Bounties can be fun, but often frustrating

Bounties can be fun, but often frustrating

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Posted by: zerorogue.9410

zerorogue.9410

Agree, partially, Yes, in the current state Guild bounties cause a lot of problems. Including a few that are broken and bugged. (Komali) However they do not need to nerf the bosses rather change them to require more strategic thought. As well as giving information/hints on how to defeat them.

For Komali, they need to make it so you just need to use push and pulls at a certain time. and explain that you need. Like having komali say “You’ll never get me out of my circle!”

Or for Diplomat Tarban having the confusing focused on one player at a time focusing on a attack then wait strategy.

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Posted by: Karizee.8076

Karizee.8076

Not sure if you are aware but Confusion is a condition.
Every profession has the ability to remove conditions both from themselves and from their allies.

http://wiki.guildwars2.com/wiki/Condition#Skills_that_remove_conditions

It gets easier when you understand it

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Posted by: One Note Chord.5031

One Note Chord.5031

I think part of the problem with Komali, though, is that it’s possible for other people to screw it up. ArenaNet set out to make sure that you couldn’t grief dynamic events, but Komali is incredibly easy to grief, even unintentionally—all you need to do is attack.

If it was in an instance or something, where only your guild could participate, then that wouldn’t be a problem. But it isn’t, so it is.

I don’t think any of the other fights are really that bad, although it’s true that some of them are much harder to find if your guild isn’t large.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

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Posted by: Conncept.7638

Conncept.7638

My guild just failed three bounties in a row in the space of an hour because of Komali. We had him scouted all three times and started the fight immediately, we even found and fought him a second time two of the times we failed. That’s five times, in an hour, and yes we knew the mechanics and were doing the fight properly. We weren’t even having problems staying alive, it just wasn’t possible to kill him in the time allotted because we couldn’t get him off his shield frequently enough, the frequency at which he reapplies his shield scales up with players. At 40+ or more players, it’s literally down for a matter of microseconds before he reapplies stability and hops back on his shield.

(edited by Conncept.7638)

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Posted by: Stark.1350

Stark.1350

Those same mechanics (like Komali) happen with 2-Mult and happen with Big Mayana. I’m well aware confusion is a condition – but it is re-applied so fast, even with three things set to remove them, I can’t keep it off me.

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Posted by: DeathPanel.8362

DeathPanel.8362

The timer on these bounties is a bit ridiculous. Not only does the event timer need to be increased but the overall time of the bounty needs to be increased.

The difficulty I can deal with, but the short timer combined with annoying mob mechanics that artificially extend the encounter just creates frustration.

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Posted by: Lalangamena.3694

Lalangamena.3694

for Komali bring boon strippers for a change, not just zerker wars…
for the confusion stacks just cleanse… lol ( war/guard shouts, ele regen.. , necro well, etc with appropriate traits)

T1 bounty is trivial
T2 bounty is OK
T3 bounty is hard but possible with luck (we had more than seven parties and failed twice on last mob, but it is doable with more practice/luck…)

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Posted by: Keirion.9105

Keirion.9105

My guild has exactly once taken more than the alotted 8 minutes for 5 of us to find a bounty. We usually have several minutes left over to let them get close to a waypoint before engaging. We don`t prescout for the most part because it`s simply unnecessary and a waste of time. I don`t think bounties need to be longer at all.

As a rule you have to learn a bounty`s mechanic to be able to beat them but once you do it`s perfectly doable in 7 minutes. Personally we haven`t been able to beat 2-mult yet but I`m confident we will with a better grasp on his mechanic.

Honestly, if your guild can`t field 6 5-man teams who are capable of finding and killing a bounty in 15 minutes, you might want to rethink t3 nless you are happy retrying until you get lucky.

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Posted by: Vargs.6234

Vargs.6234

We typically have around 40-50 people for guild missions on saturdays. Every week we get Sotzz. Every week we kill the other non-Komali or Yanonka targets within a few minutes without prescouting. Every week we have 40-50 people scouring over Gendarran fields looking for Sotzz for 10 minutes, including the 15-ish that were there searching from the beginning. Every week we fail to find him, and fail the bounty.

I guess we’ll try to be more lucky next time. Also, guild bounties are terrible.

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Posted by: Stark.1350

Stark.1350

We went from beating T1’s and T2’s with relative ease to consistant failures. Obviously something has changed.

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Posted by: Dante.1508

Dante.1508

Clearly you guys not only buffed the mobs on these, but removing the ability to stop the bounties and adding 3 more to make tracking utter tediousness is getting a little ridiculous.

1.) The three new mobs mechanics are ridiculous. Putting mobs with that intense of mechanics in the open world with a six minute escape timer is ludicrous.

2.) Half-Baked Komali and Diplomat Tarban are broken. WHO LIKES 20 STACKS OF CONFUSION. YAYYYYY.

3.) Hunting some of these mobs down with a small group of people can be stupid. Sotzz, Big Mayana, The Rat Wrangler are a pain as it is – Tricky’s path is too stupidly big.

4.) Their difficulty increases WAY too much with more people on them.

Remove the six minute escape timer and reduce their difficulty with added people. This is getting straight up silly.

Totally agree OP, nothing about these things are fun..

Actually did one today, while searching for triksy treksa in blazeridge for an hour i came to the conclusion i’m done with Guild bounties, done with commendations and Ascended crap, the whole set up is a waste of my life and i have better things to do than waste hours searching for needles in haystacks…..

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Posted by: Mirta.5029

Mirta.5029

Not sure if you are aware but Confusion is a condition.
Every profession has the ability to remove conditions both from themselves and from their allies.

http://wiki.guildwars2.com/wiki/Condition#Skills_that_remove_conditions

It gets easier when you understand it

it also deals damage to you when you attempt to remove it. 20 stacks of it, if you will attempt to remove it, would probably kill you.

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Posted by: Chopps.5047

Chopps.5047

Can you bring a necro and turn the confusion into retaliation? Perhaps you should limit the number of people fighting komali so you can better time your crowd control skills. We’ve beaten komali with a small coordinated group so I know you can do it. Bring removal, a necro, probably a mesmer, and any crowd control you can muster and try to deal with the stability boon right? Rip it from him then CC out of the shield. If you attack him while he’s in the aura he will stack might all day.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Chopps.5047

Chopps.5047

Clearly you guys not only buffed the mobs on these, but removing the ability to stop the bounties and adding 3 more to make tracking utter tediousness is getting a little ridiculous.

1.) The three new mobs mechanics are ridiculous. Putting mobs with that intense of mechanics in the open world with a six minute escape timer is ludicrous.

2.) Half-Baked Komali and Diplomat Tarban are broken. WHO LIKES 20 STACKS OF CONFUSION. YAYYYYY.

3.) Hunting some of these mobs down with a small group of people can be stupid. Sotzz, Big Mayana, The Rat Wrangler are a pain as it is – Tricky’s path is too stupidly big.

4.) Their difficulty increases WAY too much with more people on them.

Remove the six minute escape timer and reduce their difficulty with added people. This is getting straight up silly.

Totally agree OP, nothing about these things are fun..

Actually did one today, while searching for triksy treksa in blazeridge for an hour i came to the conclusion i’m done with Guild bounties, done with commendations and Ascended crap, the whole set up is a waste of my life and i have better things to do than waste hours searching for needles in haystacks…..

Well Tricky is transformed as either a curious cow, weird wind rider, or a couple other animals so maybe that’s why you missed her. That’s a tough map to search though due to all of the rocky terrain, I’ll give you that.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Lord Yoshi.6738

Lord Yoshi.6738

Guild bounties are kittening horrendous. Not only are several of the bounties just broken, like Tarban applying around 10 stacks of confusion EVERY FIVE SECONDS, and half-baked having a fire shield that can only be removed by knockbacks, not pulls, in addition to having defiant stacks, plus GAINING stability again if he gets hit. They have some serious balancing issues.

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Posted by: Katzyn.9703

Katzyn.9703

Can you bring a necro and turn the confusion into retaliation? Perhaps you should limit the number of people fighting komali so you can better time your crowd control skills. We’ve beaten komali with a small coordinated group so I know you can do it. Bring removal, a necro, probably a mesmer, and any crowd control you can muster and try to deal with the stability boon right? Rip it from him then CC out of the shield. If you attack him while he’s in the aura he will stack might all day.

I haven’t done this boss more than once, but I would think that the problem with limiting how many people are attacking her would be pretty hard, what with that random people who join in (very kindly thinking they are helping) and other guilds who are killing it as well.

I personally have done only one Bounty…and while I wouldn’t go about calling it “nothing but frustration”, I can’t say I had fun doing it, either. It took our guild a bit of a long time to finally get all our targets found, and even then, other guilds had to kill their targets as well, so we’d either have to wait til it respawned and find it again, or we could try to start the Bounty and hope that if we needed that boss that the other guild was killing would die slow enough to allow our peeps to get there in time. And of course, we got Komali, and I know we all died quite a bit…only got her killed, didn’t even get to touch the other two (one had disappeared anyway).

Katzy (80 Sylvari Ranger), Katarzynea (80 Norn Elementalist),
Katalii (40ish Asuran Mesmer), Katalyn Galadheon (15ish Human Warrior)

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Posted by: Reaver.9256

Reaver.9256

They need to change many things about bounties just to make then “fun”. All I want is fun injected somewhere in the bounty line……

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Posted by: Shuguard.7125

Shuguard.7125

Komali is a big problem when random pugs can jump into the fight, make the boss harder and we lose because of pugs. All it takes is one person to constantly attack komali and no one can kill it. Plus these bounties make no sense why is there an escape time limit or the 15 minute time limit when the bounties just go back to walking around in circles. Just everything not fun was thrown into bounties.

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Posted by: Diviner.7405

Diviner.7405

Diplomat Tarban is not as hard as people are making him out to be. You have to play smart and if you do not play smart… well, I guess you will fail and come crying to the forums.

Tarban has a few moves:
Blurred Frenzy: Tarban will walk up to a player and proceed to use Blurred Frenzy on them. It is only a melee attack, so you can easily just move out of it. Also, he will be invulnerable during this attack, so you should just stop attacking him.
Chaos Storm: He will throw Chaos Storm on the ground randomly. Just move out of it or you will take alot of damage, pretty simple.
Blink: Not really an attack, but Tarban will blink around to different players.
Chaos Armor: Tarban will apply Chaos Armor to himself, and everytime he is attack, you will receive one random condition and confusion stacks.
Feedback: This is the skill everyone cries about, and the irony is it does not even do direct damage. It works pretty much like the regular mesmer skill does, and will bounce back projectiles that hit the shield. In addition, if you sit in the Feedback too long, you will begin to have 8 stacks of confusion applied to you every second. He also throws up to three Feedbacks out at a time. SOLUTION: Move out of the bubble and cease attacking for 3 seconds. You do not even need to remove the condition since it only lasts 3 seconds.

Once you understand all this, he becomes really easy, and the only way he will kill you is if you get caught in his Blurred Frenzy or if you get stuck in his Chaos Storm.

Komali:
If you have more than 5 people at Komali, you are already failed the fight. You need at least 1 mesmer to kill Komali. Even if Komali bugs and the fire shield will not remove, if you had gotten her to 40-50%, you can still just auto attack her to death. 5 players means the scaling will not go crazy and should be a pretty simple fight taking no more than 4 minutes at most.

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Posted by: Atrophied.8725

Atrophied.8725

Eh, we failed a T3 on Saturday, because we got 3 of the randomly spawning ones at once (Sotzz, Mayana and the Rat catcher) plus a pre-scouted Wildman. That combination is rough, but do-able, I think, if you dedicate enough people to each zone. We didn’t have enough people for it, ’cause people all jumped on the first fights linked in /g, instead of continuing to scout where they were supposed to be.
Proper communication means you should be able to take out each boss with 5 people per zone for the hard-to finds, with a roaming band of ~10 to jump in on the actual kills (this grows as each boss is downed and more people are freed up)

Xandra – 80s in all classes – Ele/Guard mains – [TL] – NSP

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Posted by: Ayrilana.1396

Ayrilana.1396

People need to drop the whole zerg mentality. Just because you can’t zerg something, doesn’t mean that it’s broken, bugged, or whatever. Learn the mechanics of the boss.

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Posted by: Warruz.8096

Warruz.8096

People need to drop the whole zerg mentality. Just because you can’t zerg something, doesn’t mean that it’s broken, bugged, or whatever. Learn the mechanics of the boss.

Guild missions should be able to involve the whole guild. It feels weird designating a zerg target so everyone can get there rewards because if the rest of the guilds go to those fights then its over. Bringing less people is not a strategy its poor design.

Bounties are simply not fun in there current state. There is no hunting as the timer is to short, there is following for long periods of time as you wait for your guild to find all the targets.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

(edited by Warruz.8096)

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Posted by: Wolfheart.1938

Wolfheart.1938

Meh I dunno, I did a tier 2 bounty with 12 players yesterday (lucked out on targets) and we didn’t even put that much effort into it.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Stark.1350

Stark.1350

So we’ve had two people now state they’ve “lucked out” on targets and one mob can’t even be done with more than 5 people. Kinda excludes the “guild” part.

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Posted by: SteepledHat.1345

SteepledHat.1345

People need to drop the whole zerg mentality. Just because you can’t zerg something, doesn’t mean that it’s broken, bugged, or whatever. Learn the mechanics of the boss.

My objection is that, if you don’t google it, hunting down a bounty with a small group normally leaves you without time to study the bounty’s combat mechanics. So it goes from being something of a learning experience to being a zerg rush in hope of finishing in time.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Wolfheart.1938

Wolfheart.1938

Way to twist people words. Nobody said a boss fight can’t be done with more than 5 people, unless the scaling is out of whack in which case you report the issue properly.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Dante.1508

Dante.1508

Clearly you guys not only buffed the mobs on these, but removing the ability to stop the bounties and adding 3 more to make tracking utter tediousness is getting a little ridiculous.

1.) The three new mobs mechanics are ridiculous. Putting mobs with that intense of mechanics in the open world with a six minute escape timer is ludicrous.

2.) Half-Baked Komali and Diplomat Tarban are broken. WHO LIKES 20 STACKS OF CONFUSION. YAYYYYY.

3.) Hunting some of these mobs down with a small group of people can be stupid. Sotzz, Big Mayana, The Rat Wrangler are a pain as it is – Tricky’s path is too stupidly big.

4.) Their difficulty increases WAY too much with more people on them.

Remove the six minute escape timer and reduce their difficulty with added people. This is getting straight up silly.

Totally agree OP, nothing about these things are fun..

Actually did one today, while searching for triksy treksa in blazeridge for an hour i came to the conclusion i’m done with Guild bounties, done with commendations and Ascended crap, the whole set up is a waste of my life and i have better things to do than waste hours searching for needles in haystacks…..

Well Tricky is transformed as either a curious cow, weird wind rider, or a couple other animals so maybe that’s why you missed her. That’s a tough map to search though due to all of the rocky terrain, I’ll give you that.

I know all that, thanks though..

But the whole set up works against us, 50 to 100+ players wasting money shooting all over the maps looking for needles in haystacks, you need a lot of players period then anet decides we can’t use 50-100 players on these bosses, then you have other guilds effectively working against you at the same time..

All for 2 rares and commendations that honestly get you a piece of ascended after months of frustrating game play…Guild treks are useless to players, guild rush while “ok” the rewards stink..

Sure GW2 has some nice touches but guild bounties are just not worth the hassle, like many other parts of this game.

Edit.. To the people that say these bosses need coordination to do, i say try coordinating 100 plus players across the world and not have one start the fight/rush to early, not to have everyone zerg to waypoints “because they NEED their commendations” if 5 people do the bosses 95 players miss out and are mad as hell, if that happens consecutively they leave your guild and rightly so…

(edited by Dante.1508)

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Posted by: Calae.1738

Calae.1738

Stop trying to track the NPC’s prior to activating the bounty and your lives will be much simpler and less frustrating.

10 players can comb a map very efficiently. 2 groups of 5 can split the map into 2 parts(east and west or north and south). If both groups party up; they can see each other as blue dots on the map.

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Posted by: Starwind.1069

Starwind.1069

So Glad we now have griefing in Guild Wars 2. It just didn’t feel like a MMO without all that griefing. Not only can you now Grief your own Guildies because you want to kill a mob fast to get your rewards, but now even pugs can come in and grief you. Round of applause for all the griefing going on in Guild wars 2.

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Posted by: Milennin.4825

Milennin.4825

First I’ll say that I’ve never done a guild bounty.

Didn’t people complain about there nothing to do for guilds? People complained about dynamic events and even dungeons being too easy for an organised group to complete. Well, they gave those people guild bounties. And now you have people complaining about these challenges being too difficult…

Just who the hell do you think I am!?

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Posted by: ThiBash.5634

ThiBash.5634

There’s a reason why my guild always goes for the Tier 3 to get our personal rewards. That way, we get a decent shot at BrekkaBek, PooBaDoo, Trillia or Michiele.

We got to Komali once though. Had we known that boon removal was mandatory BEFORE the fight, we might have beaten him too.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Ruprect.7260

Ruprect.7260

If you bring a lot of staff necros and mesmers these fights are all pretty easy. Except for komali, you need to send a small groups of like 10 ppl that are all dps to komali and make sure there is a Mesmer and a staff necro or 2 with them. For komali if you have some really good staff ele’s that can manage to heal your party without hitting komali that can be helpful to only if they can heal without hitting him, if they hit komali he scales and makes it tougher.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

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Posted by: alan.5863

alan.5863

I agree with number three in the OP’s list. The rest isn’t a problem I’ve encountered yet with my guild. We’ve had a few challenges with bosses absolutely kicking us across the map, but power in numbers always saves the day (even if it does make the target stroner). That, and making sure you’re near a waypoint so youi can quickly get up and back into the fight is key.