Im here to bring up an issue plagueing me for some time now. It is Roleplay. Or more precicely, GW2’s appearent ingrained resistence to it.
Massively Multiplayer Online Role Playing Game.
That is what it is supposed to mean. Role playing. Yet it seems that this aspect is suffering greatly at the moment, at least as far as i can see. Little to no aspect directly encourages players to actually create and play out their own character ideas.
If you would point me at the Personal Story of the game, i could not really take you seriously. Any serious roleplayers would scoff at the idea of actually roleplaying your character as the same one that is in the personal story. The one sylvari beside Caithe who dreamt of facing a dragon. The one Snaff Savant, the one Hero of Shaemor. The one commander of the Pact who takes down Zhaitan with the help of Destiny’s Edge and… four other..commanders? Where did they come from?
Anyway, you get my meaning. The Personal Story does not help actual roleplaying. Far from it.
What does though?
The setting of course. The world of Tyria, the universe of Guild Wars 2 is full of history and plots and opportunity for so many stories, stories that cant hope to get into the game from the actual developers because there is just too many, and of course, not all of them as epic and grand that would warrant the attention of a single dev to implement, let alone to program, voice-act, animate and all the rest. But still, the stories and plots and their possibilities are there. And roleplayers are the ones who play them out. By themselves, enriching the already rich enviroment. Giving further depth to the game that could not be archieved through the grand developing scheme of the Living Story content.
Alright then, so the game setting and world is ripe for roleplaying, whats the issue here?
Well…the fact that nothing else does support RP. I was trying to look for things in the game that actively support this aspect, but beside simple walking that can be toggled and bound to a key… i didnt find anything else that was without its problems.
Emotes. You can just start typing in chat with */e and you are set to describe anything that is happening to your character. So thats good, right?
Right. I can do that. I can also do that in a Skype RP. Presently emote messages are seen by all from half a district away in Divinity’s Reach. I can see from the Grenth Highway when someone in the Ossan Tavern blurps and puts it in an emote. This change came the same time when Culling was removed from PvE.
That was a great thing too. No, im not sarcastic now. Culling made large RP events hard. It was horrible that we couldnt enjoy the show of the Carnival of Wonders guild on Piken Square without mobbing to the stage, all too uncomfortably close to each other, just to see whats going on (presented by great imaginative emotes written by characters just standing still). The removal of culling got rid of that problem, thankfully. Alas it came with a bug that everyone appeared with weapons drawn for weeks. I wasnt sure if everyone in the tavern was having a drink or were ready to gut each other. That bug was fixed thankfully, but the range of emotes stayed veeeeery big.
Those unfamiliar with this might think its a good thing, so let me explain. Consider a roleplaying hotspot like Rurikton District in DR. It has a bar, a central square, a noble mansion, and some shady alleys as well. Have a guild or two in those. A Noble house in the mansion. The bar and its employees, as well as its guests. Another guild presently mugging some random passer-by person in a dark alley. People just hanging out on the central square. You are just one of the guys taking a drink in the tavern, and talking to one other person. Unless the world implodes just outside the tavern, that one person or the rest of the tavern is all you want to see emotes from. Instead you are flooded by emotes from the noble house, the mugging, the charr warband just happening to travel through…. you see the problem now i hope.