I commented in a prior thread regarding the new SW boss and I have a proposal.
I have been running Tequatl since I came back mid season 2 and I find the other World Bosses to be SO boring now. They were always a walk in the park but really; Maw, Jungle Wurm, Shadow Behemoth and Fire Elemental are the first World Bosses new players are likely to see. Shouldn’t the fight be epic? Shouldn’t the fight be more than “press 1 and collect your loot?” The Temple battles are great. Why can’t we have more like this?
I propose a Boss Week: 2.0. Revamp all the World Boss fights. Not just to scale them so that the mapo full of people can tag them, give them all phases and make them spawn adds. Add new loot tables with unique ascended weapon skins and minis and even new spoons. I would love to have a mini Shatterer ?… Or a red and yellow ascended greatsword with flames… a black and purple dagger with crystalline effects… a white and blue sword with frost mist… you get the picture.
Finally, add new, unique boss tokens like those you get from dungeons to make items attainable if your luck is terrible. Award 3 tokens for success, 1 for failure. Items can be priced 50 tokens for one handed weapons and 100 for two handed weapons (minis for 200 tokens). Even add special consumables to make it worth running after you’ve won/bought everything you want.
I’d love to hear ideas on how these fights could be improved or special loot that could be created. To start it off, here is my idea for Fire Elemental:
Event starts as normal, follow Rooba and C.L.E.A.N. 5000, clear the reactor, protect him for the 5 minutes BUT the adds are stronger. Real Champs, Elites and more of them as the group demands. Make this event failable so the group that camps on the plinth waiting to tag the boss actually do some work.
The whole event is timed.
Phase 1: Initial Burn phase. Much more health and many more lava fonts but your basic DPS race.
During this phase, Rooba comes to her senses and has to be escorted by a group back to her tent to collect special Asuran fire fighting equipment. The escort would encounter Ember adds and maybe even some elemental forms we’ve never seen.
Phase 2: AOE and adds. The FE begins sending out waves of fire with diminishing effects based on proximity much like the Teragriff from season 2.
This phase begins when Rooba gets to the tent or the FE gets to 50% health.
During this phase, escorts will also be returning with anti-flamethrowers. Some will need to remain armed with their own weapons to fend of the non-fire spawn already within the Thaumanova, which should also upscale with the event.
While Rooba is returning, ranged attackers can continue to keep DPS on the FE but embers spawn in the room. Approximately half of the adds will fight players. The other half are drawn to the FE and if they make it, FE will heal for twice their health.
This phase does not end until Rooba returns to lob an ice grenade at the FE, ending the AOE phase.
Phase 3: Another DPS race but this time the returning escorts can use the Anti-flame throwers against healer adds with added effect.
Thoughts?