So… abilities will be undergoing balance on a skill-by-skill basis as to how much stability those abilities grant – what about a skill-by-skill basis of CC skills that remove different stacks of stability?
Examples:
Sanctuary – Removes all stacks of stability from foes.
Skull Crack – Removes 3 stacks of stability.
CC lines – Removes 1 stack of stability.
Just a thought.
Skills like sanctuary are not very strong when someone can activate something on a 30s cooldown and negate the effects.
#inb4 ranged consescration guardians with sanctuary OP.