please make it so that boons/condis work differently in different game modes? For example, I’m sure being able to stack a bajillion stacks of bleed/burn/etc. seems like a good idea in PvE, like when you’re fighting a world boss or something, but it’s not so great an idea in WvW, when we go up against an enemy zerg with condi bombs and before I know it, I have like forty stacks of bleed and thirty-five stacks of confusion on me.

The same thing goes for boons. Again, being able to stack 2-3 minutes and 25 stacks of every boon in the game is a good idea for PvE, like when fighting high-level frac bosses or raid bosses or whatever, but in WvW, boonshare comps almost steamroll through anything/anyone because they can spam boons faster than they can be stripped/corrupted.

So please, for WvW and PvP, nerf the duration/intensity stacking of boons and condis.

Boons/Condis in diff't game modes

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Posted by: DGraves.3720

DGraves.3720

The problem with that is that it is purposefully nerfing player builds and reducing player tactics. It is one thing to nerf something across the board but the moment you make it crappy in one mode but excellent in another you’re just going to make everyone angry.

Boons/Condis in diff't game modes

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

What they need to do is make those value scale with the creature Rank.

Against weaker enemies, they are way too much. Against normal enemies, they need to be toned down. Against veteran enemies and players, some are ok, some need to change. Against elites and higher rank they could work better in many cases.

If they scaled with creature rank and considered players the same rank as veterans with no scaling, that’ll work across all game modes.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Boons/Condis in diff't game modes

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

What they need to do is make those value scale with the creature Rank.

Against weaker enemies, they are way too much. Against normal enemies, they need to be toned down. Against veteran enemies and players, some are ok, some need to change. Against elites and higher rank they could work better in many cases.

If they scaled with creature rank and considered players the same rank as veterans with no scaling, that’ll work across all game modes.

The scaling would be backwards though. Typically you do less, not more, to tougher enemies… It would work though. Maybe.

Boons/Condis in diff't game modes

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Posted by: Dante.1508

Dante.1508

Nothing annoys me more than having skills that supposedly do things and are totally voided by every boss in the game…

I mean whats the honest point of them if it doesn’t affect anything you need it too.