Bored by the game- Reasons why [Merged]
Try a ele, and change her weps… that should keep you busy for a while
This is your calling, to The battle of your life.
No, I’m pretty comfortable with my set of skills. I often swap out utility and elite skills depending on the situation and between that and swappable weapons I don’t really feel like I’m restricted to just a few spells, and if I do, I can always change out weapons….been eyeing a greatsword as a replacement to axe/horn axe/dagger for a few days, actually. Melee Ranger.
3rd Flora Artillery Unit
I think if you play the game a bit more, you will find that the skill system is very much deeper than it appears to be at first site. If you combine that with possible combinations then there is a lot of variety and many things to learn to play your character to it’s best effectiveness.
That’s not to say everything is perfect right now. Some things are essentially mandatory – I’d never go into WvW (as in GW1 alliance battles) without some sort of speed boost, for instance and that somewhat prohibits the builds I’d actually like to try out there.
(edited by roqoco.4053)
My main is a level 68 ele and i played the first game from beta for nearly 5 years. I was very much a fan of the original maybe that is why i feel differently.
Having not played the first gw I have nothing to compare to, but I did play a feral/resto druid and am familiar with having quite a few spells at my disposal depending on what form I was in. At the end of the day, I learned to simplify and honestly only used around 4-7 spells in any form, the rest was just taking up bar space for the most part.
3rd Flora Artillery Unit
I am incredible bored with the same few skills and presets, and was so after a week or so. Just the thought of having all my weapon skills unlocked at level 3 essentially killed my sense of progress noticeably.
I really liked my necromancer using a dagger setup.. but having to spam the same couple of skills until 80 and beyond.. well that’s not a nice idea.
As for utility skills and such, that’s very lacking as well, with only a few being generally useful. Most of them are extremely situational, and with the limited amount of utility skills you can equip, you can’t justify using those over other skills that are generally useful.
And yes if you look closely enough, you can get into fine tweaking your build and such, but you can do that in any MMO. Build customization is as a whole extremely limited in GW2. I would for instance have loved if trait lines would unlock new related weapon skills you could equip instead of the preset ones, or just new utilities or something like that.
I really think it’s a shame, because the game does many things right in terms of combat.. but I have no idea why they decided to violently destroy and molest the GW1 skill system that made the game so popular in the first place and replace it with the restrictive horror we have here. It’s beyond my comprehension.
The reason you feel like this is because the combat system encourages zerging and detracts from the individual, solid effectiveness and integral, tactical usage of skills and bar building like GW1. They have homogenized the classes, made grouping redundant, and dumbed down the general need to deeply synergize with other members of a team. For all intents and purposes, this game is a singleplayer experience and the group content is marginalized because of the shallow customization, restrictive bar limitations, and lack of real combat or class structure inherent in how combat in GW1 worked. To answer your question, no, you are not the only one who feels this way. I’d guess that about (of those that i’ve talked to privately [70 people] 60% of GW1 players and 30% of non-GW1 players in this game’s community share some semblance of agreement about the general conception of your feelings, myself included. The only reason i’m still playing is for the novelty. The combat system and lack of structured grouping mechanics in addition to the shallow feel of the content have me in a state of apathy about continuing on to grinding for cosmetics and achievements (endgame). I don’t find the gameplay structure inherently engrossing or mentally engaging like i did in GW1. They tried too hard to pull away from the roots and add more traditional MMO elements, while taking away the most integral parts.
I am glad to hear i am not the only one who feels this way. It is horribly depressing for me as i was looking forward to this game since the announcement and followed it religiously. I also pre-ordered as soon as it was possible. I think both of you make great points and i agree fully. I just wish the development teams could do something about it, but i fear that it is too late for a recovery.
I am going back to EVE Online and League of Legends myself.
I am glad to hear i am not the only one who feels this way. It is horribly depressing for me as i was looking forward to this game since the announcement and followed it religiously. I also pre-ordered as soon as it was possible. I think both of you make great points and i agree fully. I just wish the development teams could do something about it, but i fear that it is too late for a recovery.
I am going back to EVE Online and League of Legends myself.
Yeah, i followed it religiously for 5 years as well. I’m just miserably disappointed. Had to take a break from University to just calm myself down. I have been really depressed and unfocused lately. Gonna just try to stop gaming for a while.
I don’t know how anyone can go out into the PvE world and say combat is boring. When you get the right combination of factors (no zergs etc.) many of the events and mini dungeons are a blast to play. My main complaint is that the balance right now is way over on the easy side, but you can circumvent that to some extent by playing content 2-5 levels above and then the combat system with dodge/roll and kiting really shines, especially in those events that throw lots of mobs at you at once. Many of GW2’s skills/traits complement a very mobile play style and are a lot of fun to experiment with.
I am glad to hear i am not the only one who feels this way. It is horribly depressing for me as i was looking forward to this game since the announcement and followed it religiously. I also pre-ordered as soon as it was possible. I think both of you make great points and i agree fully. I just wish the development teams could do something about it, but i fear that it is too late for a recovery.
I am going back to EVE Online and League of Legends myself.
Yeah, i followed it religiously for 5 years as well. I’m just miserably disappointed. Had to take a break from University to just calm myself down. I have been really depressed and unfocused lately. Gonna just try to stop gaming for a while.
That is one disillusioned GW1 fan right there They really did manage to get GW2 hyped up to godly levels too though.
I played GW1 for a long time. I like the new skill system just fine. People really need to learn to adapt.
and… actually you have more skills at a time in gw2 than in gw1. Like alot more, combined with movement its actually a much more involved combat system.
You might complain that we lost the deck building aspect and while that’s somewhat true, we do have the trait system which can greatly change your skills. We didnt have traits in gw1. Gw1 had an ungodly amount of skills and talk about homogenization! Everyone could literally use every skill. They best players all looked up there builds online and it was actaully fairly limited. They have reduced the number of choice but actually increased the number of good choices. Some might not like it, but this GW1 vet thinks they did a great job.
Yeah, the skill system is incredibly shallow. It’s not even that the skills are boring/uninteresting, but just the lack of customization as well that makes it get boring so quick.
I don’t know how anyone can go out into the PvE world and say combat is boring. When you get the right combination of factors (no zergs etc.) many of the events and mini dungeons are a blast to play. My main complaint is that the balance right now is way over on the easy side, but you can circumvent that to some extent by playing content 2-5 levels above and then the combat system with dodge/roll and kiting really shines, especially in those events that throw lots of mobs at you at once. Many of GW2’s skills/traits complement a very mobile play style and are a lot of fun to experiment with.
TBH I don’t know how people can’t say how the combat get’s boring. There are a FEW events that are actually fun, but for the most part they’re all nearly exactly the same (spam waves of basic mobs at you to aoe down over and over). Do this for everything single zone, leveling up with the same pool of skills, change up weapons a couple times.
After 100%ing 4-5 zones you start to get bored. I managed to get one char to 63 by really immersing myself into the lore of each zone to make it less boring, but the basic gameplay shouldn’t be so boring that you HAVE to do that to make it playable, that’s what dissapoints me.
(edited by Knote.2904)
No.
Also, it’s simply not true that in most MMOs you used more than a handful of skills. You just didn’t. this is no different.
No.
Also, it’s simply not true that in most MMOs you used more than a handful of skills. You just didn’t. this is no different.
Agreed. Most people just don’t see to really get it. Sure in games like wow you can fill a rather large portion of your screen with skills and abilities but how many do you actually use? For every class in those MMOs there is an optimal rotation and it doesn’t involve 20 abilities. Sure you have a appearance of choice but stray away from said optimal rotation and you’re just making a mess of things.
No.
Also, it’s simply not true that in most MMOs you used more than a handful of skills. You just didn’t. this is no different.
Agreed. Most people just don’t see to really get it. Sure in games like wow you can fill a rather large portion of your screen with skills and abilities but how many do you actually use? For every class in those MMOs there is an optimal rotation and it doesn’t involve 20 abilities. Sure you have a appearance of choice but stray away from said optimal rotation and you’re just making a mess of things.
What happens when you limit your choices to the point where you only have 1 or 2 skills worth using? Look at shortbow ranger, the only skills that really get a whole lot of useage are autoattack and the cripple, everything else is just too situational to be used regularly.
I don’t think many people are asking for 2 and 3 skillbars packed with skins, I think people want the level of customization GW1 had [minus dual classing obviously].
Any time I get bored with my settup I just switch out my weapons, switch out my skills, change up my traits, and I’ve got a whole new play style to experiment with. I really love how traits can synergize with your skills and play style to give you all sorts of nifty edges in combat. There is enough room for change here that for the first time ever in an mmo I’m not an altoholic.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
I can say honestly, I would agree to some extent here.
At first before the game launched, and when all the hype was there, and then after playing the Beta, I felt a little disappointed afterwards. The thought of learning new skills along the way while using your weapons just sounded amazing, but after some time in the Beta, I kinda had the feeling of boredom. Granted that doesn’t stop me from playing Guild Wars 2.
It feels boring playing with the same five skills, over, and over, and over. Of course people may say there are utility slots, elite skills, etc. But how often is anyone actually using these skills? It’s not like the players can spam utility skills, due to the long cooldowns, thus, we’re forced to use our skills at more “Convenient” times of opportunity, or else we’ve just wasted 30 seconds to a 2-3 minute cooldown skill.
Yes, it’s possible to switch between weapons, and get a new skill set, swap out your utility skills, and play a bit differently, but why would we, why “should” we switch out what we enjoy playing with? Just to get rid of some boredom that will soon come back within the first 20 minutes of playing with a different weapon/skills? As said before skills, weapons, etc. are all used for different purposes, why should we switch out weapons just so players don’t feel incredibly bored to death, and just not playing Guild Wars 2 period?
I can’t say at times I don’t frown upon this system, it still is interesting, but when you’ve gone through every class, seen all the skills through PvP, and testing each class out just to find out what skills you’re building up to in a short 30 levels or so. It just doesn’t feel like it’s worth all that effort to even hop on Guild Wars 2, because you know nothing with the skills is actually different.
@ Cure For Living
In almost all the mmo’s I’ve played, every single bar I’ve had filled up with skills, I have used em all personally. My experiences come from Aion, Tera, SWTOR, WoW, EQ, EQ2, Lineage 2, etc.
You talk about a handful of skills you only use, and yes, I can agree with you on that, however, if you were only using a handful of skills, and making a mess of your skills, and rotation, there is absolutely no point in actually putting the skills, on your hotbar period. If people have their screens filled up with skills, they’re definitely using ALL the skills at one point or another. Just like Guild Wars 2, those skills could be seen as your “Utility” skills, and have a longer cooldown then most skills, and are only ever used at the appropriate time.
That being said, a simple fix in Guild Wars 2, at least in my eyes, would be new weapons, or new weapon types. By this, I mean you could have a different types of Greatswords, each “Type” with different skills. I would love to see a Warrior (My personal favorite, and main), have closer AoE’s such as the Guardian class, where they could spin around, and damage enemies near them, rather then just in a cone, or in a straight line. Different styles of weapons, and new weapons could be just the fix Guild Wars 2 needs. It might not add tons more skills to the game, but could add enough to keep the attention of people such as the original poster.
Only Better…
I don’t know about anyone else but in GW1 I found a build that worked for most of PVE then stuck with it, ocassionally switching skills if I knew they wouldn’t work or something else would work better (for example swapping out poison tip signet if most the enemies were non-fleshy, or adding in frozen soil for Slavers Exile). So the GW2 system isn’t a big change for me.
Also as some people have pointed out before a lot of the bonuses from traits are things that in GW1 would have taken up an entire skill slot, like applying speed boosts or giving buffs in certain situations. When you add up all the weapon skills, the utility skills, the traits and the profession specific mechanics you’ve actually got more options than in GW1, they’re just not laid out as clearly.
Gw1 had an ungodly amount of skills and talk about homogenization! Everyone could literally use every skill. They best players all looked up there builds online and it was actaully fairly limited. They have reduced the number of choice but actually increased the number of good choices. Some might not like it, but this GW1 vet thinks they did a great job.
Actually the best players invented those builds and put them online for other people to copy. No matter how simple it is to use someone who understands how and why a build works will always have an advantage over someone who copied and pasted one and was told what order to push the buttons without really knowing why or how it works. Sooner or later they’re going to get into a situation where something unexpected happens and if you don’t really know what your skills do or how they work together you’re not going to be able to adapt as easily (or at all).
What happens when you limit your choices to the point where you only have 1 or 2 skills worth using? Look at shortbow ranger, the only skills that really get a whole lot of useage are autoattack and the cripple, everything else is just too situational to be used regularly.
I don’t think many people are asking for 2 and 3 skillbars packed with skins, I think people want the level of customization GW1 had [minus dual classing obviously].
Shortbow skills on a ranger aren’t situational, they’re just dependant on your position in relation to the target. The idea is you’re supposed to move around them to get into the best position rather than waiting for it to happen by coincidence.
“Life’s a journey, not a destination.”
My first prof was thief and to be honest I found her terribly dull by the time she got to 80.
My second was mesmer and she’s a far more my style. I play her as a hit and run escapologist rather than a clone factory shatterer. So I spend more time in melee when many mesmers prefer to stay at range. I like that I have to be the water dancer, or I’ll get swatted. I also like that I can get 5 or 6 mobs on me and by a process of attrition I’ll always be last woman standing.
I use every single skill on every single fight. And if I swap my weapons out I’ll use every one of those skills too. If I compare that to my WoW mage or priest, I’d say I used maybe 6 skills regularly, the rest very situationally, some were about as much use as a chocolate tea pot and were on my hot bar because well, you never know! The thing is that in this game your skills themselves have different contexts in which they have different uses. For instance, I have a spell that surrounds me in a field that wipes off conditions. But if I then leap out of that field I get chaos shield.
It’s all about approach really. I’m absolutely done with rotation heavy min/max gaming. Some people are not in a mood to give it up, and I don’t blame them – whatever floats your boat. But GW2 is not that game and never will be
(edited by lagrangeify.5641)
It’s all about approach really. I’m absolutely done with rotation heavy min/max gaming. Some people are not in a mood to give it up, and I don’t blame them – whatever floats your boat. But GW2 is not that game and never will be
It just confuses me, because one of the most common arguments I hear when people complain about the skills being boring and useless and restrictive and such, is that it’s a hardcore pvp game that must be totally balanced and also every little otherwise useless condition/boon matters there.
So now you say that GW2 is in fact a sort of casual game where numbers doesn’t really matter so much?
I sometimes get the feeling people are making up excuses for themselves as they go, to avoid bursting their hyped bubble. That may just be me though :p
So now you say that GW2 is in fact a sort of casual game where numbers doesn’t really matter so much?
On the contrary, I’m saying that I use every single skill I have on my hotbar frequently, that some of them have seconday functions, and that the load out changes quite fundamentally depending on what weapons I have equipped, whether it’s a 2h, a staff or a great sword, two 1h swords, sword/pistol, sword/torch, sword/focus, or sceptor and any of those other combinations.
Then if I factor in different trait builds I have even more functional variety, because it will often change the context of many of those skills. For example, if a trait allows me to summon clones when I dodge, it potentially frees up a utility slot for something new and useful to either me or my team.
I’m saying that the sum total of that is at least the equal of the skill set functionality of most, if not all MMOs I have ever played. There’s just less bloat, less redundance. The emphasis is absolutely on what is useful to the player. What it doesn’t do, is present you with a slew of skills on your hotbar that will be used perhaps once an hour, under very strictly confined and narrow circumstances.
As for my final comment re min/max and rotation heavy game play – I believe I was fairly clear in my opinion. GW2 does not cater for this, it patently was not intended that you play this game that way. If that’s what you want, then you really need to be looking elsewhere.
But then, if you’d done your research, you’d know all this already well before launch. Right?
I think it would’ve been a good idea for them to implement extra skills for like staffs, rifles, swords etc. Like, the same way you can swap skills on your 6-10 bars, you should have been able to do the same for your weapon abilities so it doesn’t get stale and so it can add variety.
Im already bored lol! I had high hopes for GW2. GW1 was my first MMO. I played years ago.
To be honest they lost me really at “no healers”. WHAT? No healers? Ok so I knew I would play it. Just to try it out. And it is as I suspected. It feels like there is only 1 class to me. You might be able to say 2. In the form of melee/ranged. But thats it.
I feel in PVE the aggro mechanics are sloppy. And your options are very limited. And PVP is meh….. And WVW should be called “Running Wars”!
No ground mounts and no classic fantasy archetypes??? Really? Who told you this was a good idea?
No ladders for sPvP.
No rewards/incentives for WvW.
No GvG.
No large raids or challenging PvE content.
Skill system is starting to become shallow.
I had a blast the first week of playing GW2, got a little more uninterested the second week once I hit 80 and now after easily doing 100+ of WvW with my guild we have all become bored and uninterested.
Anet did a great job with the game and gave us some decent content, but what they failed to do is make any of the content meaningful or give it any type of lasting appeal, especially the PvP. I mean really how hard is it to create in game ladders for sPvP and WvW I don’t get it?
I’ve though about this recently… and honestly, I’m curious ~ do you think they did this on purpose?
No I’m not trolling.. just looking at it subjectively.
Think about it.
1. The more people that are on the servers, the more is costs to run them.
2. GW2 is buy 2 play.
3. ANet focused on making the game a “cosmetic” grind, rather than gear grind.
All of that considered, wouldn’t it make more sense to create a GREAT “console” expereince via the B2P price tag.. then have just enough repetitive content to cater to their core fan base?
This worked wonders via Guild Wars 1.
Anywho, just my 2 cents.. but keep in mind that less players that are more “dedicated” to your game.. not only will it reign in costs to keep servers up but also bot population due to GW2 simply NOT being on the same level as WoW.
In essence GW2 is a success in it’s own right and profitable too.
*in it’s own way ~ planned out or not.
~ XF ~
I can say honestly, I would agree to some extent here.
At first before the game launched, and when all the hype was there, and then after playing the Beta, I felt a little disappointed afterwards.
Of course people may say there are utility slots, elite skills, etc. But how often is anyone actually using these skills? It’s not like the players can spam utility skills, due to the long cooldowns, thus, we’re forced to use our skills at more “Convenient” times of opportunity, or else we’ve just wasted 30 seconds to a 2-3 minute cooldown skill.
Yes, it’s possible to switch between weapons, and get a new skill set, swap out your utility skills, and play a bit differently, but why would we, why “should” we switch out what we enjoy playing with?
Okay, let’s see.
First, I use all my skills, weapon and utility in most fights; I build my utility skills around my weapon layout. So when I was using Pistol/Dagger and doing mostly range, I used a lot of traps and the “Thieves Guild” elite; just tonight I decided to change things up and go dagger/dagger and now I’m using stuns, break stun/movement powers and “Dagger Storm” … the play styles are completely different. More to the point, I’m using utility skills I never used before with this build, bought a few new ones and really opened up a different kind of way to handle encounters. (I tried dagger/dagger at lower levels, but didn’t have the choice of skills I do now and didn’t like it as much) All night I was having a BLAST with my new build, learning the ins and outs of it and swappin’ out some skills for others to try new tactics.
Not to mention, at 60th level I still haven’t tried using the Bow or the Spear as a Thief, and I just got a new sword with a keen ability, so when I decide to go back to more Sword/Dagger (which used to be my backup, now pistol/pistol is) I’ll get to play with that as well. None of my skills have 2-3 minute cooldowns … in fact, the heal I’m using now is a little faster than the one I was using before, which really lets me play in melee easier.
As for the “why should we?” … why not? In other MMOs I would get so tired of having this static bunch of powers that only got added to and never really changed. You might get more powerful from lvl 1-a million but the flavor of your character never changed and so I was a terrible altoholic … I couldn’t play the same character for more than 20 levels at most. But with GW2 I’ve got this freedom to change, to experiment and mix things up and do things differently … and so here I am 60 levels in with no serious alts to speak of, (not a one above 5th level) and I’m loving it. Seriously, I was giddy tonight with my new play experience. I really have to wonder if people who complain about having too little variety are really trying for variety or just swapping weapons alone – without tweaking skills and traits as well – and saying “nope, just the same”.
But hey, ya know, it’s not for everyone. It is, however, for me.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
It’s all about approach really. I’m absolutely done with rotation heavy min/max gaming. Some people are not in a mood to give it up, and I don’t blame them – whatever floats your boat. But GW2 is not that game and never will be
It just confuses me, because one of the most common arguments I hear when people complain about the skills being boring and useless and restrictive and such, is that it’s a hardcore pvp game that must be totally balanced and also every little otherwise useless condition/boon matters there.
So now you say that GW2 is in fact a sort of casual game where numbers doesn’t really matter so much?I sometimes get the feeling people are making up excuses for themselves as they go, to avoid bursting their hyped bubble. That may just be me though :p
I don’t follow that argument either, min/maxing doesn’t go away just because you reduce the pool of skills available to 60, in some cases it just makes it worse because you have very clear cut choices due to less variety. It’s kinda like if you’re running a build based around glyphs as an ele, there’s absolutely no reason you would ever take the tornado or fiery greatsword, and because there’s only 1 elite glyph the choice is practically made for you. In some cases you have elites/heals that simply can’t be traited for so you’re basically placed in a position where you have to ask ‘which of these skills are the least useless?’.
The only place you have a decent amount of variety is in traits but even then if you’re using certain weapons/utilities sometimes there’s really only 1 – 3 traits at most that relates to your build. I will admit some classes like mesmer have it a bit easier, it’s very easy to make synergistic build but then you have classes like necro where you have to ask ‘which of these traits are the least useless?’.
Back to the main point, just because your rotation when from 8-10 skills [other MMOs] to 2-4 skills [GW2] doesn’t mean it’s completely gone.
I dont agree with the cutting cost theory, you’re basing your whole theory on the premise that having more players playing costs them more then the amount of money they earn. In my opinion thats wrong both in the short term and in the long term.
In the short term, players playing the game pay money in the cash shop! and this is no trivial thing considering how many F2P games survive on this alone and do profit that are order of magnitudes higher then what they did with subscriptions.
Long term, people who got bored of your game are unlikely to buy the expansion when its released.
This issue is more of personal taste, the whole game was designed around a sense of players playing along side each other. Even PvP tries to be friendly by keeping enemies anonymous and no ladders means people cant really taunt each other over victories and defeats.
Some people like that, others don’t !
You can never make everyone happy!
like op said its not a big deal to add a ladder if the majority of people request it, maybe it will be implemented in the future.
I am not exactly sure however how adding a ladder, adding more intensives and the like will either make something more or less fun. If you enjoy PvP you should like playing it and you shouldnt need to be given a shiny in order to enjoy or not! Same thing with a ladder. The fact you cant enjoy pvp without a ladder in a way makes me believe not having a ladder was a wise choice cause it seems to me what such a thing would bring to the table is a sense of superiority which in turn might lead to the the taunting and unhealthy conflict that the game is trying to avoid.
In GW2 you need to put thought into which abilities & weapons to equip, rather than just putting every single ability that you have on the many quickbars covering your screen.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
I mean really how hard is it to create in game ladders for sPvP and WvW I don’t get it?
My guess is that it’s not really hard to do, but that they are deliberately taking time to ensure that major balancing and exploit squashing are mostly completed before implementing this feature.
The quote button seems to have taken the day off.
treborIRL.4521
hmm so its hard to keep a invis bag with extra wep so you can switch out when you get bored or even wep swap in combat? you know that is available right? bumps up to more skills.
This doesn’t address the problem, every weapon[combo] will still have the same 5 skills, it’s not like GW1 where you had 20+ hammer skills to choose from, when you equip a hammer in GW2 you will only have 5 hammer skills, no variations, the most you can do is trait to decrease cooldowns.
Having an inventory of weapons doesn’t solve the underlying problem, especially when you already know what every weapon does.
Jestunhi.7429
In GW2 you need to put thought into which abilities & weapons to equip, rather than just putting every single ability that you have on the many quickbars covering your screen.
No one is asking for tons of quickbars, if you played GW1 you would know that we had 8 skill slots on the bar, that’s even less than what we have in GW2; in GW1 we had over 100 skills per class to choose from [I won’t even talk about dual classing], some of them were bad but at least you could just not use the bad ones, in GW2 if there’s a bad skill on your weapon there’s nothing you can do about it other than simply not use the weapon/skill.
Another problem is that some skills aren’t interesting at all, skills that basically just do damage an apply a condition for example, but I believe that issue was addressed at length earlier in this thread [or a similar thread] so I won’t go into that.
In GW2 you need to put thought into which abilities & weapons to equip, rather than just putting every single ability that you have on the many quickbars covering your screen.
the comparison was mostly to GW1, and for that your statement makes no sense.
You’re comparing to WoW and other games.
GW2 feels a lot more restricted than the choices you had in GW1, which is odd, seeing it comes from the same developpers.
The traits make up for most of course, weapons (or kits) are only half the story.
But traits don’t give other skills, they just alter the way they work.
In GW2 you need to put thought into which abilities & weapons to equip, rather than just putting every single ability that you have on the many quickbars covering your screen.
Man you really have no clue. Yeah think about which of the 5 weapons I will use? Of which only 3 might be viable in pvp? That takes a long time AMIRIGHT!?
This is by far the game which requires the least amount of thought! Less abilities means less options which mean more thought required? Yeah I dont get that logic!
GW2 feels a lot more restricted than the choices you had in GW1, which is odd, seeing it comes from the same developpers.
The traits make up for most of course, weapons (or kits) are only half the story.
But traits don’t give other skills, they just alter the way they work.
I think there were people what complained all the skills in the first game made it too complicated … yeah, I dunno either, I liked it but what can you do?
After thinking about it, I do feel we should be able to redistribute our Trait points, once we’ve unlocked that level, for free. So after we buy the first book we should be able to move them around up to, what is it rank 10? Then after the second up to rank 20, and after the 3rd up to rank 30. So we still have to buy each book once, but only once – that would put a lot more freedom to fiddle in our hands.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
Sorry chaps, GW1 bored me within minutes – way too much instancing. So yes, I was comparing to the genre rather than a specific game.
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
GW2 feels a lot more restricted than the choices you had in GW1, which is odd, seeing it comes from the same developpers.
The traits make up for most of course, weapons (or kits) are only half the story.
But traits don’t give other skills, they just alter the way they work.I think there were people what complained all the skills in the first game made it too complicated … yeah, I dunno either, I liked it but what can you do?
After thinking about it, I do feel we should be able to redistribute our Trait points, once we’ve unlocked that level, for free. So after we buy the first book we should be able to move them around up to, what is it rank 10? Then after the second up to rank 20, and after the 3rd up to rank 30. So we still have to buy each book once, but only once – that would put a lot more freedom to fiddle in our hands.
This is a very good suggestion.
I’m actually amazed it’s not in the game, since after all: it’s how pvp works… You just reset a hundred times to find a build to try out, and than after fighting or testing, you adjust again.
All at no cost.
Sorry chaps, GW1 bored me within minutes – way too much instancing. So yes, I was comparing to the genre rather than a specific game.
I played a hunter in WoW, I think that’s the summum of what you described as action bars filled with abilities
I actually use many kits on my engineer just to stay abit in that playstyle of using a LOT of skills.
What i think is missing in GW2 compared to GW1 mostly is a set of say 15 or so skills you can pick from per weapon you equip. Just chose yourself what your 12345 skills will be.
GW1 had too many choices by the way, many of them weren’t good for much. But at least you could make combinations that worked for you. In GW2 you can only go as far as picking up a different weapon.
Odd, since the slot skills work exactly so. You pick from a limite list, but you combine as you see fit.
So I don’t agree GW2 is completely limited, but it happens to be limited in the one field where people look the most: the weapon skills.
If you want alot of skills try engineer or elementalist. Or simply get another build with different weapons and you can change your playstyle completely
Sorry chaps, GW1 bored me within minutes – way too much instancing. So yes, I was comparing to the genre rather than a specific game.
Then you can’t argue about what you have no experience in, we’re not comparing GW2 to WoW/ToR/Tera/Rift/Aion, we’re comparing it to GW1. The Secret World has a skill system similar to GW1 but I only had like 6 hours of play time so I can’t say how it played out in the end.
If you want alot of skills try engineer or elementalist. Or simply get another build with different weapons and you can change your playstyle completely
Someone else brought this up, it doesn’t address the problem.
Seeing as how we are not allowed to criticize this game, nor does ANet seem to want to improve it, I will be uninstalling it now.
It was a waste of my time and money.
I loved GW1, and this game is a mockery of it.
Are you mad, brother?
Can’t say I blame you, the botting alone is bad enough to drive people away.
Sad to see you go.
Hope you comeback.
Least there ain’t a sub fee stopping you :P
Can’t say I blame you, the botting alone is bad enough to drive people away.
Being treated as a potential bot with diminishing returns is much more insulting to be honest. Especially since it barely hurts actual bots who can just load multiple accounts and make up for the lost rates.
What do you expect to gain by posting here? Buying an MMO is not a commitment. You bought the game. If you don’t want to play it, there’s a very simple solution .. don’t.
If you need help or want a discussion, this is a great place for it. If you just came here for some attention so people will coddle you when you get sad, you came to the wrong place.
It’s your own fault for starting a new thread on an issue that already has a thread dedicated to it, instead of posting there.
Kudos to Anet for not allowing this to turn into Blizzard’s forums.
edit: this post was moved from a merged thread. It’s not really in context anymore.
provide a service that I’m willing to purchase.” – Fortuna.7259
(edited by Rhyse.8179)
Welp. I guess it’s true that you can really only see what you want to see. Being as ANet is doing something about the problem and all.
get information about games before you blindly buy them in the future
saves alot trouble and money
so don’t blame A-Net
no fanboy
“Only the finest of potatoes in my zerkburgers.”