Bored players are trouble

Bored players are trouble

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

We all like playing video games, ya?

The challenge, the sense of achievement, the beautiful graphics. We all have our reasons for playing games, but in the end we are really just looking for mental stimulation.

When that stimulation is strong, most of us will dedicate countless hours to a game without so much as a second thought. My Batman: Arkham City “hours played” result is a great example of this, even if it is a tad embarrassing.

What happens through, when a game starts to get boring? What makes a game boring, and what happens to players when they struggle with this?

If you’ll bare with me, I would like to take a few moments to explain my thoughts on the current state of GW2, and what it means for the future.

— What is boring? —

Lets admit right off the bat that boredom is a subjective concept. For some, it can be pure agony to run around killing creatures, yet for others it is a pleasant task to pass the time. Despite this, I think we can all agree to some degree that in general, boredom is doing a task repeatedly beyond a point where most of us would consider it mentally stimulating.

When applied to video games, and specifically MMOs, the number of times a task is done, must directly compare to the reward, or sense of achievement a player feels. For example, I spent countless hours working on certain jumping puzzles, but despite the repetitive nature, not often felt bored. In contrast, I’ve found myself struggling to do simple tasks such as killing 150 periscopes for the monthly achievement.

So, if we can agree that players are more likely to become bored, the longer they must weigh the task being done, with the reward being offered, we can move on.

— What happens to a bored player? —

I think it’s pretty common knowledge that when humans get bored, they start looking for things to stimulate them. Anyone who has ever went to school, or worked a job can probably recall numerous times when they’ve found themselves doing anything to avoid the boredom of what they’re tasked with doing.

In the video game world, players who find themselves getting bored, must also find something to keep thief brains from melting into a grey goo. The problem is that when a player finds themselves bored with the game they tend to seek alternative forms of stimulation.

For a game company, this can be dangerous. The last thing they want is their player base bored silly. They know that bored players are much more likely to find reasons to complain. They know that bored players will start looking for shortcuts and exploits. They know that these players are likely to spend less time playing the game, and ultimately they know these players are much more likely to move on to other games.

Boredom can be hard to avoid, and because the potential consequences are so high for a game company, its obvious they’re going to do everything possible to keep player happy right?

— All aboard the boring train to Boredtown —

If game companies know that happy players will spend more time, and money in the game, why do companies insist on making them bored?

As we’ve hopefully agreed upon above, repetitive tasks are one of the biggest contributing factors to boredom. Yet MMOs such as this one, continuously add tasks that demand repetition. This repetition is often called grind.

Of course, I don’t have to tell all of you what grind is, but perhaps ANet hasn’t quite figured out that grind, basically means vast amounts of repetition. Now, I’m not so stupid to think that MMOs aren’t about repeating the same task again and again. This is basically what MMOs are.

The problem is that it seems game companies seem to feel the easiest way to create something for player to do, is to give them a task, then ask them to repeat it a ridiculous amount of times. The trick, as you can guess is to find that fine line between doing something just enough times that the player feels they’ve done something, and finding themselves bored.

MMOs unfortunately seem to fail at finding this sweet spot for most players. These companies tend to over estimate the patience level, and time availability of the average player. This is unfortunate, because when companies default to grind like tasks for content, it brings their players just that much closer to boredom.

Bored players are trouble

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

— what can be done? —

The answer here is really quite simple.

The easiest way to avoid repetitive tasks, is to make the rewards come sooner. I know what you’re thinking, “Ya right, everyone would get the monthlies in the first five hours!”

But no, the trick here is to also make things challenging. I’m going to give a recent example of how ANet failed to understand this balance.

Currently, the Living Story monthly achievement requires players to destroy 150 periscopes, and hand in the data. 150 doesn’t sound that bad right? The problem is that before they were “nerfed”, the time required to destroy one of these devices, was way beyond the reward. When then asked to repeat this task 150 times, most players (myself included), simply gave up and moved on.

In another thread you can read a dev defending this choice, while kinda trying to not take responsibility for it. This lack of understanding by ANet meant that players quickly lost interest.

So, what could they do to fix this! Well, they chose to make it easier. Yes, instead of keeping the interesting part of the task intact, they made periscopes only slightly harder to kill than a Drake. This left only one thing to do, grind away at a task, that had no real interest or challenge.

The problem is, they had it right. The periscopes were hard, and they were fun. The problem was that they made the mistake of extending the content by repetition. For me, this example very much describes most of Guild Wars 2. Legendary weapons, dungeon Armour, laurels, etc are all task requiring large amounts of repetitiveness.

So the question I give to you is, what do you feel is the best way to keep players interested and involved?

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Posted by: Im Mudbone.1437

Im Mudbone.1437

Monthly in only 5hrs? Mine are done in about 2hrs.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Gestankfaust.4216

Gestankfaust.4216

Seriously….ppl!!

What is with this long posts to start with?!?!

I am not reading through 3-7 paragraphs. This is a game. State your post, then explain it at in at least ONE or TWO paragraphs….give us a break!!

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Seriously….ppl!!

What is with this long posts to start with?!?!

I am not reading through 3-7 paragraphs. This is a game. State your post, then explain it at in at least ONE or TWO paragraphs….give us a break!!

If you can’t be bothered to read, and understand someone’s point/thoughts/position, then nothing you have to say is of value at all.

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Posted by: Gestankfaust.4216

Gestankfaust.4216

Says the OP

I actually read it all. But you have so much that can be considered BS or opinion. Then you leead it into the next BS session.

So again…if you keep it short and simple, we can disagree with you easier.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Says the OP

I actually read it all. But you have so much that can be considered BS or opinion. Then you leead it into the next BS session.

So again…if you keep it short and simple, we can disagree with you easier.

am not reading through 3-7 paragraphs.

Of course it’s opinion. I would like to hear yours instead of getting a lecture about my post length. If you disagree with what I have to say, then feel free to construct well thought out replies.

Anything but is muddying up my thread and killing conversation.

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Posted by: Aeonblade.8709

Aeonblade.8709

Can I order this paperback?

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Can I order this paperback?

Ya, send $15 to my Paypal.

Thanks for your constructive reply.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Here is a tl;dr version.

You’ll grind for 2000 hours to get a thirst slayer achievement, however you won’t read a few paragraphs on grind in the game and discuss making it better.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

I actually read it all. But you have so much that can be considered BS or opinion. Then you leead it into the next BS session
So again…if you keep it short and simple, we can disagree with you easier.

Then you lied. I agree with Crazylegs

Seriously….ppl!!

What is with this long posts to start with?!?!

I am not reading through 3-7 paragraphs. This is a game. State your post, then explain it at in at least ONE or TWO paragraphs….give us a break!!

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Aeonblade.8709

Aeonblade.8709

Can I order this paperback?

Ya, send $15 to my Paypal.

Thanks for your constructive reply.

NP, this game has more serious issues to deal with than giving people more rewards for less effort I think though.

To each their own.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Gestankfaust.4216

Gestankfaust.4216

Can I order this paperback?

^This

This is why you won’t get a valid or constructive opinion. We need the lecture note a full friggin week ahead of your post

I know that “some of you ppl” on the innernet can write. I know you can make reports. I get that.

So…JUST GIVE US THE NOTES!!!

Then er can give our opinion

Then you can expand…

Iz how these thing started. Not with 50 page reports to analyze before we could rebut.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Can I order this paperback?

^This

This is why you won’t get a valid or constructive opinion. We need the lecture note a full friggin week ahead of your post

I know that “some of you ppl” on the innernet can write. I know you can make reports. I get that.

So…JUST GIVE US THE NOTES!!!

Then er can give our opinion

Then you can expand…

Iz how these thing started. Not with 50 page reports to analyze before we could rebut.

I don’t think you’re understanding that I’m no longer interested in your opinion.

Bored players are trouble

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Can I order this paperback?

Ya, send $15 to my Paypal.

Thanks for your constructive reply.

NP, this game has more serious issues to deal with than giving people more rewards for less effort I think though.

To each their own.

Is that the argument I made? Strange…don’t remember writing that. Perhaps give it another read.

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Posted by: Gestankfaust.4216

Gestankfaust.4216

Can I order this paperback?

^This

This is why you won’t get a valid or constructive opinion. We need the lecture note a full friggin week ahead of your post

I know that “some of you ppl” on the innernet can write. I know you can make reports. I get that.

So…JUST GIVE US THE NOTES!!!

Then er can give our opinion

Then you can expand…

Iz how these thing started. Not with 50 page reports to analyze before we could rebut.

I don’t think you’re understanding that I’m no longer interested in your opinion.

This one and your last reply sums it up. Don’t post you biography on the state of your mind whilst playing an MMO in a ten page mocumentary…then ask for replies.

Bored players are trouble

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Can I order this paperback?

^This

This is why you won’t get a valid or constructive opinion. We need the lecture note a full friggin week ahead of your post

I know that “some of you ppl” on the innernet can write. I know you can make reports. I get that.

So…JUST GIVE US THE NOTES!!!

Then er can give our opinion

Then you can expand…

Iz how these thing started. Not with 50 page reports to analyze before we could rebut.

I don’t think you’re understanding that I’m no longer interested in your opinion.

This one and your last reply sums it up. Don’t post you biography on the state of your mind whilst playing an MMO in a ten page mocumentary…then ask for replies.

Look, let me be honest with you here. The reason my post is long, is not only because I felt like writing it, but also because the opinions I truly care about are from those who actually take the time to read, understand, and form opinions.

The opinions of people such as yourself are of little interest to me because I know you’re not likely to add much to the conversation. My hopes are that some mods come and clean up your nonsense and allow those who find this thread of interest to contribute.

Again, I don’t require your opinion about my writing style. You either want to be a part of the conversation, or you don’t. If you don’t, please feel free to find another post to put your two-bits into. Thanks.

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Posted by: Czar Peter.7961

Czar Peter.7961

I don’t think it’s about repetition. I could cycle through every dungeon/fractals which is technically non-repetitive but it’d be extremely boring. I think the truth is that GW2’s PvE is basically boring because it trades depth for accessibility. I’ve only been playing WvW and sPvP for months.

Engineer – Thief – Warrior

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Posted by: Veldan.4637

Veldan.4637

GW2’s PvE being boring is I think just from the mechanics of combat and not the repetitiveness. If combat itself is fun, you can spend 1000+ hours and never get bored, I had that in other games. In GW2 though, people may defend the action-oriented easy-accessible combat all they like, but I can’t even play GW2’s PvE for 1 hour without getting bored of killing every mob in exactly the same way.

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Posted by: ricky markham.8173

ricky markham.8173

i did those 150 periscopes before the nerf i found them all challenging i was doing other content knew how many were in each zone . i think the whole thing took me a week for the 150. i liked doing it actually thought sitting in la for portal to puzzle ending would have been more boring but everyone has different thresholds for different projects. funny thing finding the goods for the refugees is what i was doing along with zone completion and a couple of farming for materials for crafting. i especially liked when the molten alliance popped up when i tried to take down a periscope. it was a challenge to get them far enough away to destroy them then get the scope after they were done. it could have been tedious to some i see that but it kept me on edge and excited doing the material. i obviously could have done 600 and i might have i revisisited those zones quite a bit helping others with them. i make long post too sometimes but yes your post was a bit long

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Posted by: Drew.1865

Drew.1865

Can I order this paperback?

^This

This is why you won’t get a valid or constructive opinion. We need the lecture note a full friggin week ahead of your post

I know that “some of you ppl” on the innernet can write. I know you can make reports. I get that.

So…JUST GIVE US THE NOTES!!!

Then er can give our opinion

Then you can expand…

Iz how these thing started. Not with 50 page reports to analyze before we could rebut.

I don’t think you’re understanding that I’m no longer interested in your opinion.

This one and your last reply sums it up. Don’t post you biography on the state of your mind whilst playing an MMO in a ten page mocumentary…then ask for replies.

You’re complaining about the OP being long winded and then you take about 6 long winded replies to continue your forum literary crusade lol. Why don’t you take your own advice?

Is GW2 a game or a virtual casino?

Bored players are trouble

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Posted by: Drew.1865

Drew.1865

GW2’s PvE being boring is I think just from the mechanics of combat and not the repetitiveness. If combat itself is fun, you can spend 1000+ hours and never get bored, I had that in other games. In GW2 though, people may defend the action-oriented easy-accessible combat all they like, but I can’t even play GW2’s PvE for 1 hour without getting bored of killing every mob in exactly the same way.

But they invented dodging! Omg dodging is so fun.

Is GW2 a game or a virtual casino?

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Posted by: Drew.1865

Drew.1865

I don’t think it’s about repetition. I could cycle through every dungeon/fractals which is technically non-repetitive but it’d be extremely boring. I think the truth is that GW2’s PvE is basically boring because it trades depth for accessibility. I’ve only been playing WvW and sPvP for months.

It’s like dating a hot blonde. It’s nice to look at but extremely stupid and shallow :-)

Is GW2 a game or a virtual casino?

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Posted by: insanemaniac.2456

insanemaniac.2456

i… got bored while reading this :/

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Boredom can vary. I have tons of from killing all the Invaders rushing SM, but then get bored when they do it over and over and over. I get bored picking up all the loot bags because there are so many. Then I have fun again defending SM, until the zerg ball overpowers us. Then I get bored when we can’t take SM back.

What’s my solution? Go do some jumping puzzles, kill some dragons, and then go back to WvW.

By the way, you guy do realize that you don’t HAVE to do the periscopes to get the Monthly… right? You can select the easiest tasks from the Monthly list.

In GW2, Trading Post plays you!

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Posted by: wasted.6817

wasted.6817

GW2’s PvE being boring is I think just from the mechanics of combat and not the repetitiveness. If combat itself is fun, you can spend 1000+ hours and never get bored, I had that in other games. In GW2 though, people may defend the action-oriented easy-accessible combat all they like, but I can’t even play GW2’s PvE for 1 hour without getting bored of killing every mob in exactly the same way.

This. Although repetitiveness is there as well, i agree with OP.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Can I order this paperback?

^This

This is why you won’t get a valid or constructive opinion. We need the lecture note a full friggin week ahead of your post

I know that “some of you ppl” on the innernet can write. I know you can make reports. I get that.

So…JUST GIVE US THE NOTES!!!

Then er can give our opinion

Then you can expand…

Iz how these thing started. Not with 50 page reports to analyze before we could rebut.

I don’t think you’re understanding that I’m no longer interested in your opinion.

This one and your last reply sums it up. Don’t post you biography on the state of your mind whilst playing an MMO in a ten page mocumentary…then ask for replies.

If your not interested in the OP then why do you keep posting….. in the time you have spent writing out your own “I hate” blogs you could of written and sold your own life story… oh wait I think what you wrote kinda sums up your life story.. nothing to say, lacks ability to construct conversation, refuses to listen and instead prefers to try and belittle others in an attempt to conceal his/her ignorance"…. man I can picture your gravestone “He came, he belittled, he died…. alone and forever disliked”

@OP – I guess constructing a large scale evolving world within a game will always run the risk or repetitiveness… I tend to measure a games creative success on how well the repetitive content can hold out being… well, repetitive.
Content doesn’t grow on trees and the devs place time syncs into the game in order to create a window of opportunity to dev, test and polish the next batch (yeah I know that’s often hard to see with some patching…. I’m looking at you Lost Shores ). Sometimes even the mini content events are nothing more than a time sync in itself… but of course they can never win that battle but repetitive content and/or grinds are part of every MMO (even levelling your toon is a grind, especially when you have maxed out a few already) they are merely stop gaps – everyone has different thresholds on that boredom factor… not saying your opinion is right or wrong.. I would love to be able to log into an MMO each week and expect new things to do, new things to collect, achieve, build etc but it isn’t gunna happen obviously.

(edited by Bloodstealer.5978)