#BringbacktheCapricorn

#BringbacktheCapricorn

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Posted by: Unloveableone.6082

Unloveableone.6082

Never forget.
Gods be with you, Capricorn.

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#BringbacktheCapricorn

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Posted by: Lishtenbird.2814

Lishtenbird.2814

…and put it into a separate, never intersecting “Hipster Queue” along with Spirit Watch, Courtyard and Skyhammer.

20 level 80s and counting.

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Posted by: cafard.8953

cafard.8953

Could we also get the Borderlands lake at the same time?

#ruinsareonlyeverusedforthedaily

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: VodCom.6924

VodCom.6924

#stupidhashtagincoming
#liatelle (only French speaking dudes can understand this one)

Friendly reminder : they removed the capricorn because UW combat was broken. It interacted poorly with traits, weapons were imbalanced, targeting was unreliable and people had trouble understanding how to fight with the Z axis.

Before we get the capricorn back, all the problems above must be fixed.

If you have good suggestions on how to fix this mess, be my guest. Frankly, I’m clueless on how to improve UW combat.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

(edited by VodCom.6924)

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Posted by: Serval.6458

Serval.6458

If you have good suggestions on how to fix this mess, be my guest. Frankly, I’m clueless on how to improve UW combat.

The Capricorn is now an airship, it hovers there and the water is removed completely. Add a seawall of some description if need be (I don’t remember what was in the “out to sea” direction of the map) and maybe make the seabed slopes down to the middle cap point less steep.

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Posted by: Olvendred.3027

Olvendred.3027

#stupidhashtagincoming
#liatelle (only French speaking dudes can understand this one)

Friendly reminder : they removed the capricorn because UW combat was broken. It interacted poorly with traits, weapons were imbalanced, targeting was unreliable and people had trouble understanding how to fight with the Z axis.

Before we get the capricorn back, all the problems above must be fixed.

If you have good suggestions on how to fix this mess, be my guest. Frankly, I’m clueless on how to improve UW combat.

Targeting works fine, as does the Z-axis. Those are merely l2p issues.

The weapons aren’t all that badly imbalanced, but there is some work to be done there.

The main problem is with traits, which needs to be solved by having a separate setting for traits, which would take effect when underwater.

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Posted by: notebene.3190

notebene.3190

Capricorn One was the first Mars mission.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

This was the first map I pvp’d on ( that I remember). I wouldn’t mind it back, if for no other reason than: than they would have to balance underwater skills :P

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: Costeleta.7236

Costeleta.7236

…and put it into a separate, never intersecting “Hipster Queue” along with Spirit Watch, Courtyard and Skyhammer.

i second this…

Just a nobody

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Kind of strange, given most of the combat was on the ground. But people complained, loudly, and you know what happened next. . . .

Gone to Reddit.

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Posted by: RashanDale.3609

RashanDale.3609

i’d love to have it back. along with the old borderlands (they could at least change one of the three borderlands to it).

The Capricorn is now an airship, it hovers there and the water is removed completely. Add a seawall of some description if need be (I don’t remember what was in the “out to sea” direction of the map) and maybe make the seabed slopes down to the middle cap point less steep.

wouldnt mind it being turned into an air-map either, maybe with gliders and updrafts.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Bristingr.5034

Bristingr.5034

…and put it into a separate, never intersecting “Hipster Queue” along with Spirit Watch, Courtyard and Skyhammer.

But but… Skyhammer is my favorite map! Courtyard can go burn in hell though.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

My favorite pvp map. Funny thing is, in 8 vs 8 that match was quite balanced in hotjoin at least, the end scores suggest so. It was almost always a right till the end with 5-100 point difference at the end. There was some abuse of underwaterbuilds, but if you are clever enough you can counter those easely.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

#BringbacktheCapricorn

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Posted by: VodCom.6924

VodCom.6924

#stupidhashtagincoming
#liatelle (only French speaking dudes can understand this one)

Friendly reminder : they removed the capricorn because UW combat was broken. It interacted poorly with traits, weapons were imbalanced, targeting was unreliable and people had trouble understanding how to fight with the Z axis.

Before we get the capricorn back, all the problems above must be fixed.

If you have good suggestions on how to fix this mess, be my guest. Frankly, I’m clueless on how to improve UW combat.

Targeting works fine, as does the Z-axis. Those are merely l2p issues.

The weapons aren’t all that badly imbalanced, but there is some work to be done there.

The main problem is with traits, which needs to be solved by having a separate setting for traits, which would take effect when underwater.

Agreed on the l2p with the Z axis.

Disagree with the targeting : try to hit something consistently with the ele’s trident using the air auto-attack. There is also a problem with hitboxes, though it is more a PvE issue (like, where’s the hitbox of an undead shark precisely?).

As for the traits… the first step to improve UW combat is to make sure ALL the ground skills to have an equivalent underwater. Guidelines:

  • Walls (like wall of reflection) and circles (like purging flames) are spheres underwater.
  • AoEs are either centered on the caster or centered on the targeted ennemy or appear in front of the caster at a set distance in the direction faced.
  • Conjures summons alternative weapons (storm spears/fire harpoon gun/frost trident/fire trident) with the 2nd conjure placed on the caster or the target.
  • Red circles telling there is a danger are wireframe spheres. It is important that these AoE indicators are visible at all time.

About traits, ideas that sprung out of my mind :
All traits that modify land weapons damages/skill recharge time should have an UW counterpart. Note : since there is less flexibility for choosing the UW weapons, the trait should modify deeper the UW weapon skills to re-create diversity of builds.

Eg: the basic version of the necro’s trident should have no bleeding on the AA. The minor trait barbed precision should add bleeding to the AA of both weapons. The more you invest in curses, the more efficient the trident and spear become to apply bleed.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone