Buff other stats instead of nerfing zerker?

Buff other stats instead of nerfing zerker?

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Posted by: red.2387

red.2387

Healing has always felt very weak in this game. Why not buff healing?

How about buffing toughness too?

Conditions could, and should, be buffed in PvE.

Vitality could be certainly be buffed, maybe buffed more for classes with lower starting HPs. So if those classes choose to wear points in vitality, they could attain more normal health totals.

All of this sounds better than nerfing zerker. Nerfing zerker is just going to make PvE take longer, and it’s already boring as it is.

Buff other stats instead of nerfing zerker?

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Posted by: Xenon.4537

Xenon.4537

These things take time. They can’t just change every stat in the game in the same patch and expect things to go smoothly.

Also, what you think sounds good and what is actually viable are two different things. The devs have no doubt tested iterations of the game where they increase vitality, healing power, etc. That’s called internal testing. If they haven’t released a patch containing such changes, it’s because their testing found too many problems with it.

(edited by Xenon.4537)

Buff other stats instead of nerfing zerker?

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Posted by: Togashi Jack.9531

Togashi Jack.9531

more than likely what ended up happening with the Ferocity patch is that they saw a problem that needed to be addressed and this was a stopgap meassure that could be implemented immediately while they work on a more permanent solution to the problem – which yes should involve a reworking on enemy ai, attack speed, and a rebalancing of other stats, like vitality, toughness, healing power, and condi damage.

Buff other stats instead of nerfing zerker?

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Posted by: Einlanzer.1627

Einlanzer.1627

more than likely what ended up happening with the Ferocity patch is that they saw a problem that needed to be addressed and this was a stopgap meassure that could be implemented immediately while they work on a more permanent solution to the problem – which yes should involve a reworking on enemy ai, attack speed, and a rebalancing of other stats, like vitality, toughness, healing power, and condi damage.

This is pretty much how I see it, and why I don’t have that huge a problem with it. Something needed to be done, at least in PvE.

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Posted by: Bri.8354

Bri.8354

All the stats (including precision and critical damage) are fine as is.

- Healing power is strong, you just need to have enough skills that provide healing to get a strong benefit out of if.
- Toughness is also good, reducing a high percentage of damage.
- Vitality gives a lot of health which helps out a lot in short term fights, but starts loosing its effect the longer the fight is dragged out.
- The stats on conditions are good, especially since they ignore toughness and can have their duration increased. The condition stacking rules however are not, and those need to be reworked.

These stats alone are generally stronger than either precision and critical damage alone. If you add precision and critical damage together it does get stronger, but rarely is able to surpass any of the other 2 stats combined.

The problems in the game doesn’t come from the strength of the stats in relation to each-other, but the skills and traits of professions and how players are able to specialize too far into offense or defense.

If they want to fix things they first need to tone down both bunkers and glass cannons so you don’t have situations where players are unkillable or can kill a legendary enemy in 15 seconds.

Next they design bosses which behave more like a player would, as well as having more of the capibilities a player would have. For instance, no more chasing players around a corner, just standing there and letting the players kill them, or spamming the same 2 slow attacks over and over.

Finally they need to further balance out the professions so all have important things to offer in the new system.

(edited by Bri.8354)

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Posted by: Mochann.5298

Mochann.5298

This is the smart solution, but Anet will never do it because:

A. They think GW2 should have no Trinity, and buffing heal or toughness and vit would invite The Trinity into the game.
B. Anet is Bipolar. Offense is king and that’s why we have gear that have all three offensive traits but no gear that has three defensive traits. But wait lets nerf critical damage, an offensive trait!
C. They aren’t smart.
D. All of the above.

Seriously though, what Bri said is true, a lot of the problems aren’t with the stats themselves, it with other aspects of the game. Healing is generally a lousy stat be ause their aren’t enough healing skills in the game: a problem that stems from two bad design choices — no trinity ( no one should be a healer in this game!) and the casual-friendly weapon skill system which does not allow you to properly select which skills you want to use and specialize in.

Fixing these two problems is probably impossible at this point because Anet will not back down on these two absurdly bad design choices.

The other problems that need to be fixed, I agree, include enemy AI and capabilities. Good luck reworking that, that’s ugh impossible now as well, fixing that would be making an entirely new game (same as having to fix the trinity/skill problem).

In short, we are not likely to see these problems fixed until GW3. Maybe, just maybe, they might be fixed in an expansion, but that’s not likely since the game needs to work both for people who buy the expansion and those who don’t. There can be no fragmentation. And besides, Anet is not interested in making an expansion, they only want to do Living World updates if they can help it.

#ELEtism on Eredon Terrace

(edited by Mochann.5298)

Buff other stats instead of nerfing zerker?

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Posted by: Mochann.5298

Mochann.5298

more than likely what ended up happening with the Ferocity patch is that they saw a problem that needed to be addressed and this was a stopgap meassure that could be implemented immediately while they work on a more permanent solution to the problem – which yes should involve a reworking on enemy ai, attack speed, and a rebalancing of other stats, like vitality, toughness, healing power, and condi damage.

This is pretty much how I see it, and why I don’t have that huge a problem with it. Something needed to be done, at least in PvE.

I disagree with this. Nothing needs to be done to PVE. Why does PVE need to be fixed, just because the best set to wear for it is Zerker?

I see people with all sorts of builds and sets in PvE. Not everyone is using zerker. The ones in zerker gear are just people like me who like to speed run dungeons. And I do that only because I need gold — because I am grinding for a precursor that costs 800 gold to buy, and is NIH impossible to acquire by other means.

Stop making me grind, and I will stop wearing zerker gear to grind with, and play wih dumb stupid armors to have “fun” experimenting and just being plain whacky.

That’s not a joke… I like just relaxing and playing leisurely, and not being in “speed run mode” all the time. I am just stuck in speed run mode because the game forces me to grind.

#ELEtism on Eredon Terrace

(edited by Mochann.5298)

Buff other stats instead of nerfing zerker?

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Posted by: blakdoxa.7520

blakdoxa.7520

So few know what power creep is… Saddening.

Devona’s Rest

Buff other stats instead of nerfing zerker?

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Posted by: Godmoney.2048

Godmoney.2048

So few know what power creep is… Saddening.

Right? What I always shocks me is that this has to be explained. You’d think power creep would just be the logical conclusion of “thinking” about the issue.

Buff other stats instead of nerfing zerker?

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Posted by: red.2387

red.2387

I still don’t understand what is wrong with the ‘trinity’ as long as it’s not required for any encounters. If people like being healers, why not let them be healers? It sure would help WvW a lot.