Bosses – Updated!
I only fought Golem Mark II and that fight has become a lot more entertaining. Still, they just don´t get it. I will welcome such a fight 1 time, 5 times, maybe 10, but then… yay, 3 champ boxes with the usual rng, 95 of people getting vendor/luck trash, 4 percent a rare, maybe 0,9 an exotic and 0,1 something worthwhile. One look at the facebook announcement of first Teq defeat was mindbaffling for me. 300 Karma, 1,something silver, yay! yes, yes, I know, you get more abysmal RNG boxes, great. Yes, I know, I have to find the fun in playing, not in the loot. But well, I´ll do this for fun once or twice, and then?
UMAD that Teq had 10.000.000hp and now 5.000.000.000? This is all anet’s good for, increase HP=higher difficulty. Originality/Mechanic to battles isn’t something known to them very much.
Except they did add a bunch of new elements ta the fight with Teq, not just more hit points.
hmmmmm why can i still stand on his left, never get hit by anything and only in need of moving when he flies away at phase 2? its like they added 10 million HP per 1 new teq animation and Teq got like what, 3-4 new animations? Now he’s SpongeBoB Maximus.
Yep, logged in, nothing left to do, logged out. I mean I can go to teq and watch it fail over and over, or I can go to something like fire ele and hope a huge wall of zerg farmers come in once the fire ele pre is done and whack-a-mole so we can succeed. Went to other boss events, temples etc etc and no one is bothering any longer. And certainly, as I play more after peak, I won’t be seeing any game content any longer apart form JP’s. So I’m usually playing at this time, already grinded my daily, now dusting off another game to play. wtg anet!
Your server must be absolutely horrible to begin with if the entire population was avoiding even the unaltered boss fights.
I know you dont speak from experience on the other bosses on where they are doable or not. We had a bunch of bosses pop at the same time, thus leaving some with fewer participants. FE was not bad at all with 5 or 6 people, it was dying pretty quickly until closer to the end of the fight a slew of people from another event that ended showed up and it got alot worse once it scaled. Maw took about 10mins, but 8 of us took it down easily enough. Doesn’t sound much like needing a zerg to me. In fact, I found both of theses events to be alot more fun with fewer people, that I would rather try to hit them in off-peak hours.
Love the conclusions being jumped to without even trying it. You shouldn’t be able to solo them, but they should be doable with a small group…and the ones I’ve tried so far are. They just require more than standing still.
EDIT
Just did Shadow Behemoth with a minimal group (less than 10), took a whopping 3 mins
EDIT
Just did Maw again, with 5 people this time. Actual Svanir boss part took 10mins (a lot fewer deaths this time, since we knew what he was gonna do).
If people are abandoning these in off peak-hours because its 10mins and involves actually playing the characters, then thats kind of sad.
(edited by MrRuin.9740)
UMAD that Teq had 10.000.000hp and now 5.000.000.000? This is all anet’s good for, increase HP=higher difficulty. Originality/Mechanic to battles isn’t something known to them very much.
Except they did add a bunch of new elements ta the fight with Teq, not just more hit points.
A visible stomp wave that you can jump over (for an achievement) and it being mandatory to have the turrets manned to clear away the ground AOE clouds (rather than have them manned to do damage to Tequatl or adds; haven’t been on one, but I’m betting that they decided to make the turrets into mortars so that it becomes a matter of luck to actually get the shots to go where you want). “Two” is not “a bunch,” by most definitions.
EDIT: Oh, and the completely arbitrary timer to make sure the event fails more often than not and so not worth even bothering to try.
(edited by JDGumby.7685)
Pretty happy with most of the changes…just get rid of the time limit. All it does is penalize off peak users on many servers forcing them to guest, or miss content – especially on certain fights (like Jormag) where there is a critical mass of players needed.
Only boss that was done poorly (IMO) is Fire Elemental. Increasing his health and doubling the amount of fire does not do anything except cause frustration when you dodge roll from fire into 3 others.
Just lose the timers. Why actively penalize servers with lower population?
OTG!
Yak’s Bend!
Yeah, I agree. Obviously by my previous posts, I’m a big fan of this update. Its not perfect, but a good step.
The timers would be something I don’t care for though. I’m not sure what the point is and would like to see them removed.
Or changed perhaps. Like if you beat the boss within the 15mins span you get the regular/current rewards + bonus champ chests or something. Over 15mins and you still get the regular/current rewards.
(edited by MrRuin.9740)
to make this post a little bit more accurate i will try it again. im tired of writing long post because i dont think anything will change and i dont think anything written here will affect developer decisions. i dont think they read here anything ever. still wondering this post didnt get an infraction.
i love the released game, but im not happy with the released upgrades. fractal patch was awesome. aetherblade dungeon was ok and the first adventure box was ok.
i did most events/patches for achievements but i dont think doing achievements for the points is really satisfying. some ppl made it a goal to have lots of avs but thats only a hand full. its not really rewarded and for me it doesnt fit. its doing content u dont like just for points and many avs had been a grind.my thoughts on the tequatl upgrade:
i think to adress the real problem that keeps us away from awesome content upgrades is very complex.except fractals we didnt get any permanent content. its is still the game that has been released 1 year ago. a few skins, ascended weapons and thats it. there is nothing new that came into the rotation of content we r playing. there is nothing new to explore. we need new content for small groups badly.
the goal with the boss revamp is “to make them more challenging and fun”
i think we have a totally different idea of “challenging and fun”
it would never come to my mind to release something like that to “improving the gamers experience”
i never enjoyed these big events. there r different reasons why i dont like them and why i tried to avoid them.
now we have come to a point where we got “challenging content” with ppl that we cant choose.
challenging is ok, but not like this
we got an overflow and bad performance problem with big events. instead of giving us something new where we dont have this problem we get it over and over. content that always forces these problems.
i think many things u r saying is misleading. u r selling everything as “awesome and fency” and u r always proud of small things that pretty much no one cares about. u r hyping everything to a ridicolous level.
“bosses – upgraded” doesnt fit. its bugfixes and increased hp. loot table is pretty much the same what imo is the main problem here. the hole loot system in the game is just really really bad.
these bosses have never been fun. and to think it will be fun with more hp and more onehit mechanics is totally wrong.
i watched the tequatl kill video and i really cant understand how u can call this “fun”
u pretty much dont see any red circles due to the masses. ppl dying over and over. its a zerg and nothing else. everyones standing in the same spot. events with masses of people never run smooth and if something doenst run smooth u cant call it “fun”.
it might be challenging but its no fun.
give us challenging content for small groups. where u can choose your group. where u get rewarded for challenging stuff.
imo the main reason for unsatisfying content is the free 2 play concept.
with the announcement they will stick to the living story all hope was gone. tiny upgrades every 2 weeks is not enough. i was hoping for a major upgrade with dungeons or whatever.
content upgrades that feel like addons. stop hyping everything….. we never got this. i kinda feel like we r getting fooled
it hard for me to adress the problems but even though i could point out the problems nothing would change.
i love the game but i feel the gemshop concept keeps us away from a better experience. i would like to pay 10 or 15 bucks a month to see satisfying content
If you never liked big boss fights, then logic tells me you probably wouldn’t like the new boss fight revamps. I liked the old boss fights, and I like the new Teq fight even more. It’s opinion and preference.
If you don’t like it, then don’t partake. There is still WvWvW, dungeons, events, and if none of that interests you, you can always become a Lion’s Arch Bank Defender.
If you never liked big boss fights, then logic tells me you probably wouldn’t like the new boss fight revamps. I liked the old boss fights, and I like the new Teq fight even more. It’s opinion and preference.
If you don’t like it, then don’t partake. There is still WvWvW, dungeons, events, and if none of that interests you, you can always become a Lion’s Arch Bank Defender.
and u dont see the problem here?
there is no new content since release except fractals.
we only get content that doesnt fits me. and im not the only person who thinks so. there r soooo many who quit the game because they hated the released content and got bored of the content we have since release.
we got minigames on mass.
we got zerg content like crown pavillion and scarlett events
but we never got anything permanent that fit into the “normal” game. its all special and fency stuff that kinda sucks. i just want to have normal content that i can play in a normal way.
the only reason im still here, i was hoping we will get a new dungeon or something permanent that is fun. but all hope is gone….
i dont see anything coming in the near future that fits my criteria of “fun”. challenging content for small groups…. thats all im asking for. something where challenge gets rewarded.
hopeless….
(edited by Jordy.1570)