I’d like to hear some discussion on what progression should be account bound vs which should be character bound.
Character Progression:
- Level/XP
- Skill Points
- Skill Unlocks
- Map Completion
- Personal Story
- Gear, and the related effects.
- Crafting Level
Account Progression:
- Achievements & Achievement Points
- Crafting Level, in a sense, since there’s no benefit to multiple chars maxing out a profession.
- Laurels
- Glory, and well, basically everything in PvP
Things that used to be Character but are now Account:
- Currencies (gold, tokens, badges of honor, etc)
- In particular, karma, which was previously unswappable.
- Fractal level
- WxP (well, soon to be)
- Dungeon/Fractal rewards
Things that were Account based, and now Character:
- <crickets>
Clearly, there’s a trend to making more and more things Account based.
So, what if we just went all the way, and made all progression account based?
- Bought a berserker headpiece? All character can use it! Most equipment would be for unlocks.
- Unlock CoF explorables on your Ranger? Your warrior can charge right on in!
- Cleared a map zone? All chars have at least one waypoint in the map!
- Reach level 80? All your characters are L80!
- Got Armorsmith up to 500 on your Warrior, but you’re on your Elementalist? not a problem!
This is a fairly shocking concept, and I’m not sure I’m advocating something quite this extreme, but using it as a way to open discussion about where the boundary between character and account should be.
The core of this idea, though, would be to do away with the notion of “main” and “alt” characters, and instead view having different characters as a way of expressing different personalities or playstyles through different classes, looks, or buildouts. You could more readily have two Guardians: one for WvW, and one for Dungeons. I suspect that the freer people are to experiment with new ideas like this, the more character slots they will purchase.
I suspect the most contentious point of my idea is the leveling part. But for that, I’ll bring out the following points:
- Most of the ‘tutorial’ effect of leveling is in teaching the game mechanics. By my sixth character, I think I can handle concepts like “weapon swapping before level 7”.
- Besides, this system is effectively already in place in PvP.
- A L80 has far richer options in gear… All the stat combos, all the runes and sigils, etc.
- Basicaly, you’re not really experiencing a new class until you hit L80
If you’re wanting to “relive the experience”, then there should still be ways to replay most of it, just not in a progression manner.
Example: You should be able to “reclear a zone” for the fun and some reward, but not be forced to do guild mission only on the character that explored everything. The reclear idea could be done by talking to an NPC on the map, and asking him for a challenge on that character, and it would clear it all. You could talk to the NPC again at any time to cancel the challenge and get all the waypoints again.
And for those who really want to do it all again… get another account. Then you’d have your “main” (account) and your “alt” (account).