Bosses/monsters 'big attacks'

Bosses/monsters 'big attacks'

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Posted by: hharry.1967

hharry.1967

I know most of them you can see them charging their skill, or raising their hammer or w/e, but when doing dungeons with 5 people its nearly impossible to see it some times. What i say is that there should be something extra added to show a mob is about to do a massive damage skill, for example, in Tera, they would get some red lightning on their eyes (kind of anime style), there should be something like this implemented here.

Bosses/monsters 'big attacks'

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Posted by: Erasculio.2914

Erasculio.2914

It would be very repetitive, not to mention immersion-breaking, if ALL enemies had the same tell before a big attack. It’s bad enough that many share that “building up” animation.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Bosses/monsters 'big attacks'

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

I get this a lot when I do AC as an ele/necro. All I can say is good luck seeing kholer’s attack when 2 charr/norn warriors are attacking it in melee…thank god for good ol’ mist form aye?

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Bosses/monsters 'big attacks'

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Posted by: Hickeroar.9734

Hickeroar.9734

I think a cast bar would be useful for this kind of thing, but that does amount to “the same tell for everything.”

I like it the way it is personally. The only times it’s been a problem have been in huge zerg events when they enemy is so covered in fire/lightning/mesmer effect that you can’t see anything but a blob of bright light.

Bosses/monsters 'big attacks'

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Posted by: hharry.1967

hharry.1967

Maybe not the same effect, but something more, there are some bosses that are impossible to see if they are about to destroy you just because someone is in melee range.

Bosses/monsters 'big attacks'

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Posted by: Hickeroar.9734

Hickeroar.9734

Maybe not the same effect, but something more, there are some bosses that are impossible to see if they are about to destroy you just because someone is in melee range.

I’ve never run into this…