Hey all.
With the last expansion a lot of the added Elite utility had a more or less strong CC aspect to them (reaper, dragonhunter, 2 of 5 legends from revenant, berzerker, chronomancer, maybe daredivls, if you count that)
5 out of 9 classes, not counting thief, who have basilisks venom. That is quite a lot, to much, in my opinion…
I hope that the next added Elite utilities WONT have any kind of CC on them. Elites are ment as a game changer.
There are many ways a skill can change a game but overall gw2, especially with HoT, has more than enough CC-elites, that can be made use of.
I think adding more elites with CC would make things more complicated, because the variety of the game would be cut down, meaning the different playstyles classes have, could start to equalize in a way that is not good for the game in any gamemode
Having a high cooldown skill (the Elite) that is, compared to normal utilities, really strong, that it could change the exit of a fight, would animate and promote making good use of your skills, instead of using CC that could be anihilated by using some stunbreaks. I´d rather like to see some elites that promote either risky or thought through play, instead of making easy to land elites. setting an elite up should be something you have to do in order to land it, not the other way around, spamming your elite and then setting up your burst.
A good example, for sure there are more, for a nice Elite skill is, in my opinion, the massinvisibility the mesmer has. Having five seconds of stealth allows you to reset the fight, to get your defenses up or start an unexpected attack. Having a fairly high cooldown, its not spammable during a fight and has group as well as solo uses. Its cast time makes it interruptable, and the animation is obvious.
Before heart of thorns, this is was one of the most used Elite skills on Mesmer, especially in pvp and wvw.
The classes should feel distinctive and
Im not a native speaker so please be easy on me
What do you guys think about it?