Well yes and no. This has to do with barrier of entry. Not everyone likes chess but that doesn’t mean it’s not a great game. However, chess also has a barrier to entry. It requires thought and not everyone wants to think while playing games, and therein lies the problem.
You can’t make everyone like a game, but you can remove barriers to entry. To put it another way…
It still goes both ways but the more I think about it, the more I’m actually trying to wonder what was so difficult about GW1 compared to GW2. Look at the class guides for GW2, which are rather lengthy. The GW1 build were never that complex.
GW1 started in pre-searing and then you leveled on. Gearing was very straightforward because all max level gear had the same stat level. It was all the best gear and the rest was about cosmetics. And only later when things came in like DOA did you need to do infusions…I mean gain lightbringer levels to get resistances, but it was a more straightforward thing to do to get the minimum level required. No really, I am not sure what made GW1 so unaccessible in your view. GW2 has been far more confusing to me than GW1 ever was.
The average person has an average IQ. They also have an average amount of time to devote to gaming. Outliers with have almost no time to devote or they’ll have all the time in the world, like me, but most people will be somewhere in between.
You can’t make a game for the outliers and expect it to go mainstream because there are less outliers than there are people within the norm.
Now here’s the thing. WoW dumbed things down and GW1 compared to EQ was also dumbed down and came out not long after WoW I believe. WoW blew everything out of the water. No game has been so successful in the MMO genre and it was totally mainstream. Are you seriously saying that GW1 was much harder than WoW, because that’s the correct comparison of the time.
You make a dangerous statement about IQ but it is true, however, most people had average IQs when WoW came out as well. I don’t see how that is different today then it was then.
So you make the game harder to enter into by making builds that require thought and or research and you lose a percentage of players. The harder you make it to get into the more percentage of players you use. This is called hedging your bets.
I lost interest in GW2 because leveling was endless and being level 80 was pointless. It’s better now but I think GW1 was niche mostly because it didn’t have all the amenities of a regular MMO like 3D maps, crafting and a persistent world. I really don’t think it was niche because of the combat system.
There’s a reason WoW is far easier than EQ was and it’s also far more popular than EQ was, as far as player numbers go anyway. It’s because WOW “dumbed down” the genre and allowed more people access.
Well again are you saying GW1 was so much harder than WoW and didn’t dumb down from EQ? Because I don’t agree and that basically debunks your point.
Another question. Is GW2 dumbed down from WoW?
In recent years, due to the proliferation of MMOs and even free to play MMOs, it’s been harder and harder to retain players for ALL MMOs including WoW. Even big MMOs struggle for market share.
So it makes sense to have a bigger pool of people to fish in, to try to get them to stay with the game. Raise the bar too high as far as skill, or time commitment or the knowledge you need, or the amount of research you need to do, or even the IQ needed to play the game and you cut out more people as that bar gets higher.
Yeah and this actually sums up why the MMO genre is struggling and nobody even gets close to the success of WoW. It’s these cowardly business tactics that perpetuate this. You simply cannot open a new MMO with so much less than existing MMOs in it. With less I mean endgame, I mean PvP options, I mean guild functionalities and storage facilities etc. These game companies shoot themselves in the foot thinking that they can start at base like games did in the past and repeat a similar success if they just get that one edge. That’s bull. A lot of players in MMOs have played MMOs before and are used to certain amenities. You can’t just say, oh we may implement that later. You mentioned retention, well the biggest loss of players is generally within the first 3 months after release because of advertising that facilitates ridiculous expectations and not having a robust enough start with in game functionalities for guilds etc. GW2 had that problem just like all other MMOs pretty much.
Everyone said Guild Wars 1 PvP was amazing, but a dev also said there are more people playing PvP in Guild Wars 2 right now than there ever were in Guild Wars 1.
That doesn’t make Guild Wars 2 PvP better, but I strongly suspect it makes it more accessible.
Well, what did he mean? If GW2 has more players overall than GW1 obviously had less players doing PvP. If it has more relatively speaking then we are on to something. But then what did he consider PvP in his statement? Did he include the factions maps like Jade Quarry on the one hand and WvW on the other hand? Sorry but that statement by itself doesn’t tell me anything without proper context.