Build Methodology
I start building my build not around the gear or class or anything that has to do with the class. I build a build for a certain aspect of the game. WvW has a totally different mindset than farming CoF. Therefore, a different build is required. You can even go as far to say that normal event farming has different requirements than dungeons (CoF in particular). Though the differences are smaller than my previous example, they are still present.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
I start by looking at builds already published, to figure out what other people have figured out that seems to work well for them. Then I’ll try one or two that seem smartly designed, and eventually tweak them some more and design my own stuff as the profession and my own preferred playstyle start to become clear.
In addition, I’d say that different professions have different levels of flexibility. For example, I play Guardian and Mesmer. Guardian seems to have a lot of potential builds and I can play around with it a lot. In contrast, Mesmer has a couple of weapons with broken features, and in addition it recently got nerfed pretty hard, so the build flexibility for that profession is very restricted right now – most people are using the same stuff.
[The Flameseeker Prophecies] 4/11/13
Itinerant, no guild.
(edited by Midnightjade.3520)
I start by making a goal. “What do I want to contribute in team play?” or “How do I want my character to be played?” Then from there, I form multiple answers such as “I want to be support damage yet still be an off-tank” to “I just want raw damage with some utilities” to “I want to be able to charge headfirst into a zerg and survive”.
From here, I try to look at all the traits, skills, and weapons a class has that helps answers those questions.