I’ll give you the TL;DR Version first. If you care to, please continue reading and voice your opinion for A-Net to hear as well.
In short, many tooltips on many player choices in this game – Runes, Sigils, Skills, Traits, Spells, Consumables, etc. – are either ambiguous, misleading, missing important info, or outright WRONG. We invest a great deal of time and to an extent money in collecting many of these mislabled “choices” only to find out after the fact that we were misled. Individually, each discrepensy may seem trivial and hardly a priority, in the aggregate the entire game is compromised though. For certain this presents undo difficulty in each of our efforts in “building” our character. More importantly though, how does A-Net make accurate changes to hone and balance the classes and content and ultimately the game in it’s entirity?
… or maybe misdefined, or falsely advertised would be a more appropriate descriptive? I don’t know, the point is it’s aggrevating and I have a good feeling that all players have experienced to some degree the issue I’ll go on to describe here . I’ve seen several threads in several forums here and on other GW2 site forums but so far I haven’t seen where anyone identified the overall issue which applies to more than just a specific piece of gear or skill and so on. Please read on, comment and discuss. I think it’s past time that the developers and producers learned that we’ve taken notice and it is a big enough issue to their customers to warrant attention, sooner rather than later too.
Each one may just be a little piece of flotsam on a relative mountain of things that, in an individual sense, seems small and not really ranking on the priority list. When you take all these little bugs like the set bonuses of several Runes / Sigils, the “Invulnerable” bug most prevelant in under water combat, the bugs to each class’ skills, etc., in the aggregate you have a HUGE problem that really needs attention A.S.A.P.
Often, considering Rune sets and other purchased buffs / items we’ve farmed up the in game money to buy a set, which represents a decent time commitment, or purchased gems with RL cash which ultimately turns out to be a waste regarding the rune set, items, procs, and thus key parts of our goal of a specific build. Anyway you cut it you’ve made a significant investment towards something that plain does not do what it claims. Kind of like buying a lightbulb or something that doesn’t light, it fits the socket, but when you expect it to emit light you get nadda. These Rune’s we spent our money on fit in the upgrade slot on our armor, but when we need em to do what they’re advertised to do – nadda.
It’s come to a point that a player that’s got any experience in these kind of let-downs has been burned often enough to know to go and hunt through what they can find on the net to find out if their prospective “purchase” is going to be more “money” down the drain.
Personally, I love GW2 despite many of it’s flaws. It still gets the benefit of the doubt being just 3 months in. Every MMO is still a mess 3 months in. Most who’ve played a couple accept this as a simple fact of the genre. This is however, the ONLY MMO (or game period, really), that the players have to deal with the fact that whatever the tooltip says about an item, skill, buff / upgrade, whatever, has about maybe a 50% chance of being correct, correct in part, or even just plain untrue. Ultimately it’s making it so the community needs to come together and try to identify just what the actual truth of any of these choices are. Trying to figure out what the best choices are is pretty much entirely superfluous until we finally identify just what item, skill, spell, buff, etc. and so on, truly is. You can’t even start to try and “think outside of the box” in this game because none of us know the very basics about that box. It’s dimensions and barriers are essentially a complete and total mystery to the player base 3 months in still, and no one (who reps. A-Net that is) has even uttered so much as an acknowledgemnt that they know these discrepensies exist, let alone if and when they may be fixed.
In just it’s most basic sense, how does one plan and work toward a build when at least some of their skills, traits, armor & weps, accessories and runes & sigils don’t actually do what the very game it’s self is telling us they do? Even more so, how as producers and developers of this game do you balance classes, content, etc. with out a rock solid foundation of clear and accurate knowledge of all the facets of the player’s choices toward builds and the interplay of those choices with those of another player and their choices? Any attempt at balance and honing of the game is going to be faulty from the ground up because the very foundation of what you’re attempting to balance is faulty at best or at worst just plain completely untrue.
(edited by Mayam.8976)