(edited by Bri.8354)
Bypassing the queue
no!
kitten, no!
kitten no!
this is a privilege for home server residents.
server guests, know your place!
get a number, and stand behind the end of the queue like every other server guests.
thank you for your cooperation.
It’s bad enough that guesters are filling the zones for popular events (Tequatl, Wurm) on some servers almost to the full 2 hours before the event starts, now you also want to join other server groups to get a taxi into main zones?
Leave home server users at least something of an advantage. The situation is bad enough as it is.
They just need to remove the soft cap and optionally implement an actual queue like the new WvW one.
The map queue has 2 caps, one is the maximum cap, no matter how many times you right click on party members and clicked join, you can’t join a map that reached the max cap, it’s full.
The other cap is set in place to allow players to join their party members and it is a soft cap. Once that cap is reached any player porting to the map will be placed in a queue and send to an overflow. However they can bypass this cap by joining someone on the map and then clicking on “join in” option.
The players who use the “join” option are not bypassing the queue system, it’s by design to reserve some spots on a map, so party members can join up with their friends/party members/guildies and for obvious good reasons.
They just need to remove the soft cap and optionally implement an actual queue like the new WvW one.
No. The Soft cap is in place so people can play with their parties, it should stay where it is
they don´t “bypass the system”. The moment you click, the game checks whether there is a free spot or not. If you click often, chances are you hit the window of opportunity. It doesn´t the defeat the purpose of anything, joining party members is obviously set as a priority.
What I don’t think some people understand is that its impossible to get into a heavily desired map via the queue system because people will instantly take your spot before you have a chance to press “travel”.
A few times I’ve tried to join a friend of mine for a Teq run that was hosted in his main server (which i could not right click on him to join). I waited patently trying the queue system only to receive a network error due to people instantly taking my spot. I had the opportunity to travel at least 4 times, yet it never worked.
Does this sound like a good system to you, one which excludes players from playing with their friends and destroys the function of the queue system with nobody being able to use it to enter the map?
And to those claiming we have a right to access our home servers above guesting players, this sounds more selfish than anything else. Guesting players have just as much of a right to the content as any other server, and without guesting those players wouldn’t even be able to participate in the content. Should we exclude them from the content just because their server doesn’t have the numbers?
What I’m asking for is a fair system which gives everyone an equal chance to enter through the queue system, not one which is a spam click fest where the queue is ignored and excludes players from other worlds.
(edited by Bri.8354)
they don´t “bypass the system”. The moment you click, the game checks whether there is a free spot or not. If you click often, chances are you hit the window of opportunity. It doesn´t the defeat the purpose of anything, joining party members is obviously set as a priority.
I think you need a logic check.
If everyone needs to wait in line for someone to finish and someone on the side can shout “me!” to take the place of someone who just finished before the first person in line can move forward, what is the purpose of the line? Are they not bypassing the line (aka the queue)?
Now what if there are 20+ people shouting “me” so fast that the person in the front of the line can never move forward?
This is essentially what is happening.
(edited by Bri.8354)
I know it’s not your fault for playing on a low populated server but you have to understand why the system has been put in place and also see the opposite side of the coin too.
Many servers you and many others from low populated servers try to guest to are already very heavily populated.
Every guester on those server means 1 slot less for home server players. On Desolation main maps are so full of guesters that it get’s silly during prime time.
And you would take away even that small space reserved exlcusively for home server users.
The world doeas not revolve only around you and your friend sadly.
I know it’s not your fault for playing on a low populated server but you have to understand why the system has been put in place and also see the opposite side of the coin too.
Many servers you and many others from low populated servers try to guest to are already very heavily populated.
Every guester on those server means 1 slot less for home server players. On Desolation main maps are so full of guesters that it get’s silly during prime time.
And you would take away even that small space reserved exlcusively for home server users.
The world doeas not revolve only around you and your friend sadly.
I know it’s not your fault for playing on an overpopulated server but you have to understand why the queue was put in place and also see it from the other players perspective.
Players on low population servers do not have the numbers to complete much of the difficult open world content, such as world bosses and their only option is to guest to overpopulated ones.
Because those server are already so filled to begin with, if you get in an overflow you have no hope in joining in on the content because others can bypass the queue while you cannot.
And there are those who are not sympathetic to these players and would rather exclude them from the content, not allowing them access via a fair queue system.
The world does not revolve around those in high population worlds sadly.
The issue is there should be no “home servers” for PvE. The guesting system is to fix the issue WvW brings by creating servers. Everyone has the right to join an event in any server. “Home server” means nothing in PvE. They need to get rid of servers altogether.
PvE should just have districts like GW1 had. When one fills, another is created. A zone should exist across all servers. It’d make it a ton easier to play with your friends and the queue would mean nothing.
The issue is there should be no “home servers” for PvE. The guesting system is to fix the issue WvW brings by creating servers. Everyone has the right to join an event in any server. “Home server” means nothing in PvE. They need to get rid of servers altogether.
PvE should just have districts like GW1 had. When one fills, another is created. A zone should exist across all servers. It’d make it a ton easier to play with your friends and the queue would mean nothing.
Agreed; the world idea works fine for WvW, but it just creates a fragmented community in PvE and creates issues like the one in this thread. A district system would have been far better.
I somehow doubt they will go and change such a big system design choice.
They might consolidate low populated servers together but that’s about it.
(edited by zMajc.4659)