One thing I’d really like to see again is the Competitive Mission/challenge that existed in GW1 ( Like Glint’s Challenge)
I thought that each City could have a different Challenge and that they could be both Solo and Team oriented and the results could be posted in the Leaderboards for bragging rights.
Overview of the Challenges
—> Edit There is a new, more clear post related to The Hunting Game below
- Hoelbrak – The Hunting Game
“You think you’re a Hunter? Prove it”
- Kill as many enemies as you can in the allotted time (5 minutes)
– Each kill gives extra time according to their rank
– Mobs show up on the mini-map
– Timer stops between waves.
* Time bonus* (Solo / Team)
- Ambient – 2 secs / 1 sec
– Normal – 10 secs / 5 secs
– Veteran – 20 secs / 10 secs
– Elite – 40 secs / 20 secs
– Champion – 1 Minute / 30 secs
– Legendary – Not Available / 5 Minutes
- The Grove – Tending the Garden
“Got a green thumb? We need it”
- Find and kill as many Grubs as you can in the allotted time (5 minutes)
– While underground Grubs do not show up on the mini-map
– Search and pull the Grub’s Tail for them to show up
– Each kill gives extra time according to their rank
– Gain 40 seconds of time between waves
– Team Mission has a bigger garden to tend
Time Bonus
Normal – 20 secs
Veteran – 40 secs
Elite – 1 minute
Champion – 2 minutes
Legendary – 5 minutes ( only available on Team)
- Rata Sum – Crystal Mining
“Need workers for dange… important work”
- Mine and deliver as many crystals as possible in the allotted time (5 minutes)
– Crystal undelivered do not count towards the mission
– Each delivered crystal gives a time bonus of 5 secs on Solo and 3 secs on Team
– Jumping puzzle-like terrain with no enemies
– Map wide knockdown effect with wind-up
(avoid by standing still, stability or airborne for the duration of the quake (aprox 3 secs)
– Red circles appear at random locations causing damage and cripple
– Mining Suit has capacity to carry a max of 100 crystals
– 2 special weapons available to choose from
- Special Weapons
- Special Photo-Augmented Reconstructive Energy Gun – (S.P.A.R.E. Gun)
- Skill 1 – Extract (3 per node)
- Skill 2 – Scan (detect depleted nodes, radius 600)
- Skill 3 – Charge (charge depleted nodes, cast time 5 secs)
- Skill 4 – Light Jump (range 900, height 500)
- Skill 5 – Release Safety Lock (15 secs duration afterwards gain Overload for 7 secs)
(scan radius +300, charge -3 secs cast time, light jump range +100 and height +200)
- Overload – All weapon functions are disabled
- Photo-Infused Crystal Kracker Axe – (P.I.C.K. Axe)
- Skill 1 – Mine (5 per node)
- Skill 2.1 – Throw Axe (range 1000, height 700 lasts for 10 secs)
- Skill 2.2 – Pull (pull yourself to the axe)
- Skill 3 – Breakthrough (breakthrough the rubble in the way)
Mining Suit (Mandatory equipment)
- Healing – Light Recovery (gain Regen for 10secs, 1 crystal to activate)
- Utility 7 – Boost Mode (cure cripple, gain Swiftness for 10 secs, 2 crystals to activate)
- Utility 8 – Balance Mode (gain Stability for 5 secs, 4 crystals to activate)
- Utility 9 – Shock Absortion Shield (Immune to Falling damage for 8 secs, 8 crystals to activate)
- Elite – Light Travel – (warp to NPC deposit, 16 crystals to activate)
Auto-Spawn on Death at NPC deposit for 30 crystals
If the total amount of crystals (deposit + suit) is less than 30 at the time of Death the player will stay down and in Solo the mission wil end
- Black Citadel – Protect the Pump
“Warriors needed to keep the pump pumping”
- Guard the pump from the rampaging enemies for as long as you can
– Mobs will appear in the mini-map
– Special Demolitionists will Kamikaze into the Pump
– Players will auto-spawn between waves until Wave Tier 3
– The pump will auto-repair between waves according to wave tier
- Wave Tier 1 – 30% recovery
- Wave Tier 2 – 20% recovery
- Wave Tier 3 (Solo) – 15% recovery
- Wave Tier 3 (Team) – repair tools will be scattered on the ground (each tool will repair a max of 4% until it disappears)
- Divinity’s Reach – Hold the Fort
“This is your spot to shine”
- Prevent enemies from capturing the Fort for as long as you can
– Enemies will come from multiple directions
– Pvp capture rules in play
– Regain full control on wave end
– Players will auto-spawn between waves until Wave Tier 3
(edited by ShadowSanctus.4158)