Bored using the same 5 skills over and over ...

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Posted by: Dark.6083

Dark.6083

i started a elem. i got bored by the slow attack speed on all basic auto weapon skills…

Elementalists are all about switching attunements to burn the cooldowns on their spells. You should almost never be using the basic attack – I’m guessing you didn’t even hit level 10.

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Posted by: Ryth.6518

Ryth.6518

I think their should be 12 abilities…would be nice to get 1 more combat action attack and 1 more slot called ‘trinket’

1-5 would be combat
6 – Heal
7-9 Utility
10- Elite
11-12 Trinkets

Things like Warhorns, Focus, etc…really shouldnt be in the 1-5 slot.

These things should all be ‘trinket’ like abilities and their 2 abilities should be moved into these new slots.

Or you could do

1-6 Weapons
7 – Heal
8 -10 Utility
11 – Elite
12 – Trinket

Honestly I’d like to see 1 more attack for weapons.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

I like the skill and combat system in GW2. I agree with others who have posted that just because an MMO has a massive skill bar doesn’t mean you use any more than the 8-10 skills anyway. It just leads to a needlessly cluttered UI.

Elementalists are all about switching attunements to burn the cooldowns on their spells. You should almost never be using the basic attack – I’m guessing you didn’t even hit level 10.

I’m with Dark. I find playing my ele is like juggling a bunch of spinning plates. I can’t see how anyone can be bored if they’re playing the profession and properly switching attunements.

This might be a case of a player needing to realize that one has to play the game the way it was designed rather than expecting standard MMO mechanics.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

(edited by DoctorOverlord.8620)

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Posted by: Ryth.6518

Ryth.6518

I like the skill and combat system in GW2. I agree with others who have posted that just because an MMO has a massive skill bar doesn’t mean you use any more than the 8-10 skills anyway. It just leads to a needlessly cluttered UI.

i started a elem. i got bored by the slow attack speed on all basic auto weapon skills…

Elementalists are all about switching attunements to burn the cooldowns on their spells. You should almost never be using the basic attack – I’m guessing you didn’t even hit level 10.

I’m with Dark. I find playing my ele is like juggling a bunch of spinning plates. I can’t see how anyone can be bored if they’re playing the profession and properly switching attunements.

This might be a case of a player needing to realize that one has to play the game the way it was designed rather than expecting standard MMO mechanics.

Elementalists and Engineers really have a wide swath of things to choose from and swap due to their kits/elements…some classes like Thief though are pretty limited in terms of their combat.

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Posted by: Hunterdan.4921

Hunterdan.4921

I would like to see greater skill diversity in a number of areas, but I certainly wouldn’t want them to replicate the standard formula.

It’s good to speak your mind. They want your opinions. But, lets be nice about it. If you’re acting like a giant flaming kitten, they’ll likely not heed your words.

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Posted by: Krael.3476

Krael.3476

I’m not usally this guy but… your doing it wrong men. If you ever played any other mmo seriusly you would have noticed that in order to max out your dps/dealing/tanking you would need to use the same rotation over and over, one misstake could cost you dps on a raid, I had the same concern before I played this game, last mmo I played was WoW and my main was a Druid I had my screen with arround 6 10×10 bars, if I ever stopped to use all those skills i would have gotten kicked so many times from raids and my arena rating would have been kitten.

Having all those skills is just an illusion of complexity on gw2 you should realize that what is really important is when u use the skills depending on the situation rather than getting 1 rotation macroed to rule pve and in some cases (paladin) pvp also.

(edited by Krael.3476)

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Posted by: Milennin.4825

Milennin.4825

I don’t get the point of this thread… it just seems like a silly rant of how this game isn’t like the games you like to play. Different game is different. Just cause you don’t like it doesn’t mean the game needs to change.
I love the Guild Wars 2 combat system and wouldn’t want it any other way.

Just who the hell do you think I am!?

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Posted by: AcidicVision.5498

AcidicVision.5498

Has at least 16 skills (5 weapon skills + 5 weapons skills + 5 utility skills + profession mechanic), says he is bored using same five skills over and over…and thinks solution is to have more skills? I think…I dunno…use the other 11 maybe?

Also, there is a difference between playing the game and playing a game well. If you are tap-tap-taping the 1-3 num keys to get through things, then yes you are going to get bored. And you are making encounters exponentially longer than they need to be. I image you would be a nightmare to run a dungeon with since you probably add an hour or more to every run.

Now when you find two weapon sets that you are comfortable with and work with your play style, you trait to maximize that style, rune out to augment it, and pick utility skills to make it more flexible…then you have something going on and can do some really cool stuff.

If you can’t see a reason to use all of your skills, class mechanic and utilities and can’t see how traits and runes can make two identical skill bars play completely different, then perhaps the other posts saying this just isn’t the game for you hit the nail on the head.

GW never was and never will be about giving you 200 skills on the screen. It’s about finding your build and fine tuning it to make it more efficient and versatile, and then pitting it against dungeons and other players. And you aren’t fairing to well without using every tool they give you room for. That just isn’t some people’s thing.

The Kismet
Dragonbrand

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Posted by: munkiman.3068

munkiman.3068

Has at least 16 skills (5 weapon skills + 5 weapons skills + 5 utility skills + profession mechanic), says he is bored using same five skills over and over…and thinks solution is to have more skills? I think…I dunno…use the other 11 maybe?

Also, there is a difference between playing the game and playing a game well. If you are tap-tap-taping the 1-3 num keys to get through things, then yes you are going to get bored. And you are making encounters exponentially longer than they need to be. I image you would be a nightmare to run a dungeon with since you probably add an hour or more to every run.

Now when you find two weapon sets that you are comfortable with and work with your play style, you trait to maximize that style, rune out to augment it, and pick utility skills to make it more flexible…then you have something going on and can do some really cool stuff.

If you can’t see a reason to use all of your skills, class mechanic and utilities and can’t see how traits and runes can make two identical skill bars play completely different, then perhaps the other posts saying this just isn’t the game for you hit the nail on the head.

GW never was and never will be about giving you 200 skills on the screen. It’s about finding your build and fine tuning it to make it more efficient and versatile, and then pitting it against dungeons and other players. And you aren’t fairing to well without using every tool they give you room for. That just isn’t some people’s thing.

I wholeheartedly agree with this. There is an EXTREME diversity not only between classes, but in play style between weapon sets. I’m hard pressed to see how it could improve for you. If nothing else tossing all of your skills in a hotbar would only make things messy and confusing for new players. I played WoW for a bit and I rarely used more than one hotbar since the rest of the “skills” (many of which were things like food items or potions for heals) were useless to making me more effective. IMO, GW had too many skills as well.

It’s pretty much a natural thing that people might tell you to play a different game if this one bores you.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Jemmi.6058

Jemmi.6058

I am sorry if this has already been addressed, but on the note of elementalists attacking to slowly….

My main is a thief that I primarily use with dual daggers. You could say that the thief attacks very quickly (quite possibly the quickest in the game?)

That said, I find I can attack faster with my Ele. With the staff, I can cast down eruption, shockwave and then switch to fire, throw down a lava font and the 3 spell (forget the name), throw out a fireball → once that is all complete I’ve got the enemy with 8 stacks of bleed, on-fire and lots of direct damage → The time for this to occur is probably equivalent to 2-3 DB’s on my thief.

The difference? I don’t have to run up to the enemy. I can cast these all over the place without moving. If I am fighting multiple enemies, I can definitely CC/Kill them way faster with my ele than most other classes that I have had the pleasure of using.

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Posted by: paperplay.6941

paperplay.6941

try an engineer.

sometime i wish i could sit in the back and just pewpew all the way

instead of doing finger gymnastics in every dungeon run.

certain classes are defintely more passive in terms of playstyle , find the correct class for yourself

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Posted by: karma.8763

karma.8763

Skuko > Because i played them all to the Endgame, keep your suggestions for yourself and stay on the topic. I dont need your suggestions about what i should play or not. If you have nothing better to contribute , goodbye

He gave you a very good explaination, you turning it down, seems like you just want to turn this thread, into a “come on everybody lets hate on guildwars” thread. If you getting bored with the combat TAKE A BREAK, or like he said, maybe the game isnt for you, theres plenty of others.

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Posted by: Broken Angel.4956

Broken Angel.4956

The OP is a troll or an idiot >_<
This game is made the way it is. He is saying that just because he doesnt like the 5 skill design then it should be changed.
When told to go play other games that have things he likes, he trolls and tells people that they suck

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Posted by: derekisazombie.2359

derekisazombie.2359

You play console games with limited buttons do you not? I mean you dont have to have 5 skill bars that are 1 through 0 on the keyboard.

I understand where you’re coming from though. You even said yourself you’ve played a lot of other titles to endgame. Maybe you’re just conditioned to that same mindset when playing GW2.

What I’m getting at is it’s just NOT your average mmo. If you feel bored you can put it down and come back. But if the boredom just still follows then it’s just really not for you I guess. I can’t complain, It’s a great game to me and I’m still enjoying the hell out of it.
We really can’t contribute anything that will spiffy up your experience of gameplay. All we can do is discuss.

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Posted by: Krosslite.1950

Krosslite.1950

OP:

5 skills????

what game are you playing?

elementalist have over 20

warrior has 15

guardian 17

etc etc

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

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Posted by: Dinks.2478

Dinks.2478

@Tuccos
Just because he pointed out the flaw in your argument doesn’t make him off-topic.
There are at least 15 skills per class. Some classes get even more. Its not anybodys fault but your own that you lack the ability to be creative.

@everybody who is agreeing with Tuccos
LOL

@everybody else who is intelligent enough to enjoy a game that requires skill and planning beyond just pasting 100 skills onto a hotbar and spamming them. Good job.

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Posted by: Zoid.2568

Zoid.2568

I’ve played all the games you wrote OP and the only 2 games i enjoyed that had different combat is Everquest 2 and Vanguard:SoH. Too bad one of those games are pretty much dead since 5 years back, Vanguard and soon Everquest 2 will be too.

Edit: ok and AoC, but that game is dead aswell. not much to see.

And what are you on about only 5 skills? depending on what class you are you can have multiplie weapons and switch between two in combat, Elementalist has 4 Attunements. Then you have utillities etc.

(edited by Zoid.2568)

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Posted by: Raf.1078

Raf.1078

Not me….I hated the clutter of 30-40 keys all over the place. This is refreshing. Try an ele or engie if you need more options to push though.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: spacerobot.7583

spacerobot.7583

I don’t mind 10 slots for skills. I usually settle on a simple rotation in MMO’s anyways. What I don’t like is that my necro 6 – 10 skills (wells) take forever to recharge. If they were more like the 1-5 skills I wouldn’t mind at all.

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Posted by: Finaldeath.1059

Finaldeath.1059

I am glad it isn’t like most other mmos where you have every skill on your bar at the same time. I just wish the skills were more like the first guild wars. I don’t mind how it is here though, once you get used to it, it isn’t that bad.

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Posted by: Voqar.2349

Voqar.2349

- In games where you have 40 hotkeyed skills you rarely use more than a handful regularly, and use the others situationally or never. In fact, most “rotations” in those games feature 5 or less skills usually. So this is an utterly ridiculous point to make.

- Switch weapons – either thru weapon swap or manually for variety. Classes that don’t have weapon swap have other mechanisms of variety.

- In GW2 you should have 5 weapons skills visible, another 5 on your 2nd weapon (or other class mechanism), your heal, slots, elite (another 5), and whatever class abilities you have. So you have 16+ skills. And in GW2, you should be using all of your skills, not just putting crap on bars, unlike games where you hotkey 40 skills and use almost none of them.

TLDR: L2P

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Posted by: cgnius.8539

cgnius.8539

For this reason, I love playing as an elementalist, and am also enjoying my engineer

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Posted by: Ari Kagura.9182

Ari Kagura.9182

I wish I had old screenshots of my WoW UI, but I don’t. But I do know this—

I had about 4 skill bars on the bottom and about three on the right side. However, the first five or so skills were mostly my damage rotation. Other icons were categorized in one of the following:

  • Utility Skills (including “Situational” skills)
  • Consumables
  • Trinkets
  • Macros

In a raiding situation, I would activate a “Consumable” maybe once or twice per raid (with the exception of Speed Potions and Bandages, which were activated upon situation). For long-lasting consumables, it’s no different than opening my inventory and clicking on a flask or food buff. Just having it on a toolbar is a simply luxury (and maybe easier accessibility if your bags aren’t as organized).

Most of my trinkets were often macroed but if they weren’t, they were activated on a situational basis, like most Utility skills. Speed Potions and Bandages were treated like this as well.

Macros, while nice to have, are just there for luxury. I had a button to spam my Ventrilo information to PUGs, swap my gear with a push of a button, and even change my entire spec with a push of a button. However, I say this is luxury because I could do the same by going into the appropriate UI and clicking the right buttons.

As far as GW2 is concerned, I have yet to play every profession to 80, but I think I have found a lot of versatility with my Mesmer and Warrior so far, despite having to access only 10 weapon abilities.

For instance, I play my Mesmer quite chaotically by summoning clones and blowing them up. However, my three utility skills change depending on the situation. If I’m in WvW, I’ll bring Portal, Decoy, Feedback, and Time Warp. In a dungeon, I’ll bring Null Field, Phantasmal Defender or Disenchanter, and a signet. Maybe I’ll bring Moa Morph if other Mesmers are doing Time Warp. Sometimes, I’ll change up my healing ability if needed, for instance in a build that have me use my clones a lot, I’ll use Ether Feast; but in a situation where there are a lot of ranged attackers, I might bring Mirror for the projectile reflection. In most cases, the Utility skills are brought in based on situation.

I think the restriction of bringing only certain skills with you to battle is genius in some ways. This falls back to GW1 in which you could only bring 8 abilities with you, but had a selection of hundreds of abilities. I know my Ritualist had a variety of builds that would bring different spirits based on the situation. I might bring a lot of offensive spirits, defensive spirits, or a mix of both. Some builds brought five spirits while others included only one spirit. The difference in GW2 is that a lot of abilities are streamlined in a way that you don’t need all these different abilities because of how Boons and Conditions work. Many abilities in GW2 applies the same boon or condition, while in GW1, each buff and hex was unique. Although, there are some exceptions in GW2, such as Chaos Armor and other combo fields but most Utility skills share many simple properties and that they apply common boons or conditions.

Similarly, it’s like more modern FPS games (and maybe other action-based genres) where you’re limited to only three or so weapons instead of an entire arsenal. Realistically, it makes sense (unless you’re a magic caster of some sorts, I guess) that you would only be able to equip one weapon and a few utilities. Think about it for a moment, at least for a non-magic caster. Unless you got some really huge pockets, you would only be able to practically utilize your one or two weapons (2-hander or dual-wield respectively), and maybe a small number of gadgets. In the case of Signets, you have five fingers on your dominant hand but two of them are occupied by your accessory slots. Also, I don’t know many people who would put a decorative ring on their thumb except for practical applications like archery. So you’re left with six available fingers to put signets on (unless you’re one of those oddballs who put a bunch of rings on one finger).

At the end of the day, if you prefer to play a game where a quarter of your screen is is like “Yo dawg! I heard you like Skill Bars!”, then GW2 wouldn’t be your type of game.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

(edited by Ari Kagura.9182)

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Posted by: Jski.6180

Jski.6180

The thing about having too many skills to use at once is that ppl simply do not use them you will find a set of skills that you like and use them over and over just the limitation of being a human. As things stand due to weapon switch you will always have an ability off of cd you will never need to wait for a spell unless your only using one weapon all the time. Now i would like to see more weapon types added and more skill to unlock but that the long run a game that just been out for as long as GW2 cant have every thing all at once.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: firefoxx.9480

firefoxx.9480

I agree about the same 5 skills. There needs to be some varriance in the game. Like making a trap ranger, tank build for a warrior or gaurdian for the party you are in. I think they need to have more skill selections and options for customization.

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Posted by: Creature.4038

Creature.4038

If you want alot of skills, play the engineer, go for a build that focus on kits and you can have 34 skills which is way more than any other class. Also there is ALOT of variaton in this game if you get bored then try a new build that uses other weapons

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Posted by: Villious.8530

Villious.8530

I’d be happy if they would let you take those existing skill buttons and let you rearrange them on the existing bar. Just a little bit of flexibility.

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Posted by: Dinks.2478

Dinks.2478

If you want alot of skills, play the engineer, go for a build that focus on kits and you can have 34 skills which is way more than any other class. Also there is ALOT of variaton in this game if you get bored then try a new build that uses other weapons

Well said, so many ppl complain about lack of variety, but won’t experiment with weapons and utilities.

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Posted by: Minion of Vey.4398

Minion of Vey.4398

It actually took me playing all 8 classes (several to 80) to realize that the elementalist is the only one of the 8 that’s really active to play. Engineer is second but it’s a distant second.

If you haven’t tried elementalist, give it a shot and you’ll probably like it a lot. It takes more effort to achieve the same results as other classes, but I guarantee you’ll never feel like you’re just going through the motions.

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Posted by: raesirecks.4325

raesirecks.4325

I tend to agree with the OP. Would be nice if the utility skills swapped along with the weapon skills. Seems like you’d have deeper customization and greater options.

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Posted by: Debsylvania.7396

Debsylvania.7396

I swap weapons a lot. At minimum that gives me ten different attacks for the left side. There are a lot of options for the swapable skills, too. I think it’s just fine the way it is.

Deb ~The Chewbacca Defense [TCD];
Waiting For Death [WFD]
@ Borlis Pass Server

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Posted by: pdg.8462

pdg.8462

When I get tired of the same five skills, I just swap weapons or equip a shield and then lo and behold! New skills.

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Posted by: Valca.1234

Valca.1234

I’m actually satisfied with the skill system in place although I do not have much MMORPG games played in the past since I come from a mainly FPS background so I can’t say for certain about games like vanguard or GW1 and such having a better combat system which is as active/dynamic as GW2.

The weapon swaps/kits/attunements to me brought about another depth into the combat system and that’s inclusive of the traits and skills. That is, to determine which set of skills do I want to operate at that point of time and when should I swap them. It also helps in knowing your opponent’s weapon skills when combating them like knowing whether they’re a d/d or p/d thief or whether its a hammer warrior or a GS wielding maniac which is crucial to me in PvP in knowing what to anticipate so I can dodge, which skills to use my stun breaker on to avoid massive damage, etc.

When I first tried out elementalist, I was swamped with the decision as to which weapon was the best for my way of playing and had to test them out individually and experiment on the timing for swapping the attunement for the different weapons available and trying to find a good keyboard configuration for the attunements.

Of course, it wasn’t long before I realise I didn’t want to bother to move a lot of the keys to accommodate the attunement keys since I intended to switch between them frequently and also because I remembered why I don’t normally play magic caster professions in games which is their lack of visual appeal to me in the long run as fireballs are not as fun as slashing to me, so I went back to my melee warrior. (Coordinate a Death from Above attack with several warriors when defending a keep and you can see the invader’s morale in attempting to siege the keep lowered… against zerg pugs of course )

|House of Wiegrahf|

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Posted by: Luigio.3265

Luigio.3265

I like the skill and combat system in GW2. I agree with others who have posted that just because an MMO has a massive skill bar doesn’t mean you use any more than the 8-10 skills anyway. It just leads to a needlessly cluttered UI.

i started a elem. i got bored by the slow attack speed on all basic auto weapon skills…

Elementalists are all about switching attunements to burn the cooldowns on their spells. You should almost never be using the basic attack – I’m guessing you didn’t even hit level 10.

I’m with Dark. I find playing my ele is like juggling a bunch of spinning plates. I can’t see how anyone can be bored if they’re playing the profession and properly switching attunements.

This might be a case of a player needing to realize that one has to play the game the way it was designed rather than expecting standard MMO mechanics.

Elementalists and Engineers really have a wide swath of things to choose from and swap due to their kits/elements…some classes like Thief though are pretty limited in terms of their combat.

i can agree to this though, for example , to me necro , is just downright boring to play after a while , its great for grouping WVW because you then can combo with EVERYONE with a staff and the right support skills and wells, but for solo play , they pretty boring though….mesmers on the other hand, are fun all around, so many different playstyles depending on what you got equipped, i think they got a great weaponskill set

engineers too, they can get a whole lot of different abilities so ur never bored , elementalists cant comment as i havent played one past lvl 10

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Posted by: Luigio.3265

Luigio.3265

I tend to agree with the OP. Would be nice if the utility skills swapped along with the weapon skills. Seems like you’d have deeper customization and greater options.

while it may sound fun, it would bring a WHOLE lot of balance issues, similar to what we got now that some spells can be chained together in a way that they all land at the same time

spells have their own cooldowns, if i could equip another set of support skills while in combat , i could , theoretically , chain support skills like that too, and we all know some support skills are very strong, imagine them combined with say…3 mantra abilties on a mesmer on one bar, port, poison well , whatever on the other one, the mester could precharge all his mantras , switch to the main weapon, use his well , port whatever, and instantly switch and smack you with daze, dmg, cripple charged mantras all in less than 2 seconds …..its jsut a random example but you get the idea, it would require a lot of balancing that i dont think they will ever wanna do , its fine as it is

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Posted by: Alexander Dragonfang.1759

Alexander Dragonfang.1759

Another one who didn`t read a kitten about how the game was supposed to do.

Thank god Anet get rid of those hellish and useless hotbars of the old mmorpg that were just an endless waste of space and atention. This game is not made to play an interface, if you love having 3042304234 useless buttons on your UI, play something else.

I love this people, ask this game to update/apply/incorporate everything that developers have declare war to, just incredible. Whats next, you want vertical gear progression? pandas? give us a break.

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Posted by: atropos.3074

atropos.3074

It does get tedious, but then again, this is more ‘action rpg’ than anything else, so I can see why the choice was made. Adding more abilities sort of goes against the intent of the game. Probably one of the simplest changes they could make for some classes is tri-weapon switching, though that might introduce a lot of other issues.

I do have to question how folks were playing some other games if they thought so many of their abilities were useless, or simply macro-able in all circumstances. I can only think of about 2 or 3 combat-oriented buttons I pretty much never press as a hunter in WoW, for example.

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Posted by: Korath.7402

Korath.7402

Solution: re-roll to an Elementalist. You will be constantly cycling through your 20 weapon abilities in combo with your 5 utilities.

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Posted by: HawkMeister.4758

HawkMeister.4758

OP has a point.
I´m almost dreading the “-20% two-handed weapons skill recharge” for my Guardian. After lvl 50 it´s 3 Weapons only, for ever.
Yay.

I get why ANet decided to go for this, but IMHO they simply underestimated the sheer boredom of constantly hitting the same keys over and over again.

Something they supposedly wanted to get rid of.
Remember “Hey, I swung a sword..”?

They either have to introduce new ELITE combos with different keystrokes than just hitting 3×1 or a way to craft/modify LVL80+ weapons with our own choice of skills.
Certainly not looking forward to the eternal hammer jump.

Polish > hype

(edited by HawkMeister.4758)

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Posted by: Walker.2184

Walker.2184

the 5 same skills over and over and over is one of the major flaws with this game…as it stands it is nothing but a button masher as far as combat goes…

hopefully they address this in the near future

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Posted by: raenen.5807

raenen.5807

How are there only 5 skills? Did you even get past level 10? I play an engineer tons of kits with tons of skills. When i play my guardian there is a weapon swap button maybe you should look for it. Star Wars makes you have 30 buttons maybe thats a good game for you. I hear you can get that really cheap these days.

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Posted by: Walker.2184

Walker.2184

^^ clearly he’s talking about weapon skills….even if you swap….ur still using 5 weapon skills….

this is coming from a thief where no matter what you have 5 weapon abilities…and 5 skill abilities……that’s it…

button mash button mash button mash

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Posted by: Raf.1078

Raf.1078

Solution: re-roll to an Elementalist. You will be constantly cycling through your 20 weapon abilities in combo with your 5 utilities.

Of course, there is that little rarely mentioned thing about ele’s where you have to open up weapon sets 4 times each. Once for each element, lol.

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: Nephele.5063

Nephele.5063

Well, when I played that unnamed MMO that starts with a W, the last class I played in PvE was rogue. The exact buttons I hit to DPS were as follows: press 2 a couple times, press R if bleed is about to end otherwise press X. If the boss is about to AoE, press 3. If the cooldown is up, press side mouse button to make the next attack 100% crit. When you need to do a little more DPS for a few seconds, press shift E twice to enter stealth and use an opener (I had a macro).

Someone tell me how that’s more engaging than GW2 combat. Because I don’t see how it is.

EDIT: Oh and you know what playing a healer in 5-mans means? Press 2. Over and over. And over. Because once you outgear the content, there’s no reason working for loot when you can mash one button and get the same results.

(edited by Nephele.5063)

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Posted by: Lord Awesomeness.1804

Lord Awesomeness.1804

My problem with GW2 skills isn’t that there aren’t enough of them, it’s that the ones that are there aren’t overly interesting. I’d really like if all weapons on a profession had access to similar versions of the same ability (or at least similar functional category) and you could assign them on your hotbar as you liked.

I played end-game in some of the other games mentioned, and the only one I remember having to use more abilities than I do in GW2 is Rift, and you can macro a lot of those together anyway because otherwise it’s ridiculously tedious to play. And in at least one of those other games the buttons I was pushing weren’t very much more interesting than they are in GW2.

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Posted by: fixit.7189

fixit.7189

Hate to say it…go back to those other games. I for one detest the hotkey bloat in those games and really like the fact that I don’t have to do this major keyboard olympics to get stuff done. Anyways, I play ele and I actively use 32 hotkeys, not including stuff like jump etc.

Personally, I think an MMO with over 30 mandatory (seperate) hotkeys does not neccesarily mean a better game.

Anyrate, most tend to use macros in other MMOs just to cut down the button bloat. So yea.

p.s. mains in game that ryhmes after cow for 7 years was druid with a bit of lock. Went back recently and noticed I had to bind 55-65 buttons; uninstalled 7 hours later. Enough is enough.

(edited by fixit.7189)

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Posted by: gurugeorge.9857

gurugeorge.9857

Personally, I’ve always found skill bloat to be a PITA. Eventually, the skills just get so pathetic and situational they’re only good for very occasional use.

I’d agree with those who say that if you are only using 5 skills you are playing wrong – pretty much with any Profession, there are lots and lots of combinations between the weapon skills, the utilities (which you can switch on the fly inbetween combat, in case you didn’t realise) and the elite skills (which, again, can be changed inbetween combats).

So there are easily enough skills to play with. If it’s just down to wanting all the skills available on hotbars, yeah, I can understand that in a sense, but I think the idea of having to think before a combat which weps, utilities and elites to switch out for certain mob types or encounters, adds another interesting layer of choice and forethought.

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Posted by: Ditton.3149

Ditton.3149

I think also..that they will add more skills, attunements and even classes..it just takes time. Gw1 did not start out with the amount of skills and classes that is has now, it takes time to get there. I honestly have a great time playing my thief and use all of the abilities, some in different ways..my ldb thief is a very kinetic, bouncy kind of character..I dont leap and then wait, I leap, leap, leap, roll usually dropping caltrops..watch my enemies bleed, pick one out..heartseeker, roll out..switch to dual pistols..unload on strong enemy, LDB again..etc..and my pattern changes depending on how much damage Im taking, what the cc and abilities of the enemy are..if you are only using two abilities..well its your own fault really.

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Posted by: Walker.2184

Walker.2184

Well, when I played that unnamed MMO that starts with a W, the last class I played in PvE was rogue. The exact buttons I hit to DPS were as follows: press 2 a couple times, press R if bleed is about to end otherwise press X. If the boss is about to AoE, press 3. If the cooldown is up, press side mouse button to make the next attack 100% crit. When you need to do a little more DPS for a few seconds, press shift E twice to enter stealth and use an opener (I had a macro).

Someone tell me how that’s more engaging than GW2 combat. Because I don’t see how it is.

daoc was a good example of having a set of weapon abilities that noobs could button mash if they wanted to….and had some chain/situational weapon skills that better players used and excelled……

this game took A LOT of good concepts from daoc….i wish they would have taken more of the combat system

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Posted by: Creslin.1758

Creslin.1758

Having a greater number of skills on your bar does not mean the game is “deeper” or has a higher skill ceiling. LoL, for example has only four skills, and yet, is known to be a very deep game, with a high skill ceiling.

GW2, while not requiring 4 skill bars to play, is a pretty deep game, and actually requires a lot of skill to play very well. If you don’t believe me, try going into sPvP with your 5 skill playstyle, and see how you do.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]