Bored of leveling.

Bored of leveling.

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Posted by: Ayrilana.1396

Ayrilana.1396

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

There are events, personal story (to a degree), farming mobs, etc.

Bored of leveling.

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Posted by: Mimizu.7340

Mimizu.7340

+1

I also want a Big Red Button that makes me into an instant God

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: Draknar.5748

Draknar.5748

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

If we’re talking about strictly level 80 stuff, then you have dungeons, PvP, WvW, map completion, and LS stuff (which you could lump into dungeons I suppose).

I’m trying to think about what I did at max level in all of the other MMOs I’ve ever played, and it pretty much boiled down to dungeons and/or PvP. I honestly can’t think of anything else I ever did at end-game besides those two. Hunting down rare mounts/items typically involved farming a dungeon/raid hoping to get a rare drop.

For non-80s you have almost an identical list of things you can do: WvW, PvP, map completion, and LS stuff. Dungeons are the only things that are level restricted, but LS dungeons upscale as do FoTM dungeons, so really you’re just missing out on the standard dungeons and access to every zone, but that comes with time.

If you don’t enjoy PvP or WvW then GW2 will get boring pretty quick.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Bored of leveling.

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Posted by: Devata.6589

Devata.6589

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

There are events, personal story (to a degree), farming mobs, etc.

Personal story then I geus. Events and farming mobs is part of the map-completion.

Bored of leveling.

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Posted by: Devata.6589

Devata.6589

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

If we’re talking about strictly level 80 stuff, then you have dungeons, PvP, WvW, map completion, and LS stuff (which you could lump into dungeons I suppose).

I’m trying to think about what I did at max level in all of the other MMOs I’ve ever played, and it pretty much boiled down to dungeons and/or PvP. I honestly can’t think of anything else I ever did at end-game besides those two. Hunting down rare mounts/items typically involved farming a dungeon/raid hoping to get a rare drop.

For non-80s you have almost an identical list of things you can do: WvW, PvP, map completion, and LS stuff. Dungeons are the only things that are level restricted, but LS dungeons upscale as do FoTM dungeons, so really you’re just missing out on the standard dungeons and access to every zone, but that comes with time.

If you don’t enjoy PvP or WvW then GW2 will get boring pretty quick.

Hunting down those thinks I referred to would indeed sometimes mean farming a dungeon or a mob or doing a quest and so on. But because you would move from the one mini / mount / item to the other there was every-time another dungeon, mob, quest you needed to do and it resulted in the reward you wanted.

In GW2 you pretty much need to do whatever makes you the most money so thats much more repetitive.

And if it’s not gold it’s some other currency. Takes dyes. In a way unidentified dyes are just a currency for dyes. (and gold is as well).
If they would not put unidentified dyee in the world but the dyes itself all over the place and then dropping a specific color from a specific dungeons, mobs, quest (if they would exist in GW2) and so on that would be yet another thing to go for in a more structured way.

If dyes would work like that it would be something I might be collecting especially if it would be account-bound (with soul-bound it’s a little to much. And it was supposed to be account-bound http://my.mmosite.com/2221790/blog/item/guild_wars_2_team_hires_nexon_employee_as_cash_shop_manager_changes_already_apparent.html ) not I don’t really look out for dyes. I don’t specifically collect them because the way they are implemented.

But then they can’t put it in the gem-store. However that would also add something to really focus on while leveling and after reaching max level.

(edited by Devata.6589)

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Posted by: Ayrilana.1396

Ayrilana.1396

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

There are events, personal story (to a degree), farming mobs, etc.

Personal story then I geus. Events and farming mobs is part of the map-completion.

Not really. I’ve completed zero events and killed minimal mobs when leveling by map completion before. They’re not the same.

Bored of leveling.

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Posted by: Devata.6589

Devata.6589

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

There are events, personal story (to a degree), farming mobs, etc.

Personal story then I geus. Events and farming mobs is part of the map-completion.

Not really. I’ve completed zero events and killed minimal mobs when leveling by map completion before. They’re not the same.

Even then.. When you can farm a mob for something specifically (mount, mini, item, recipe or like in my last example a color) then there would be a real reason to do it. Then it would be playable content. Thats not the case now.

Same for the events, now thats hard with events but think of the traditional quest where a specific quest can give you a specific item like a mini or a mount and so on.

Then you are doing it because your collecting these things, now you are doing it to level? Or something (don’t really know any other reason) So you are leveling to level. That it what I am trying to say in my post here.

Bored of leveling.

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Posted by: Morrigan.2809

Morrigan.2809

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

If we’re talking about strictly level 80 stuff, then you have dungeons, PvP, WvW, map completion, and LS stuff (which you could lump into dungeons I suppose).

I’m trying to think about what I did at max level in all of the other MMOs I’ve ever played, and it pretty much boiled down to dungeons and/or PvP. I honestly can’t think of anything else I ever did at end-game besides those two. Hunting down rare mounts/items typically involved farming a dungeon/raid hoping to get a rare drop.

For non-80s you have almost an identical list of things you can do: WvW, PvP, map completion, and LS stuff. Dungeons are the only things that are level restricted, but LS dungeons upscale as do FoTM dungeons, so really you’re just missing out on the standard dungeons and access to every zone, but that comes with time.

If you don’t enjoy PvP or WvW then GW2 will get boring pretty quick.

Hunting down those thinks I referred to would indeed sometimes mean farming a dungeon or a mob or doing a quest and so on. But because you would move from the one mini / mount / item to the other there was every-time another dungeon, mob, quest you needed to do and it resulted in the reward you wanted.

In GW2 you pretty much need to do whatever makes you the most money so thats much more repetitive.

Personally I just do what I enjoy and I have a goal for each character as I level them up so it never feels like I am repeating stuff- actually I am allergic to repeating stuff.

I do love events though so I will do them whenever I come across them- I draw the line at doing the same event 10 minutes later.
But that is another discussion and by that time I have moved on most likely.

In my previous MMO I had to do this dungeon x many times to get the stuff to do y dungeon and then even the festivals was the same.

Don’t get me wrong I would love to go hunting for cool skins, mini’s recipes, even skills.
but it is not like i find leveling a chore.

I just do what I am in the mood for and the levels come by themselves

Gunnar’s Hold

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Posted by: Mike.5091

Mike.5091

[…]
Even though I am able to find many positives with Gw2, this is not the game I thought it would be. Call it a misconception on my part, as well as many others. But this isn’t the game that I was hyped on.

With that said, I expected one thing in GW2 and got another(in my own little opinion). With Wildstar, I expect gear treadmill, and BiS available to raiders only. I am going into it expecting that. So its OK. I didn’t go into GW2 expecting this.

That is why I am able to play a treadmill game like Wildstar, because I expect it to be there. I expected GW2 to be something different.

You do realise that sounds more like an excuse, trying to find a reason you don’t enjoy the game? I believe you that you don’t enjoy GW2 but I bet you’ll rant about the treadmill in any other game, too.

GW2 was overhyped, but Wildstar probably is too (the videos I watched didn’t appeal to me). That’s how they lure people. Expect to be dissapointed again.

PS: Ascended isn’t a treadmill compared to many other games.

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Posted by: TooBz.3065

TooBz.3065

I thought the leveling was fine for my first 7 characters, but I hit a brick wall on my 8th. Can’t seem to make myself do it one more time.

Then again, who needs 8 level 80 characters anyway.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: HiddenNick.7206

HiddenNick.7206

Sometimes the leveling process can feel like a grind…

I really can’t imagine how can you consider leveling a grind? When you’re leveling you’re pushed around the world to do different things and develop your character! Where is grinding in that?!

Grinding starts when your level 80 and everything you can do is repeating the same things over and over again!

(edited by HiddenNick.7206)

Bored of leveling.

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Posted by: Devata.6589

Devata.6589

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

If we’re talking about strictly level 80 stuff, then you have dungeons, PvP, WvW, map completion, and LS stuff (which you could lump into dungeons I suppose).

I’m trying to think about what I did at max level in all of the other MMOs I’ve ever played, and it pretty much boiled down to dungeons and/or PvP. I honestly can’t think of anything else I ever did at end-game besides those two. Hunting down rare mounts/items typically involved farming a dungeon/raid hoping to get a rare drop.

For non-80s you have almost an identical list of things you can do: WvW, PvP, map completion, and LS stuff. Dungeons are the only things that are level restricted, but LS dungeons upscale as do FoTM dungeons, so really you’re just missing out on the standard dungeons and access to every zone, but that comes with time.

If you don’t enjoy PvP or WvW then GW2 will get boring pretty quick.

Hunting down those thinks I referred to would indeed sometimes mean farming a dungeon or a mob or doing a quest and so on. But because you would move from the one mini / mount / item to the other there was every-time another dungeon, mob, quest you needed to do and it resulted in the reward you wanted.

In GW2 you pretty much need to do whatever makes you the most money so thats much more repetitive.

Personally I just do what I enjoy and I have a goal for each character as I level them up so it never feels like I am repeating stuff- actually I am allergic to repeating stuff.

I do love events though so I will do them whenever I come across them- I draw the line at doing the same event 10 minutes later.
But that is another discussion and by that time I have moved on most likely.

In my previous MMO I had to do this dungeon x many times to get the stuff to do y dungeon and then even the festivals was the same.

Don’t get me wrong I would love to go hunting for cool skins, mini’s recipes, even skills.
but it is not like i find leveling a chore.

I just do what I am in the mood for and the levels come by themselves

Then you find other goals to set for your alts while leveling. Many people don’t seem to find those goals.

I don’t know what alternative goals you go for or what thinks you are in the mood for. I am just saying, in most mmo’s collecting that sort of stuff and doing a fun craft (that also required some collecting) where my goals, the thinks I was in the mood for when playing. In GW2 those thinks don’t really exist and I find it hard to find other thinks here to replace those. Thats why leveling in GW2 is sort of boring in my opinion.

I can have fun in the game don’t get me wrong but I do miss such thinks. A lot!

It happens a lot that I am like.. what could I do.?? Then I walk around in some city, jump from one fence to the other and after an hour of that I log out again. What I really have been doing in the meanwhile is chatting in the guild-chat.

That rearly happened to me in any other mmo’s because I was always on the hunt for the next recipe, or for that cool Item I know those 3 mobs can drop, or that cool mini and so on.

Bored of leveling.

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Posted by: Ayrilana.1396

Ayrilana.1396

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

There are events, personal story (to a degree), farming mobs, etc.

Personal story then I geus. Events and farming mobs is part of the map-completion.

Not really. I’ve completed zero events and killed minimal mobs when leveling by map completion before. They’re not the same.

Even then.. When you can farm a mob for something specifically (mount, mini, item, recipe or like in my last example a color) then there would be a real reason to do it. Then it would be playable content. Thats not the case now.

Same for the events, now thats hard with events but think of the traditional quest where a specific quest can give you a specific item like a mini or a mount and so on.

Then you are doing it because your collecting these things, now you are doing it to level? Or something (don’t really know any other reason) So you are leveling to level. That it what I am trying to say in my post here.

I don’t think we’re discussing the exact same topic. I’m talking about leveling your toon as was discussed in the OP. You seem to be discussing loot.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Sometimes the leveling process can feel like a grind…

I really can’t imagine how can you consider leveling a grind? When your leveling your pushed around the world to do different things and develop your character! Where is grinding in that?!

Grinding starts when your level 80 and everything you can do is repeating the same things over and over again!

I was thinking more along the lines of if you’re doing say…the same map for the fourth, or fifth, or eighth time. People will get bored, and when they get bored, they slap the word ‘grind’ on it.

Generally, I don’t have too much of an issue when I level. I have lots of options to keep me entertained, and I rarely do it alone. Although, I do see lots of people doing it alone, and I can understand how they might not find that enjoyable.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Seras.5702

Seras.5702

What is so much fun at level 80?! Personally I think that the game stops being fun when I hit level cap.

At 80 I can go anywhere and do all events.

I get all trait points.

I can play dress up with my character and wear whatever I want within my armor type.

can do all dungeons.

that right there is reason enough.

I have 2 80s. I know.

If events are fun for you, explain how they’re more fun in Fireheart than they are in Harathi. Or do you only do events in Orr? And you can do a lot of world bosses at your level.

Trait points I’ll give you.

You can still play dress up at any level, thanks to transmute stones. In fact, it’s cheaper to do so <80 due to not needing the crystals.

You can do some dungeons as you level. Are you doing them now? You’re 50+ so are you doing all 3 paths of the 3ish dungeons you can take part in right now? You run all 3 paths of 3 dungeons once and you’ll probably be close to 60.

I understand not enjoying doing what you’ve already done twice (1-80). But use your level 51 and do all the things you can with it that you plan to do when you’re 80. There’s more than you think.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: TooBz.3065

TooBz.3065

Sometimes the leveling process can feel like a grind…

I really can’t imagine how can you consider leveling a grind? When your leveling your pushed around the world to do different things and develop your character! Where is grinding in that?!

Grinding starts when your level 80 and everything you can do is repeating the same things over and over again!

To me, it’s a grind because I’ve done it before. Sure, the Necromancer was fun at first, but that basically wore off sometime between level 20 and 30. Now at level 60 it’s just the same pattern over and over again. Drop wells, focus 4, dagger, dagger, siphon blood. Rinse and repeat.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: MrRuin.9740

MrRuin.9740

To me, it’s a grind because I’ve done it before. Sure, the Necromancer was fun at first, but that basically wore off sometime between level 20 and 30. Now at level 60 it’s just the same pattern over and over again. Drop wells, focus 4, dagger, dagger, siphon blood. Rinse and repeat.

So? Thats your problem. They have many ways for you to level. Crafting still levels you, WvW, dungeons (except level restricted ones), living story.
Its your own fault you choose to do easy content, focus on it and repeat it over and over. They provide many means for you to level….you want them to hold your hand through all the different ways too? Or just flat out tell you how to do cause you can’t go into anything of your own accord?
Have some of you played any game besides this one? GW2 is stupid easy and fast to level. Should they just put a scroll in the cashshop that instantly makes you 80? Cause that really sounds like what some people want.

I have 6 level 80’s. None of them have been leveled the same way. You all must be playing a different game.

(edited by MrRuin.9740)

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Posted by: Draknar.5748

Draknar.5748

I remember in AC, there was a pretty rare monster that would spawn randomly called a Hoary Mattekar (for old AC players you know where I’m going with this). If you happened upon one it was really exciting, but what’s even better is that when you killed it there was a chance that it would drop a Hoary Mattekar hide (drop rate was pretty low, I’d guess 5%, and considering how rare it was to come across one it made it quite exclusive). Anyway, if you happened to get one of their rare hides you could craft it into this sweet all-white robe (there were no dyes in AC, so something being all-white was pretty effing awesome). I spent so much time hunting those things to get that robe.

I think something like that would be pretty sweet. It would need to not be a farm-able spawn though. Would need to be a legitimately random spawn.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: TooBz.3065

TooBz.3065

To me, it’s a grind because I’ve done it before. Sure, the Necromancer was fun at first, but that basically wore off sometime between level 20 and 30. Now at level 60 it’s just the same pattern over and over again. Drop wells, focus 4, dagger, dagger, siphon blood. Rinse and repeat.

So? Thats your problem. They have many ways for you to level. Crafting still levels you, WvW, dungeons (except level restricted ones), living story.
Its your own fault you choose to do easy content, focus on it and repeat it over and over. They provide many means for you to level….you want them to hold your hand through all the different ways too? Or just flat out tell you how to do cause you can’t go into anything of your own accord?
Have some of you played any game besides this one? GW2 is stupid easy and fast to level. Should they just put a scroll in the cashshop that instantly makes you 80? Cause that really sounds like what some people want.

I have 6 level 80’s. None of them have been leveled the same way. You all must be playing a different game.

Hostility is unnecessary. I was just relaying my experience.

Anything I post is just the opinion of a very vocal minority of 1.

Bored of leveling.

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Posted by: Draknar.5748

Draknar.5748

To me, it’s a grind because I’ve done it before. Sure, the Necromancer was fun at first, but that basically wore off sometime between level 20 and 30. Now at level 60 it’s just the same pattern over and over again. Drop wells, focus 4, dagger, dagger, siphon blood. Rinse and repeat.

So? Thats your problem. They have many ways for you to level. Crafting still levels you, WvW, dungeons (except level restricted ones), living story.
Its your own fault you choose to do easy content, focus on it and repeat it over and over. They provide many means for you to level….you want them to hold your hand through all the different ways too? Or just flat out tell you how to do cause you can’t go into anything of your own accord?
Have some of you played any game besides this one? GW2 is stupid easy and fast to level. Should they just put a scroll in the cashshop that instantly makes you 80? Cause that really sounds like what some people want.

I have 6 level 80’s. None of them have been leveled the same way. You all must be playing a different game.

Hostility is unnecessary. I was just relaying my experience.

I agree with Mr.Ruin minus the hostility. My latest level 80 char I leveled exclusively in WvW. Was a completely different experience. What’s cool is you level up without even realizing it. Sometimes I finish a 3hour session in EB and I look down and am two levels higher than when I started.

PvP is also wicked fun with a necro. Just throwin that out there.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Bored of leveling.

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Posted by: stale.9785

stale.9785

I think that they should have had no levels at all, and thus, no level restrictions. Exit the tutorial with all your trait points available – otherwise leave as is.

You’d still have to unlock weapon skills, and earn skill points for your utility skills, but the only other “development” would have been through gear acquisition. This way, instead of having 90% of the world map empty continually (since it’s not “end-game”) we would maybe see a more even distribution of people.

That said, I’d also have preferred it had Anet kept skill hunting as the main way to acquire skills.

Just my $0.02

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Posted by: TooBz.3065

TooBz.3065

To me, it’s a grind because I’ve done it before. Sure, the Necromancer was fun at first, but that basically wore off sometime between level 20 and 30. Now at level 60 it’s just the same pattern over and over again. Drop wells, focus 4, dagger, dagger, siphon blood. Rinse and repeat.

So? Thats your problem. They have many ways for you to level. Crafting still levels you, WvW, dungeons (except level restricted ones), living story.
Its your own fault you choose to do easy content, focus on it and repeat it over and over. They provide many means for you to level….you want them to hold your hand through all the different ways too? Or just flat out tell you how to do cause you can’t go into anything of your own accord?
Have some of you played any game besides this one? GW2 is stupid easy and fast to level. Should they just put a scroll in the cashshop that instantly makes you 80? Cause that really sounds like what some people want.

I have 6 level 80’s. None of them have been leveled the same way. You all must be playing a different game.

Hostility is unnecessary. I was just relaying my experience.

I agree with Mr.Ruin minus the hostility. My latest level 80 char I leveled exclusively in WvW. Was a completely different experience. What’s cool is you level up without even realizing it. Sometimes I finish a 3hour session in EB and I look down and am two levels higher than when I started.

PvP is also wicked fun with a necro. Just throwin that out there.

People have suggested leveling in WvW. I’ve always been afraid of being a rally bot. I know that people frequently target upleveled. But hey, I’m willing to give it a shot.

Anything I post is just the opinion of a very vocal minority of 1.

Bored of leveling.

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Posted by: Draknar.5748

Draknar.5748

To me, it’s a grind because I’ve done it before. Sure, the Necromancer was fun at first, but that basically wore off sometime between level 20 and 30. Now at level 60 it’s just the same pattern over and over again. Drop wells, focus 4, dagger, dagger, siphon blood. Rinse and repeat.

So? Thats your problem. They have many ways for you to level. Crafting still levels you, WvW, dungeons (except level restricted ones), living story.
Its your own fault you choose to do easy content, focus on it and repeat it over and over. They provide many means for you to level….you want them to hold your hand through all the different ways too? Or just flat out tell you how to do cause you can’t go into anything of your own accord?
Have some of you played any game besides this one? GW2 is stupid easy and fast to level. Should they just put a scroll in the cashshop that instantly makes you 80? Cause that really sounds like what some people want.

I have 6 level 80’s. None of them have been leveled the same way. You all must be playing a different game.

Hostility is unnecessary. I was just relaying my experience.

I agree with Mr.Ruin minus the hostility. My latest level 80 char I leveled exclusively in WvW. Was a completely different experience. What’s cool is you level up without even realizing it. Sometimes I finish a 3hour session in EB and I look down and am two levels higher than when I started.

PvP is also wicked fun with a necro. Just throwin that out there.

People have suggested leveling in WvW. I’ve always been afraid of being a rally bot. I know that people frequently target upleveled. But hey, I’m willing to give it a shot.

When it comes down to the major battles, I assure you that you won’t be targetted for being upleveled. There are way too many people around to be clicking on each one to see who is and isn’t level 80. I would honestly grab a ranged weapon and hang in the back if you are nervous at first. Just having supply on you makes you instantly useful so you will never be a burden. If you have an active server, just look in /map for whoever is acting commander for direction. Or you can typically look for the commander tag and just head there.

Almost everything you do in WvW results in some kind of event XP so you level up fast. If you want to roam solo then you may have a problem. But that would be true for any level really. Typically you want to find some others to join. You don’t have to create a party, just follow with them. There’s safety in numbers. Lord knows you’re pretty much always going to come across the enemy in groups. It’s pretty rare that I see someone running around solo, but when I do, they tend not to last long. Unless they are thieves. Because they can invis and escape.

I highly highly recommend WvW. Once you get how it all works (rule #1, always have supply) it becomes significantly more fun. Even more so if you play with a guild that WvWs, because then you can form small secondary parties to cap stuff while the zergs smash into each other.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Bored of leveling.

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Posted by: Devata.6589

Devata.6589

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

There are events, personal story (to a degree), farming mobs, etc.

Personal story then I geus. Events and farming mobs is part of the map-completion.

Not really. I’ve completed zero events and killed minimal mobs when leveling by map completion before. They’re not the same.

Even then.. When you can farm a mob for something specifically (mount, mini, item, recipe or like in my last example a color) then there would be a real reason to do it. Then it would be playable content. Thats not the case now.

Same for the events, now thats hard with events but think of the traditional quest where a specific quest can give you a specific item like a mini or a mount and so on.

Then you are doing it because your collecting these things, now you are doing it to level? Or something (don’t really know any other reason) So you are leveling to level. That it what I am trying to say in my post here.

I don’t think we’re discussing the exact same topic. I’m talking about leveling your toon as was discussed in the OP. You seem to be discussing loot.

No it’s not the loot it’s what you do to level. Are you leveling to level or are you doing all those thinks I give as example. I would prefer the last but it feels to much as the first tbh.

Bored of leveling.

in Guild Wars 2 Discussion

Posted by: Shockwave.1230

Shockwave.1230

Did the OP come from Guild Wars 1 like I did? If so I totally feel the pain.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Bored of leveling.

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Posted by: Devata.6589

Devata.6589

I remember in AC, there was a pretty rare monster that would spawn randomly called a Hoary Mattekar (for old AC players you know where I’m going with this). If you happened upon one it was really exciting, but what’s even better is that when you killed it there was a chance that it would drop a Hoary Mattekar hide (drop rate was pretty low, I’d guess 5%, and considering how rare it was to come across one it made it quite exclusive). Anyway, if you happened to get one of their rare hides you could craft it into this sweet all-white robe (there were no dyes in AC, so something being all-white was pretty effing awesome). I spent so much time hunting those things to get that robe.

I think something like that would be pretty sweet. It would need to not be a farm-able spawn though. Would need to be a legitimately random spawn.

That sort of elements would indeed be nice and is what I am referring to. You go for the goal (the hide in your case) and have fun doing that. Meanwhile you are leveling (if you are not max level yet, this sort of thinks stay fun at max level).

But now you will most likely be doing a dungeon x times to get the gold to buy a while colored dye. What is more fun. For me it’s the hunt for that item, not the hunt for the currency.

Anyway, most of the thinks I am here referring to are simply not in the game because Anet is generating it’s income mainly with the gem-store. That mans they cant punt all those thinks in the world because they need to put it in the gem-store. That is really a shame. They should have gone for a model where they focused on expansions for income (like GW1) so they could have put all those items in the game and did not need to make sure gold is everything.

I made another topic about that so I think I can leave it with that but every problem has it’s source.

(edited by Devata.6589)

Bored of leveling.

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Posted by: Knighthonor.4061

Knighthonor.4061

But are you going to continue to defend this flaw by saying “oh but other games have that same issue as well!”

Come on. Just because other MMOs do this same bad design, doesnt mean it cant be fixed and improved to get rid of that flaw.

Yes other games have Level grinds, but I dont like it there either. Think I only complained about boring leveling in GW2? When something like leveling is boring and grindy for the sake of being a grind, I call it out in any MMO I play. Including this game, because I want more fun, not more non fun.

Bored of leveling.

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Posted by: zenleto.6179

zenleto.6179

But are you going to continue to defend this flaw by saying “oh but other games have that same issue as well!”

Come on. Just because other MMOs do this same bad design, doesnt mean it cant be fixed and improved to get rid of that flaw.

Yes other games have Level grinds, but I dont like it there either. Think I only complained about boring leveling in GW2? When something like leveling is boring and grindy for the sake of being a grind, I call it out in any MMO I play. Including this game, because I want more fun, not more non fun.

So you’re likely to whine about every game? Maybe you should look into other forms of entertainment.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

Bored of leveling.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

It seems even if you sneeze funny GW2 gives your character XP. I’m a mega casual player and I have a hard time finding leveling a grind. I play, do stuff that seems fun and I get XP and I level. If I want an extra 7 levels due to being lazy I craft level cooking to 400 for like 8 gold.

It’s actually kind of hard to not earn XP aside from standing in main cities.

The Burninator

(edited by JustTrogdor.7892)

Bored of leveling.

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Posted by: Hka.3942

Hka.3942

I leveled 8 characters to 80 (working on a 9th) and started leveling them only via crafting after the third because it got boring (to me) after the first time, I might try to level my ninth character in WvW like some here suggested, it sounds fun. But with that said, I can see the other side of the spectrum and people actually liking it and finding lots of different ways to level up.

For me the problem is the level cap (80) is too high, it might have to do with the fact that I came from GW1 and that I don’t like MMOs in general but I think they should have capped it at 30 (or 50 at most), by this point you unlocked all your abilities, and your elite and so after that there’s no real feeling of progression anymore and leveling just seems pointless. I would have prefered that like in GW1 you hit your level cap quick (well, I know you level up fast in GW2 too but I’m not comparing it to other MMOs) and early so that most of the zones would be at max level cap.

English is not my first language so sorry if my point made no sense or if it wasn’t clear enough.

Bored of leveling.

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

But are you going to continue to defend this flaw by saying “oh but other games have that same issue as well!”

Come on. Just because other MMOs do this same bad design, doesnt mean it cant be fixed and improved to get rid of that flaw.

Yes other games have Level grinds, but I dont like it there either. Think I only complained about boring leveling in GW2? When something like leveling is boring and grindy for the sake of being a grind, I call it out in any MMO I play. Including this game, because I want more fun, not more non fun.

It’s only a flaw in your opinion. In my opinion, it’s one of the games strengths. It’s one of the few things that is consistently fun to do. Some of us like to level alts, but I guess since you do not like to level, every one else should bend to your will?
After seeing your posting history, you seem to like very little in the game and want the devs to remake it almost from scratch, why do you play?
If you hate the way nearly everything works, why do you struggle with it?
I really can’t understand how someone can hate a game as much as you seem to hate GW2, and still keep playing it.

Bored of leveling.

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Posted by: Knighthonor.4061

Knighthonor.4061

But are you going to continue to defend this flaw by saying “oh but other games have that same issue as well!”

Come on. Just because other MMOs do this same bad design, doesnt mean it cant be fixed and improved to get rid of that flaw.

Yes other games have Level grinds, but I dont like it there either. Think I only complained about boring leveling in GW2? When something like leveling is boring and grindy for the sake of being a grind, I call it out in any MMO I play. Including this game, because I want more fun, not more non fun.

So you’re likely to whine about every game? Maybe you should look into other forms of entertainment.

Complain about flaw design? Yes. Because its flawed. even others that defended this dont seem to realize they are admitting this flaw exist both in this game and others.

why hold on to flaws instead of trying to rid them?

Bored of leveling.

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Posted by: zenleto.6179

zenleto.6179

But are you going to continue to defend this flaw by saying “oh but other games have that same issue as well!”

Come on. Just because other MMOs do this same bad design, doesnt mean it cant be fixed and improved to get rid of that flaw.

Yes other games have Level grinds, but I dont like it there either. Think I only complained about boring leveling in GW2? When something like leveling is boring and grindy for the sake of being a grind, I call it out in any MMO I play. Including this game, because I want more fun, not more non fun.

So you’re likely to whine about every game? Maybe you should look into other forms of entertainment.

Complain about flaw design? Yes. Because its flawed. even others that defended this dont seem to realize they are admitting this flaw exist both in this game and others.

why hold on to flaws instead of trying to rid them?

Why play something that frustrates you so much?

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

Bored of leveling.

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Posted by: Fror.2163

Fror.2163

Remove the levels from this game and you have… exactly the same game. The levels are only here to hinder the player.

I started playing in September 2012. There was a lot of interactions at all levels in all maps. It was fun. I was disabled at that time and I made a lot of encounters, I had fun with people.

Now? Not anymore, no one goes out in the map to help the lowbie, to have fun with him. Everyone knows the game, everyone knows the zone we’re in. We don’t share any new experience with someone: we only repeat it again and again (5 level 80’s with 4 on the grill).

Yeah, if I ask, one guildy will come and play for 1 hour or something, sometimes saying “oh, I never noticed this”, but soon he’ll come back to WvW or to his dungeon.

I don’t make any new friends in lower-level zones anymore: only in level 80 ones, where we have the challenge together. There is no more adventure.

I don’t understand how new players make it, because all I see when I level a lowbie in open world is maybe 2-3 people on the map, with different levels and all they care about is levelling, just as I do. It feels like we’re forced into levelling that way, forced into something not fun. I try to interact with them, but they don’t like playing in a lowbie zone, so they’re not having fun and they’re not in the “mood” to make new friends. I keep trying, but there will be a point, where I won’t be able anymore. Actually, when we level our char, we are not players: we are only level grinders, getting to 80, one heart, one waypoint, one skill point at a time.

Now, if I could level my characters in a rich universe like Skyrim or Fallout, then I wouldn’t mind as I started Skyrim and Fallout (1, 2, 3 or even NV) each a dozen times, each of those started game got finished. But everything in the open world seems so empty. It’s beautiful, but empty.

What’s the point of playing a boring solo game for 50-100 hours to finally enjoy the multiplayer mode afterwards?

Frór (yes, with the accent!)

(edited by Fror.2163)

Bored of leveling.

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Posted by: Ayrilana.1396

Ayrilana.1396

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

There are events, personal story (to a degree), farming mobs, etc.

Personal story then I geus. Events and farming mobs is part of the map-completion.

Not really. I’ve completed zero events and killed minimal mobs when leveling by map completion before. They’re not the same.

Even then.. When you can farm a mob for something specifically (mount, mini, item, recipe or like in my last example a color) then there would be a real reason to do it. Then it would be playable content. Thats not the case now.

Same for the events, now thats hard with events but think of the traditional quest where a specific quest can give you a specific item like a mini or a mount and so on.

Then you are doing it because your collecting these things, now you are doing it to level? Or something (don’t really know any other reason) So you are leveling to level. That it what I am trying to say in my post here.

I don’t think we’re discussing the exact same topic. I’m talking about leveling your toon as was discussed in the OP. You seem to be discussing loot.

No it’s not the loot it’s what you do to level. Are you leveling to level or are you doing all those thinks I give as example. I would prefer the last but it feels to much as the first tbh.

Everything I listed were ways to level. Dynamic events give a good amount of experience. Just look at the Queensdale farm. The old school method, and what’s used in many older RPG’s, is that you farm mobs to gain experience.

Bored of leveling.

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Posted by: Devata.6589

Devata.6589

This is an RPG. There’s no click here and receive everything. Leveling by actually playing the game has been a core component of RPG’s for nearly their entire existence.

But the playelement to level is maybe not extensive enough. It’s completing maps, do a dungeon and maybe some WvW.

There are events, personal story (to a degree), farming mobs, etc.

Personal story then I geus. Events and farming mobs is part of the map-completion.

Not really. I’ve completed zero events and killed minimal mobs when leveling by map completion before. They’re not the same.

Even then.. When you can farm a mob for something specifically (mount, mini, item, recipe or like in my last example a color) then there would be a real reason to do it. Then it would be playable content. Thats not the case now.

Same for the events, now thats hard with events but think of the traditional quest where a specific quest can give you a specific item like a mini or a mount and so on.

Then you are doing it because your collecting these things, now you are doing it to level? Or something (don’t really know any other reason) So you are leveling to level. That it what I am trying to say in my post here.

I don’t think we’re discussing the exact same topic. I’m talking about leveling your toon as was discussed in the OP. You seem to be discussing loot.

No it’s not the loot it’s what you do to level. Are you leveling to level or are you doing all those thinks I give as example. I would prefer the last but it feels to much as the first tbh.

Everything I listed were ways to level. Dynamic events give a good amount of experience. Just look at the Queensdale farm. The old school method, and what’s used in many older RPG’s, is that you farm mobs to gain experience.

Well for me the thinks you name are not so much fun. Killing mobs to slowly gain a level, run with zerg killing champions or doing some events that mostly are very similar due to the limited nature of them. (traditional quest give some more options then events. Events can be fun bust most events are based on some attack you have to prevent with the boss / champion as the next event).

It’s something I would not be doing if I did not need to level. I am looking for thinks to do I would be doing anyway (like the examples I gave). That might be partially sub subject thing and some people might like to level doing the thinks you mention but the people complaining about leveling being boring obviously prefer other elements.

Bored of leveling.

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Posted by: cesmode.4257

cesmode.4257

I think that they should have had no levels at all, and thus, no level restrictions. Exit the tutorial with all your trait points available – otherwise leave as is.

You’d still have to unlock weapon skills, and earn skill points for your utility skills, but the only other “development” would have been through gear acquisition. This way, instead of having 90% of the world map empty continually (since it’s not “end-game”) we would maybe see a more even distribution of people.

That said, I’d also have preferred it had Anet kept skill hunting as the main way to acquire skills.

Just my $0.02

SOE is doing this with everquest next sort of. You find classes out in the world(maybe in the form of cards or..something we dont know yet). But that is a large part of your character progression.

And there are currently something like 40 classes out there to find.

That is an interesting take on char progression

Karma is as abundant as air, and as useless as the Kardashians.

Bored of leveling.

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Posted by: stale.9785

stale.9785

CES – for a while now I’ve felt that the traditional level system is just flawed. It exists as a roadblock for content in GW2 – and in other games. I’d have done it much differently;

Tutorial, which does the standard “press this to move, this to attack, this is how you use skills. don’t lick the computer. this is a lever, use it. don’t lick that either. stop drooling and click something” that we already get.

Out of tutorial, it should just be “These are traits, this is what they do. You’ll have to do X (buy a book, in this case) to use higher level traits.” and “These are skill points – you can learn a skill from a trainer for 1/3/5/10/30 skill points. Trainers live throughout the world. Elite skills can be captured from dead enemies”

Character growth should have been all in skill acquisition and learning your profession/game mechanics. Also, gearing up and world exploration, of course.

The zones could be kept interesting by having continuous DE style things happening. Centaurs that can actually take over the map, or be fought off, then driven across zones, only to return if the players aren’t diligent. Give us the ability to purge the Orrian menace from the later zones (There’d have to be one area still affected, but we should be able to recover most of the south of the map from the zombies, and restore it)

Bleh – too much like this. Anet, if you make a GW3, hire me as an Idea Hamster™ for it.

EDIT: because I don’t see grammar issues till AFTER I submit. Bleh.

(edited by stale.9785)

Bored of leveling.

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Posted by: Exxcalibur.6203

Exxcalibur.6203

They breed ’em soft these days.

If you don’t like it, don’t play it.

“Skritt, I’m hit!"

Bored of leveling.

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Posted by: Knighthonor.4061

Knighthonor.4061

But are you going to continue to defend this flaw by saying “oh but other games have that same issue as well!”

Come on. Just because other MMOs do this same bad design, doesnt mean it cant be fixed and improved to get rid of that flaw.

Yes other games have Level grinds, but I dont like it there either. Think I only complained about boring leveling in GW2? When something like leveling is boring and grindy for the sake of being a grind, I call it out in any MMO I play. Including this game, because I want more fun, not more non fun.

So you’re likely to whine about every game? Maybe you should look into other forms of entertainment.

Complain about flaw design? Yes. Because its flawed. even others that defended this dont seem to realize they are admitting this flaw exist both in this game and others.

why hold on to flaws instead of trying to rid them?

Why play something that frustrates you so much?

Because I paid for it.

Bored of leveling.

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Posted by: zenleto.6179

zenleto.6179

LOL!

Well, that solves that.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

Bored of leveling.

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

Sadly enough the level matters a lot. You get better loot with a lvl 80 char (loot seems to be based on your level) you are much stronger in WvW and dungeons and you can not easily go to all area’s when you are a lower lever.

I don’t know about WvW (I have gone there with a lower level, but only with a few guildies and it doesn’t really matter then), and I’ve never really liked dungeons or fractals, even with a lvl80, but about the areas…

Unless you’re playing solo, you can go almost everywhere, with almost every level (though, I would wait at least till lvl30 before going into the higher leveled areas).

I’m leveling my warrior right now, and I’m usually found in an area that is 2 or 3 levels over my own, but at one point, we had a small guild team just having fun in Blazeridge. I was halfway to 50 (area is 40-50), one guildie was early in the 40’s and a third was in the 30’s. And we had one lvl80. We didn’t have any troubles in the area at all. We could even have pushed all the way north if we weren’t just finishing hearts and events…

About loot, we got loot based on the level of the foes, not our own…

Bored of leveling.

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Posted by: Awe.1096

Awe.1096

Tbh I like leveling in this game. I often jump on another random alt just to gain a level or two. World crafted in GW2 is one of the strongest points of it and you explore it by leveling. Much more fun for me than champ trains or CoF farm

Bored of leveling.

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Posted by: HiddenNick.7206

HiddenNick.7206

Sometimes the leveling process can feel like a grind…

I really can’t imagine how can you consider leveling a grind? When your leveling your pushed around the world to do different things and develop your character! Where is grinding in that?!

Grinding starts when your level 80 and everything you can do is repeating the same things over and over again!

To me, it’s a grind because I’ve done it before. Sure, the Necromancer was fun at first, but that basically wore off sometime between level 20 and 30. Now at level 60 it’s just the same pattern over and over again. Drop wells, focus 4, dagger, dagger, siphon blood. Rinse and repeat.

So when it’s leveling and you’ve done it before then it’s a grind. But if you’re level 80 and you’re doing CoFp1 for a hundred time then it’s not a grind?! Where is logic in that?!

And your argument about combat being repetitive… It’s not only about characters with less then 80 levels. It’s about ALL characters! If you don’t change your build from time to time then it’s going to be repetitive – period.

Bored of leveling.

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Posted by: milo.6942

milo.6942

The leveling process is aimless and dull. Kind of like the whole game. It can be fun when you are caught up in an event chain, but finding worthwhile events is a huge PITA.

Bored of leveling.

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Posted by: HiddenNick.7206

HiddenNick.7206

The leveling process is aimless and dull.

And what’s not?

Bored of leveling.

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Posted by: milo.6942

milo.6942

The leveling process is aimless and dull.

And what’s not?

About the game? Not much.

Bored of leveling.

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Posted by: Yargesh.4965

Yargesh.4965

But are you going to continue to defend this flaw by saying “oh but other games have that same issue as well!”

Come on. Just because other MMOs do this same bad design, doesnt mean it cant be fixed and improved to get rid of that flaw.

Yes other games have Level grinds, but I dont like it there either. Think I only complained about boring leveling in GW2? When something like leveling is boring and grindy for the sake of being a grind, I call it out in any MMO I play. Including this game, because I want more fun, not more non fun.

So you’re likely to whine about every game? Maybe you should look into other forms of entertainment.

Complain about flaw design? Yes. Because its flawed. even others that defended this dont seem to realize they are admitting this flaw exist both in this game and others.

why hold on to flaws instead of trying to rid them?

Why play something that frustrates you so much?

Because I paid for it.

Learn to walk away from things that frustrate you. In finance if you hold on to things just because you paid for them you will go broke. Same thing applies to pretty much all aspects of life.

Bored of leveling.

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Posted by: Galen Grey.4709

Galen Grey.4709

Easy.

I had different expectations for GW2. Different ‘assumptions’ if you want to call them that. I was put on a different hype train for GW2. Like the hordes of people that are upset about ascended gear, I thought this would be a game without any stat increases, with minimal grind, full of adventure and exploration with a living world where in any zone you would find a good amount of people in. Instead, we have a gear grind, however slight, that is tied to crafting. We have content development direction tied to a living story that has minimal story and fosters zerging instead of true teamwork. And 9/10 zones are emptied.

Even though I am able to find many positives with Gw2, this is not the game I thought it would be. Call it a misconception on my part, as well as many others. But this isn’t the game that I was hyped on.

With that said, I expected one thing in GW2 and got another(in my own little opinion). With Wildstar, I expect gear treadmill, and BiS available to raiders only. I am going into it expecting that. So its OK. I didn’t go into GW2 expecting this.

That is why I am able to play a treadmill game like Wildstar, because I expect it to be there. I expected GW2 to be something different.

I hear what you’re saying and it make perfect sense on paper but somehow I am skeptical it will work in practice.

You had an expectation that Gw2 would be all about exploration and adventure and not about gear and grind. Thats fair enough but consider Gw2 is exactly that provided you dont feel compelled that you have to have BiS at whatever cost. And I am not saying this just for sake of saying it, I’ve been playing Gw2 like this from day 1. In fact until last week I didnt even have a single ascended piece. What changed last week some guildies were organizing a fractal run above level 10 they were missing one and I got myself 10 AR to join them. So what does this have to do with the subject at hand? Back to the expectation… A game thats all about exploration and adventure and not about gear and grind. There is no specific forumla that defines that. Gw2 chose a route where instead of simply having 0 hard to get BiS they made sure BiS wasnt needed for any content. You want to focus on exploration and adventure you could do that from level 1 and not have to worry about gearing up for it before you’re able to start. I dont want to judge you, and I am not able to judge you because I dont know you but from where I am standing and please correct me if I am wrong it seems the game didnt live up to your expectation not because it didnt deliver what you wanted but because you like many others have a compulsion that you need to have BiS. Based on that premise I cant see how any expectation you have in Wildstar will change the fact you need to have BiS to be happy with your character and Wildstar is quite possibly a game that makes having BiS impossible by design.

Also I think you have a miss conception about BiS in Wildstar too. It will not be available to raider it will be close to impossible to have and by design. Unless things changed from some months ago the way it was described it would be really hard close to impossible to have BiS because a piece of gear has 3 different stat groups so to speak. A fix stat set by the developers. 2 groups of stats generated at random at the time of the drop. 1 group is set in removable chips and the other group in fixed chips. Hence to get BiS you need to get the type of gear you want with the fixed stats you want as well as the corresponding fix chip stats you want. And all of this from raids. The removable chips are not an issue since you can easily fix that but the non-removable chips are a big issue. It will take a lot of raid runs to get the piece you want with the fixed stats you want that also has the fixed chips you want. In a post on a forum they stated they dont expect people to have BiS but only to get as close to BiS as possible.

Starting expectations or not I find it hard to believe that people who arent happy with exotics simply because they’re not BiS will be happy in Wildstar with gear that is only close to BiS but really isnt.

Bored of leveling.

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Posted by: Galen Grey.4709

Galen Grey.4709

CES – for a while now I’ve felt that the traditional level system is just flawed. It exists as a roadblock for content in GW2 – and in other games. I’d have done it much differently;

Tutorial, which does the standard “press this to move, this to attack, this is how you use skills. don’t lick the computer. this is a lever, use it. don’t lick that either. stop drooling and click something” that we already get.

Out of tutorial, it should just be “These are traits, this is what they do. You’ll have to do X (buy a book, in this case) to use higher level traits.” and “These are skill points – you can learn a skill from a trainer for 1/3/5/10/30 skill points. Trainers live throughout the world. Elite skills can be captured from dead enemies”

Character growth should have been all in skill acquisition and learning your profession/game mechanics. Also, gearing up and world exploration, of course.

The zones could be kept interesting by having continuous DE style things happening. Centaurs that can actually take over the map, or be fought off, then driven across zones, only to return if the players aren’t diligent. Give us the ability to purge the Orrian menace from the later zones (There’d have to be one area still affected, but we should be able to recover most of the south of the map from the zombies, and restore it)

Bleh – too much like this. Anet, if you make a GW3, hire me as an Idea Hamster™ for it.

EDIT: because I don’t see grammar issues till AFTER I submit. Bleh.

Yes and no.

Yes in that strictly speaking it isnt needed. No because yeah its definitely needed. It all depends how you look, from what point of view. From a player perspective its like you said restrictive. From the game point of view its a necessary evil to ensure a populous world. At launch at least what did people who got to max level do? go back to try out the other zones they missed? some did sure but the vast majority stayed in Orr cause that was what was most profitable. If you had 0 levels I bet the same thing would have happened from the get go. Its natural a lot of players care about the reward more then they do care about the content. Leveling slows them down and thats a good thing even for them because I do believe sometimes you need to protect the players from themselves.