Build Diversity through New Trait Lines
One build is always the best one even if there were 10 trait lines and most will use that :P
And? Thats not the point of this thread. Naturally there will always be some kind of “best build”
The point is, so more Trait Lines there are for each class, so bigger will be the build diversity for each Class, and its also a simple way to rebalance Core Classes over Elite Specs, if Core Classes get more access to Trait Lines, than before and by that define then even stronger all the basics and variations of your Character Build, than ever before.
It would give you also a stronger feeling of character progression, if there would be more trait lines, that can influence the playstyle of your character and we would surely see alot of new interesting builds that would come along with the 5 line out of 10 gameplay, where we were able to use before only 3 lines out of 6 now
Lots of build diversity is awesome in single player games. It is a hellish nightmare in multiplayer games due to the need for “balance”.
I’m fine with very limited build options in GW2. I’d even be in favor of further limitations by removing a large number of stat sets and whole stats entirely.
I’d rather see more class interplay. Like each class has lingering fields that con only be blasted by 2 other classes. It would bring more group diversity.
I think a second Elite path for each class would add more diversity. For example: What if your Ranger doesn’t want to suddenly become a healing Druid at 80? A second option would be great. If each of the nine classes had a second Elite path to pick (where only one would be active in the 3rd trait line), that would certainly add diversity.
The OP’s suggestion could result in several things.
- With more variables, there would be more options for players to find unintended synergy. This could produce builds that are quite a bit better than other builds, which would not help build diversity at all.
- A more complicated build system would make balance passes more time-consuming. This would either mean additional devs being assigned to balance, which would detract from other dev projects, or longer times between passes, in a game where ANet is frequently criticized for taking too much time to produce a balance pass as is.
- The end result of adding two trait lines to builds is highly likely to be more power creep. GW2 is a game where the vast majority of PvE is deemed too easy by some posters. Power creep without increased mob capabilities is going to make that worse. There’s also the effect power creep has on PvP/WvW.
I have a hard time thinking any of that would be good for the game.
Build diversity is unlikely to occur with greater complexity via more options. Build diversity would be better obtained by adding depth to the existing systems by nerfing and buffing to bring different options closer to each other. This is ostensibly what balance passes are for. Finally, as was pointed out above, there will rarely be more than 1-2 builds per profession in a game mode x playstyle meta, no matter how many options there are.
I really like the idea of mutually exclusive elite specs: ie your third trait line can be Druid or [new ranger elite spec], but not both at once. It sort of hearkens back to the days of GW1 with secondary professions. Just so long as the new elite specs don’t so completely stomp the old ones that the old ones become worthless, I think it could be really good for build diversity.
We’ll get more build diversity with the next elite specializations. Just keep in mind that meta is not everything.
I really like the idea of mutually exclusive elite specs: ie your third trait line can be Druid or [new ranger elite spec], but not both at once. It sort of hearkens back to the days of GW1 with secondary professions. Just so long as the new elite specs don’t so completely stomp the old ones that the old ones become worthless, I think it could be really good for build diversity.
That’s what I gathered that they were planning on doing with elite specializations.
They aren’t going to offer us four trait lines at once. They have trouble enough balancing 3 lines at a time. And frankly, I’m not sure how it would do anything for diversity. People already run all sorts of builds. Some choose not to because of a false perception that only one build is “viable” — that’s still going to be true no matter how many conceivable combinations of traits and skills there are.