Bring an end to Queensdale champ farm
One of the most common pro-train arguments seems to be that there is nothing else to do in this game and Arenanet just needs to add more content and the trains will go away on their own.
The fact that these players are saying that is proof they simply haven’t explored the game to any great length. The truth is there are plenty of other things to do all across Tyria, but the train offers rewards with no risk of death or even much thought, so there is no incentive to go out and find anything else.
World bosses, temples, hearts, dynamic events and dynamic event chains all give you experience, karma, gold and loot. The latter can be very rewarding in loot, story content and useful and powerful consumables that you can’t find anywhere else. Map completion itself, aside from the rewards from hearts, POIs, WPs and Vistas, gives you a good reward based on the level of the map and, when finished, a title, achievement points and two of an ingredient needed for many legendaries.
Farmers do not do things for the sake of enjoying them. They do them for the fact that it is the fastest and most efficient way to get whatever they happen to need or want at the time. Queensdale train farmers (and without the farmers, the train would be inconsistent) happen to be after karma.
If they made the content that’s already out there (that most of the train knows exists, so don’t give me the they don’t know it’s there excuse) more rewarding for the risk and time involved, then people will spread out.
The train used to go around Orr. Then when Orr got nerfed because no one was visiting the starting zones, they figured out that dungeons were the best place to farm. Then the dungeon nerfs happened because no one was out in the open world. Around this time they buffed the loot that champions dropped because they were more apt to drop greens and blues only and be honest, the original champion loot was not worth the risk it took to take most of them down. So people farmed the world bosses. Then came the one guaranteed rare chest per account nerf. So people went to Queensdale. Nerf Queensdale and the train will just go somewhere else and the problem will not be fixed.
Now, I’m not saying that ANet should sit back and do nothing. But they should address the true problem. The cause of the train.
They should look at WHY the train formed in the first place. Why do people run the train over and over again. And then design/tweak content to make those things be in other maps. And eventually the train will spread out. Covering more of the map than they did before. And that would be ideal wouldn’kitten
Instead of nerfing the Queensdale Train and watching the train just go somewhere else for people to complain about there being farmers there ruining their experience and how it should be stopped. Doesn’t that just seem like a vicious cycle and how they’ll eventually find the train back in Queensdale…
Champ farm is one of the few forms of farming money left.
I can t really see how people complain on champ trains and then is Always quiet about the cancer is market speculation that is way more toxic and unbalanced.
Anet decided to turn this game in a grindfest, let players have a way to theirequipment out of the TP flipping.
If anything first address the tp and only after consider nerfing the rest, something that is due sinc e too long….everything but the TP keeps getting nerfed.
Not to mention anet with Patches invalidates thousands golds of equip with no remorse.
Sincerely, a player that NEVER farmed champ trains but thinks its wrong to remove them.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
If gold is your goal, there are much better ways to aquire it, but the Queensdale train is good way to earn karma and xp at the same time which is a really big reason people run it.
I kinda like the champ trains.
Not sure about anyone else but our guild puts up banners, people thank us, some have even joined our guild. I’ve met new guildies, dungeon mates, theorycrafters and more running the trains.
The best thing about the queensdale train is you don’t have to be 70+ to run it like the FGS one.
Since there are a bunch of people around it allows me to try trait / weapon / utility combos I wouldn’t think of trying out fresh in fractals or dungeons. I try different rotations, I experiment with the combo system, different builds, and different stat spreads.
The train is only as boring as you let it be.
If you run into one of the rare jackwagons that is rude, report them then block and move on.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
Players are smart and learn quickly how to take advantage of the system and mechanics in general. The champion train is not very different from tagging events and world bosses. The meta game evolves and developers chose what to encourage or discourage.
Now as a new player, who met starting players during leveling up, you are greatly overestimating the negative effects of the champ train ( if there actually are any). The amount of people who only at later levels learn about the train or join the train is shocking. Especially for such a well known phenomenon. I for one did not known about the train till level 50 and I participated once to help a friend out at lv 80.
However what actually is holding back new players, is the amount of veterans not visiting maps like sparkly fen, blazeridge steppes etc. Queensdale is a beautifull map with alot of people running around. If anything they should integrate the champ train to the story and make it more interesting. I’m a huge fan of making some easy, yet rewarding events, located at central points where new players enjoy the experience as well.
You do not fail events or dungeons and what not cause people did participate in the train. Alot of new players only meet veterans at these type of events and learn something about their class. After failing some event a few times, they will quickly learn and adapt if you explain it.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
I can’t recall how much karma fractal gives. I think teq gives 20k. There isn’t even much people doing teq and you get like 100 times more karma.
Try to actually check the level of people farming there. I doubt many of them are actually lvl80.
And even if that’s the best way to farm karma. I’d say 5000 champion for a legendary or something like 2500 champion to get a set of ascended armor is bad enough.
(edited by laokoko.7403)
Can we please get rid of dungeons or put the entrances in pvp zones so I can kill people that actually think they are fun. When they do that, they can get rid of Queensdale.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
I can’t recall how much karma fractal gives. I think teq gives 20k. There isn’t even much people doing teq and you get like 100 times more karma.
Try to actually check the level of people farming there. I doubt many of them are actually lvl80.
And even if that’s the best way to farm karma. I’d say 5000 champion for a legendary or something like 2500 champion to get a set of ascended armor is bad enough.
Karma per hour with a high level of success? I seem to recall Teq not spawning very often or having a very reliable success rate unless you manage to get to the main server or a good overflow (the latter is much harder).
Now I’m not saying that ANet should just let the train remain. It’s just nerfing the train will not solve the problem that caused the train to form in the first place. And it will just be a circle if they nerf farm spots. Nerf enough other stuff because the farmers go there and the farmers will eventually be back in Queensdale.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
I can’t recall how much karma fractal gives. I think teq gives 20k. There isn’t even much people doing teq and you get like 100 times more karma.
Try to actually check the level of people farming there. I doubt many of them are actually lvl80.
And even if that’s the best way to farm karma. I’d say 5000 champion for a legendary or something like 2500 champion to get a set of ascended armor is bad enough.
Karma per hour with a high level of success? I seem to recall Teq not spawning very often or having a very reliable success rate unless you manage to get to the main server or a good overflow (the latter is much harder).
Now I’m not saying that ANet should just let the train remain. It’s just nerfing the train will not solve the problem that caused the train to form in the first place. And it will just be a circle if they nerf farm spots. Nerf enough other stuff because the farmers go there and the farmers will eventually be back in Queensdale.
oh good lord. if someone want to kill 5000 champ for a legendary weapon let them. It’s only 150+ hours of farming. Just for the karma! That is presume no one is kill stealing oak!
I run both the Queens and Frost Trains. I have found new guild mates, dungeon mates, and just run around help me kill this and that people. I have rarely seen the zerg be rude (unless someone tries to start a second zerg and throws off the rotation) People are not there for loot. Cause to be honest QD loot is the worst, Its so lame I salvage it aside from wasting time at the vendor. Frost Train thats another story.
I am there for the Karma, its a nice fast train. People say go see the world.. I have map fully completed. I still need Karma
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
I can’t recall how much karma fractal gives. I think teq gives 20k. There isn’t even much people doing teq and you get like 100 times more karma.
Try to actually check the level of people farming there. I doubt many of them are actually lvl80.
And even if that’s the best way to farm karma. I’d say 5000 champion for a legendary or something like 2500 champion to get a set of ascended armor is bad enough.
Karma per hour with a high level of success? I seem to recall Teq not spawning very often or having a very reliable success rate unless you manage to get to the main server or a good overflow (the latter is much harder).
Now I’m not saying that ANet should just let the train remain. It’s just nerfing the train will not solve the problem that caused the train to form in the first place. And it will just be a circle if they nerf farm spots. Nerf enough other stuff because the farmers go there and the farmers will eventually be back in Queensdale.
oh good lord. if someone want to kill 5000 champ for a legendary weapon let them. It’s only 150+ hours of farming. Just for the karma! That is presume no one is kill stealing oak!
So ANet should sit back and not change things and not attempt to have people spread out in the world?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
From what I’ve heard Queensdale champ train was for karma farming. And I thought I saw a thread in the dungeon subforum that alluded to dungeons not rewording karma.
So they could be farmers. Just not loot or money farmers.
at 80, the QD champs give 10k(ish) xp and 200(ish) karma.
200 Karma
a round of 5 champs excluding spider but including wasp gives 1000(ish) karma.
hardly a major karma farm.
But how long and how many people are needed for those events vs those at higher levels? How likely are the events to succeed? How likely are they to glitch out?
It’s a karma/hour rate, how much risk is involved, and the chances of success that make the QD train the spot to go to for karma.
I can’t recall how much karma fractal gives. I think teq gives 20k. There isn’t even much people doing teq and you get like 100 times more karma.
Try to actually check the level of people farming there. I doubt many of them are actually lvl80.
And even if that’s the best way to farm karma. I’d say 5000 champion for a legendary or something like 2500 champion to get a set of ascended armor is bad enough.
Karma per hour with a high level of success? I seem to recall Teq not spawning very often or having a very reliable success rate unless you manage to get to the main server or a good overflow (the latter is much harder).
Now I’m not saying that ANet should just let the train remain. It’s just nerfing the train will not solve the problem that caused the train to form in the first place. And it will just be a circle if they nerf farm spots. Nerf enough other stuff because the farmers go there and the farmers will eventually be back in Queensdale.
oh good lord. if someone want to kill 5000 champ for a legendary weapon let them. It’s only 150+ hours of farming. Just for the karma! That is presume no one is kill stealing oak!
So ANet should sit back and not change things and not attempt to have people spread out in the world?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Have you seen the world before karma train appeared? It’s pretty empty too. You just think stopping the train will help when it won’t change anything.
I don’t do the QD train, so I really don’t care. But think of it this way. Stopping 20 people doing the train is like adding 1 person to each of the 20 maps. That is assuming all of them arn’t doing dungeon or wvw. It won’t change anything.
(edited by laokoko.7403)
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
How many times do I have to say that I do not have a problem with what others do with their time?! That if they do fix the problem and the train still exists, then I do not care at all.
What I have a problem with is the fact that ANet does not have very many reasons to go out and explore the world beyond getting 100% map exploration.
The rewards aren’t there, the loot isn’t there, etc, etc. There aren’t very many challenging opponents out there as the mechanics are very much the same between them. The gameplay itself leaves much to be desired. And THAT’S what I want fixed. That’s what I care about.
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
How many times do I have to say that I do not have a problem with what others do with their time?! That if they do fix the problem and the train still exists, then I do not care at all.
What I have a problem with is the fact that ANet does not have very many reasons to go out and explore the world beyond getting 100% map exploration.
The rewards aren’t there, the loot isn’t there, etc, etc. There aren’t very many challenging opponents out there as the mechanics are very much the same between them. The gameplay itself leaves much to be desired. And THAT’S what I want fixed. That’s what I care about.
So you think players should be funneled by Anet into areas of the game you think are worth playing?? That already occurs to some extent with some of the LS stuff, map completion in WvW, and so forth. From what I have read here many times, people don’t care to be told where to go and what to do.
(edited by JustTrogdor.7892)
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
How many times do I have to say that I do not have a problem with what others do with their time?! That if they do fix the problem and the train still exists, then I do not care at all.
What I have a problem with is the fact that ANet does not have very many reasons to go out and explore the world beyond getting 100% map exploration.
The rewards aren’t there, the loot isn’t there, etc, etc. There aren’t very many challenging opponents out there as the mechanics are very much the same between them. The gameplay itself leaves much to be desired. And THAT’S what I want fixed. That’s what I care about.
So you think players should be funneled by Anet into areas of the game you think are worth playing?? That already occurs to some extent with some of the LS stuff, map completion in WvW, and so forth. From what I have read hear many times, people don’t care to be told where to go and what to do.
No. Reasons to go to a map does not equal forcing to go to a map. Or do a particular thing. I’d love it if ANet added more reasons to do PvP. And I do not PvP because it’s not my cup of tea. And if they did add more things to PvP I would not feel funneled into playing PvP.
There are plenty of reasons to go college. Does that mean college is for everyone? No.
Bur right now, there’s no reason for me to go to Fireheart Rise now that I’ve got 100% map completion on my main. I do applaud ANet for making the LS events not all in LA. But that’s only 2 maps. Out of how many maps?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
How many times do I have to say that I do not have a problem with what others do with their time?! That if they do fix the problem and the train still exists, then I do not care at all.
What I have a problem with is the fact that ANet does not have very many reasons to go out and explore the world beyond getting 100% map exploration.
The rewards aren’t there, the loot isn’t there, etc, etc. There aren’t very many challenging opponents out there as the mechanics are very much the same between them. The gameplay itself leaves much to be desired. And THAT’S what I want fixed. That’s what I care about.
So you think players should be funneled by Anet into areas of the game you think are worth playing?? That already occurs to some extent with some of the LS stuff, map completion in WvW, and so forth. From what I have read hear many times, people don’t care to be told where to go and what to do.
No. Reasons to go to a map does not equal forcing to go to a map. Or do a particular thing. I’d love it if ANet added more reasons to do PvP. And I do not PvP because it’s not my cup of tea. And if they did add more things to PvP I would not feel funneled into playing PvP.
There are plenty of reasons to go college. Does that mean college is for everyone? No.
Bur right now, there’s no reason for me to go to Fireheart Rise now that I’ve got 100% map completion on my main. I do applaud ANet for making the LS events not all in LA. But that’s only 2 maps. Out of how many maps?
What does any of that have to do with why you don’t like the Queensdale champ train? Oh and LS events only 2 maps out of how many maps? What? The LS events have been all over in many maps aside from just 2.
(edited by JustTrogdor.7892)
How does this really affect new players negatively other than ragers getting mad and swearing when a champ dies before train arrives
1) new players will not have the skill nor know how or what a champ is to begin with
2)even if they had the skill they wouldnt be able to solo it with default low level skills and utility by that level they ll have at most 1-2 utilities
3)infact said train actually benefits new players if they decide to tag along they get Experience Karma Coins Gear Free inventory bags Crafting materials Achievement Points Skill Point Scrolls
so yeah new players wouldnt be able to fight champs on their own to begin with and by new i mean legit new players not random alt characters
How does this really affect new players negatively other than ragers getting mad and swearing when a champ dies before train arrives
1) new players will not have the skill nor know how or what a champ is to begin with
2)even if they had the skill they wouldnt be able to solo it with default low level skills and utility by that level they ll have at most 1-2 utilities
3)infact said train actually benefits new players if they decide to tag along they get Experience Karma Coins Gear Free inventory bags Crafting materials Achievement Points Skill Point Scrollsso yeah new players wouldnt be able to fight champs on their own to begin with and by new i mean legit new players not random alt characters
No, you have not been reading all this thread. Apparently the camp train ruins the entire game for new players. New players are supposed to run across these champions on their own and get killed over and over and then think, “Hey this is great! What an epic experience. Here, Anet let me give you all my money now because I’m going to play 9 hours a day forever!”
No wait, everyone is suppose to be running fast dungeon paths over and over to get loot and gold because it is harder. That is really the point of all this anti-train stuff. “Because my way is better and the way I spend my time farming is more valuable.” LoL
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
Too bad. Stop worrying about how others choose to play and worry about how you choose to enjoy playing instead. You will be better off for it.
How many times do I have to say that I do not have a problem with what others do with their time?! That if they do fix the problem and the train still exists, then I do not care at all.
What I have a problem with is the fact that ANet does not have very many reasons to go out and explore the world beyond getting 100% map exploration.
The rewards aren’t there, the loot isn’t there, etc, etc. There aren’t very many challenging opponents out there as the mechanics are very much the same between them. The gameplay itself leaves much to be desired. And THAT’S what I want fixed. That’s what I care about.
So you think players should be funneled by Anet into areas of the game you think are worth playing?? That already occurs to some extent with some of the LS stuff, map completion in WvW, and so forth. From what I have read hear many times, people don’t care to be told where to go and what to do.
No. Reasons to go to a map does not equal forcing to go to a map. Or do a particular thing. I’d love it if ANet added more reasons to do PvP. And I do not PvP because it’s not my cup of tea. And if they did add more things to PvP I would not feel funneled into playing PvP.
There are plenty of reasons to go college. Does that mean college is for everyone? No.
Bur right now, there’s no reason for me to go to Fireheart Rise now that I’ve got 100% map completion on my main. I do applaud ANet for making the LS events not all in LA. But that’s only 2 maps. Out of how many maps?
What does any of that have to do with why you don’t like the Queensdale champ train? Oh and LS events only 2 maps out of how many maps? What? The LS events have been all over in many maps aside from just 2.
The LS events are rarely in more than 2 maps at a time. And I do not recall any that left a reason to return to that map after the LS event was over. Short of maybe Southsun Cove with Karka Queen.
I do not hate the Queensdale Train. I’ve run it a few times myself. I typically run it for the Champion Slayer and Event Completions for the Monthly. Because it’s quick and easy.
i mainly run it to level my new characters but some people do have a point new player immersion is broken when all the game’s challenge is ripped apart by zerg
i remember as new player the game was thrilling because sometimes i would stumble upon a chaotic beast or random champion while i was exploring and i would have to use the best of my skill back then to stay alive and run and try not fail events at times
i dont hate the tain but it is causing some harm at least in the zone its located at
PS:new players Roll asura and join me
Stopping the Queendale train will just kill population on playign the game.
Think about this. Why do people want to participate on brainless activity if there are dungeons/WvW/factuals/living story to play?
Simply because they dont want to use their brains to play at that time! If I want to play with skills and other things farming dungeons and WvW with guild mates is actually much faster than runnign the train.
When I run the train, I just got home from work, cooked a dinner and is tired. I want to watch TV and play something in the meantime of watching TV. The train gives me that.
Now you take the train away. Suddenly, I have no intention of playing GW2 on weekdays and only occationally get on on the weekends (if I didnt go out). Do you think I will still be playing this game?
Queensdale trains also offer me to joke around with other people on my server who I dont even normally talk to. This also takes some stress out of my days work.
Now I expect a bunch of people (at least my guild mates) think the same. Essentially, axing a mindless activity that potentially give rewards can decrease playing population severly…
So do you still think this is for the community? or is it just for you?
Because so many people stop playing a game because of what people talk about in the starter zones…
So ANet should sit back and not change things and not attempt to have people spread out in the world?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
For over a year, there have been many requests to increase the rewards for DE’s, provide incentives to go to various zones, make more instanced raids, etc. ANet has said they don’t want to divide the player base too much. That’s why we have the LW herd of the update, herd open world raids, and many Ascended crafting drops confined to meta events, temples and WvW Keep lords. ANet does not want to have people spread out in the world.
So ANet should sit back and not change things and not attempt to have people spread out in the world?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
For over a year, there have been many requests to increase the rewards for DE’s, provide incentives to go to various zones, make more instanced raids, etc. ANet has said they don’t want to divide the player base too much. That’s why we have the LW herd of the update, herd open world raids, and many Ascended crafting drops confined to meta events, temples and WvW Keep lords. ANet does not want to have people spread out in the world.
Doesn’t mean I should sit back and be quiet about it.
ANet’s desire on that might change at some point if enough of us are vocal enough about it for long enough.
Thing is the DE’s in the rest of the world are fun but not rewarding.
I think a big problem is that the reward system in the game does not show case what is best in the game- the open world.
I constantly hear – there is no reason to return to map xyz if I have world completion, now personally , I don’t need a reason because I love just bumming around.
I do however also have goals in the game and since my favorite activity is not giving me the means to reach those goals. I have to alter my play-style and the way I spend my time in game.
So until the loot system and reward system in the game gets a major overhaul so that players can truly spend their time how they want- the trains will go on.
I don’t think they will ever go away because some people do enjoy it and the Queens train on my server has pretty much become the new social hangout.
So ANet should sit back and not change things and not attempt to have people spread out in the world?
I do not a problem with the train. I have a problem with the reason the train exists. That is the problem I want fixed. What happens to the train after that gets fixed I do not care.
For over a year, there have been many requests to increase the rewards for DE’s, provide incentives to go to various zones, make more instanced raids, etc. ANet has said they don’t want to divide the player base too much. That’s why we have the LW herd of the update, herd open world raids, and many Ascended crafting drops confined to meta events, temples and WvW Keep lords. ANet does not want to have people spread out in the world.
Doesn’t mean I should sit back and be quiet about it.
ANet’s desire on that might change at some point if enough of us are vocal enough about it for long enough.
Nor should you. They’ve changed their minds on a few things, but stubbornly stay the course on others. Hope you have better luck than I’ve had. They’ve kept the things I dislike and gotten rid of or de-emphasized the things I like.
Queensdale champ train is so, so, so, sooo bad. For that to be the first thing a new player to be exposed to is just terrible.
Actually, for a game based on open world group encounters, I’d be shocked if there wasn’t some kind of group activity going on – the train is a brilliant example of that despite the occasional self-entitlement it fosters. There should be more around the world!
Also, mapchat it Queensdale is primarily train members talking/joking etc, which is a great example to set newbies who might be a bit nervous of participating. Kill the train, kill the channel.
www.varshen.com
I can’t remember the last time a new players actually complain about the queensdale train.
I think the people complaining about queensdale train isn’t even newbie.
The majority of the complaint I heard is about the lack of people in the other zones. At least newbies have people to play with if that’s what they choose now.
Three days ago there was a post on reddit about it. Not complaining about the champ train. A guy complaining that he was bored with Guild Wars 2, because there was nothing to do, because all anyone did was run around in circles.
Other people answered him, including another newbie who said he was the same way, and only when he found out otherwise did he move on.
I offered to help show him the game and now he’s in my guild. I spent two hours showing him something besides the champ train.
The point is, the newbies that don’t complain are the real problem. For every one that complains, ten don’t even know they’re missing the whole game.
The solution is very simple. Remove the “event” component from Queensdale champs.
This will force low level players to move on if they want to level up, not remain in Queensdale till lvl 80 because it’s easier farm than anything else.
Last night i was in Queensdale and there was a lvl 42 newbie with Golden title and Commander tag who’s never done anything else but Queensdale train. I was shocked to say the least.
This thread and the people complaining are more toxic than anything I’ve seen from the Queensdale Train. Wishing to stop people from gathering together to do something social in an MMO screams of selfishness.
There are champs all over Tyria to farm. Ever think the reason people train in Queensdale is because it’s a lovely environment to be in? It’s the closest zone to what we might see in the real world. Most other zones, to me, are simply ugly and depressing environments.
When i new player sees all those high lvls in a low lvl zone what image do they get of GW2?
A: “Wow the rest of the game must really suck if everyone is staying here all day.”
And that gives them a skewed view of the game and zero motivation to leave Queensdale.
Wow the rest of the game must really suck
And, as I stated above, most of the zones do indeed. So the first impression would be the right impression…..
I can’t remember the last time a new players actually complain about the queensdale train.
I think the people complaining about queensdale train isn’t even newbie.
The majority of the complaint I heard is about the lack of people in the other zones. At least newbies have people to play with if that’s what they choose now.
Three days ago there was a post on reddit about it. Not complaining about the champ train. A guy complaining that he was bored with Guild Wars 2, because there was nothing to do, because all anyone did was run around in circles.
I kind of have the same problem running out things to do. But that’s what 3000+ hours of game time to do you.
I dont’ know how many of those train followers are actually new players. I thought people are smart enough to make their own mind what to do.
But there are many players know what the game have to offer. But they choose to follow the train because that’s something they want to do.
Quite honestly, it’s just grinding. Weather it’s grinding dungeon, grinding harvesting, grinding champ train, it’s all the same to me. And many people probably felt the same.
Just some interesting facts:
I far as I know, there is a limit of 36 character slot.
And at level 20, you get 1 exp bar per champ. It reduces to 0.7 bar at level 30, i think.
Just some interesting facts:
I far as I know, there is a limit of 36 character slot.
And at level 20, you get 1 exp bar per champ. It reduces to 0.7 bar at level 30, i think.
I think I have 39 character slot. If you mean as in how many character you can have in an account. I believe many people said they have more.
I went to test at lvl23. I get 5.4% of a level killing oak., so that is 0.54 bar.
Wow, 39 :O I stand corrected then.
Hmm, interesting. Must of had some bonuses then…
Crappy attitudes of some players aside, it’s good for what it’s good for. There is no reason to “stop” it.
I liked it when I first saw it, because it was just the sort of spontaneous, always-running, open-world event that I’ve seen in far too few games. I recognized it for what it is, which is an easy way to get dailies and monthlies done.
It’s not a particularly good source of anything else, except maybe essence of luck if you need that and the bloodstone dust that it seems to give fair bit of. Almost all the loot is trash, and the XP / hr is not that great.
It’s great to drop in on for champion and event dailies and monthlies. It’s a lousy method of leveling at best, and I found map completion to be more levels / hr and more fun, so I never was tempted to hang around Queens by the presence of the train. I can take it for a few rounds, but more than that and it’s just too much frenzy + tedium to take.
There will be wailing and smack talking in barrens chat any time you have a nontrivial number of players in a zone. That’s not a reason to destroy a spontaneous, player created event that is good for some things, and that, if nothing else, gets a lot of players together pretty much 24×7, in one of the first zones new players will play.
The alternative basically is having Queens be yet another noob zone graveyard, where people have no reason to go ever. And whatever you think the champ train is, it’s less worse than that.
Downgrade all the champs to elites.
i can’t dictate how others play, i also can’t play this game how i would like to play it because of the QD train.
you know, in an RP way, immerse my self in the story, do some DE’s.
so for now, i get all kinds of “you can’t dictate how i play” crap while the train is doing exactly that.
we now have QD with a “train exclusive” sticker on it, train junkies who get upset because they don’t like it that others say the truth and the oh so popular excuse (and even justification) of calling it a play style.
a play style doesn’t harm other play styles, trains do……
the level of spite and bile in this thread is sickening.
i can’t dictate how others play, i also can’t play this game how i would like to play it because of the QD train.
you know, in an RP way, immerse my self in the story, do some DE’s.
so for now, i get all kinds of “you can’t dictate how i play” crap while the train is doing exactly that.we now have QD with a “train exclusive” sticker on it, train junkies who get upset because they don’t like it that others say the truth and the oh so popular excuse (and even justification) of calling it a play style.
a play style doesn’t harm other play styles, trains do……
Nice, a mix of hyperbole and insults. The usual stuff put forward by the anti train crowd really.
This thread is a car crash and only serves as a platform for people to post non productive, non evidence based comments tantamount to “stop liking what I don’t like!!”
(edited by Fenrir.3609)
Can I ask a mod to close this topic?
1) Too much hatred and poison here
2) Copy/paste of numerous similar topics
3) Unproductive
Don’t like the champ train? Don’t do it. Problem solved for everyone. Everyone gets what they want. Forcing your views on others is ridiculous. You are of course entitled to your opinion, but other players should never be punished for not sharing the same opinion.
RIP my fair Engi and Ranger, you will be missed.
i can’t dictate how others play, i also can’t play this game how i would like to play it because of the QD train.
This is not a reply to your post specifically. But I am curious how and why people are spending so much time in Queens that they have a chance to actually get annoyed by the train.
Other than when you’re leveling through, doing Ambient Killer or Krytan dailes . . . or running the train . . . how exactly are you finding what goes on in one starter zone so ruinous to your entire game experience?
If you’re leveling through, nothing the train does is going to stop you. If anything it gives you a chance to hop in on champ kills you happen to be next to, which otherwise you would have to wait ages to find groups for.
If you’re just there to do some event or champ dailies, then the train is helping you get those done, not blocking you.
And if you’re doing things other than killing these champs, the train has no effect on you at all (other than once in a while clearing out some trash from the areas where the champs live).
If you want to solo farm or “raid” starter zone champs without having the train run through and stomp them, then there are three other zerg-free starter zones where you can do that any time you want, not to mention the other champ mobs in higher level zones.
If you’re saying that the smack talking in map chat is ruining your game, then that’s an issue anywhere that players are anywhere in the game. And if that’s the problem, then you might as well ask to take Lion’s Arch, the capital cities, and every big open world event out of the game as well.
Or maybe you just would rather have map chat removed entirely and leave us only with “say” for area comms. Which . . . maybe some people would prefer.
i can’t dictate how others play, i also can’t play this game how i would like to play it because of the QD train.
you know, in an RP way, immerse my self in the story, do some DE’s.
so for now, i get all kinds of “you can’t dictate how i play” crap while the train is doing exactly that.we now have QD with a “train exclusive” sticker on it, train junkies who get upset because they don’t like it that others say the truth and the oh so popular excuse (and even justification) of calling it a play style.
a play style doesn’t harm other play styles, trains do……
Well when you want to RP there with a group of friends just tell the train that you and a small group of friends will be doing X champ so they may have to skip it this go around.
Most trains will be polite and let you take on that champ without interference. If they get rude, ANet has a wonderful reporting feature. Ignore them and report.
The only time you’d be at risk of a report is if you were constantly derailing the train for the sake of derailing the train, aka griefing the train.
That’s my suggestion.