Burn>bleed
The problem is they not only makes burning stackable, they also increases the number of stacks from burning on each skills.
They do this to poison skills too
At the same time, they never address the stacks of bleeding on other skills.
This is where the problem emerges: The scaling issue.
They only doubled/tripled the burning damage, while bleeding stays the same.
Ofc it’d make bleeding inferior.
Anet really need to balance things as a whole, not just one aspect.
Another thing to consider that most of the burn sources has lower duration, and also there are many more sources of bleeding.
I agree that burn should be lowered but burn damage should be higher than bleeding for sure.
(and the other 8 elite specs maxed too)
All of the condition formulas (especially burning, confusion and torment) need to reevaluated if not lowered. There is no reason why a set of conditions should pull so far ahead of others. Especially when this indirectly affects various professions that rely on the ‘weaker’ conditions.
bleed got nerf and burn became stackable during the trait change patch before HoT.
Chill has the highest tick right now(if you are reaper) but is unstackable since it already has that 66% reduction, followed by burn.
From my experience, having more different conditions > number of stacks. But of course its always good to get that stack up after apply different condis.
Conditions are great for spike damage imo.
bleed got nerf and burn became stackable during the trait change patch before HoT.
Chill has the highest tick right now(if you are reaper) but is unstackable since it already has that 66% reduction, followed by burn.
From my experience, having more different conditions > number of stacks. But of course its always good to get that stack up after apply different condis.
Conditions are great for spike damage imo.
Doesn’t fear have a higher tick than chill, but isn’t even just unstackable, it’s unsustainable.
Doesn’t fear have a higher tick than chill, but isn’t even just unstackable, it’s unsustainable.
Forgot bout fear haha, but there are too little fears to be considered an actual condition to me, its just additional damage on a hard cc imo.
I took a long break and was surprised at the changes to conditions. I do remember bleed being the most powerful when I left. I wonder what happened to see it change.
I took a long break and was surprised at the changes to conditions. I do remember bleed being the most powerful when I left. I wonder what happened to see it change.
They removed the 25stack cap for bleed so everyone can apply theirs. Used to be higher condition power overwriting the lower ones so there are people who will never have their bleeds applied at all. Thus the nerf the bleed damage, prolly for pve balancing sake.
So if burn is for damage.
And poison is for balance between damage and healing debuff.
I hope bleed can be changed to something cool.
Right now bleed,confusion and torment are just “DoTs” to me, even confusion damage got lowered down like 50% if not wrong. That’s why I find more conditions > number of stacks. As long as you can get that burn/poison the rest are just for the extra.
I have a thief that I wanted to focus on poison and bleeds, so I hope something is done about bleed.
So I wonder if bleed can be a balance between damage and endurance debuff?
Right now bleed,confusion and torment are just “DoTs” to me, even confusion damage got lowered down like 50% if not wrong. That’s why I find more conditions > number of stacks. As long as you can get that burn/poison the rest are just for the extra.
I used to play a mesmer in GW1, and I honestly think confusion in GW2 is stinky.
Miss the old Backfire days.
Even if even if means lowering normal confusion tick damage, I would love to see the ‘skill use’ damage buffed to omg levels, and make people a nervous like the crazy Backfire days I missed.