Brainstorming about support/cc soft roles.

Brainstorming about support/cc soft roles.

in Guild Wars 2 Discussion

Posted by: Yuri.5810

Yuri.5810

Let’s talk about ways to improve this two roles in the game.
I’d like you (reader) to contribute with your own ideas and to point out flaws in other people suggestions.

SUPPORT
Range of support skills should be more wide (600/900 maybe?) at least with people in your party. Same for supportive AoE combo effects (Fire, light, lightning+blast and water fields)
Boon duration should be tied to the fielder and not the finisher (iirc now that’s not the case) expecially now that boon duration has been toned down a bit with the rune change.
More traits/skills that work like shielded Mind (Guard XII in Virtues) possibly with a lower cooldown (too op?)
Normalize range of support traits/skills (guard virtues=1200, shouts=600, mesmer mantras=360, Ele EarthVIII Rock Solid=240 wtf? )

CONTROL
AoE combo effects that affect your party (chaos armor, frost aura) should be more wide (600/900 maybe?).

About Usefulness of Support/Control roles in PvE and the current reward system

Mobs should acquire/lose boons reapplied over time when scaling up/down (boon removal as counter). Removing a boon should count as doing X% damage for the reward

Mobs should have a mix of hard hitting slow attacks (dodge, vigor, healing, aegis blind,health,block,retaliation as counters) conditions debuffs/attacks (cond cleaning as counter) and fast low damage attacks (armor, prot, confusion, block,retaliation as counters). Counters should count as X% damage when the reward is given.

Each condition applied to a mob should be counted as applied for its full duration even if overwritten by another player damage-wise when the reward is given.

Any feedback and contribution is appreciated, thanks for your time and have a nice day.