So of course carry on discussing progession with Jon and any other ideas, discussion points you might have.
But for those interested can we look at these two problems/opportunities:
1: Issues around Alliances and Guild Halls
2: Beacon mechanics in instanced environments
Chris
As I’ve unloaded quite a bit on the ideas surrounding Alliances, I’m going to give those a moment to be discussed and address the second point here.
If we instance, how can we maintain the feel of open-world GW2, and allow guilds to express their achievements and character in an open and available way in character with the game?
I think an ideal situation (limitations aside, since this is brainstorming I’ll leave the technical judgements for someone else) would be to have guild halls of guilds of all sizes visible in various locations to be seen by casual observers in the world as they explore and go about their gameplay. That said, we obviously can’t do a purely open-world guild hall with megaserver functionality, as there are simply too many guilds that want their halls, and entire zones would be overrun with obtuse guild halls jutting up out of every orifice. I also dislike the idea of “plot claiming” as proposed early on, as it means that not everyone can have the guildhall they want where they want it, which is another discouragement.
I like the idea of logging into a zone: upon entering, my megaserver instance is determined and then there are 3-5 “guild hall” anchors or plots in that zone, scattered about. At the time of my entering the zone, a poll checks what guilds are prominent in active players there at the time, and prioritizes those guild halls to be displayed in those plots if that guild has built one there; otherwise they’re populated with pseudo-random guild halls that have been built in those plots (could even have some cookiecutter fake halls for atmosphere to fill in places that have no active players if preferred). Plots could run a variety of sizes, some more affordable to smaller guilds and some grandiose ones for large guilds to show their colors.
Limit one hall per zone per guild (and not all zones will have plots), but a guild could establish, with enough time and effort, a presence in every zone – that would either randomly be displayed to passersby (not always the same one to every passerby, as it should be determined at login to the zone), or be displayed more often and prominently when your guild has more presence in that zone on that server.
Alternately, having a central “guild hall” zone for browsing various halls, and just having guild “outposts” or camps scattered about as per above, instead of entire guild halls.
Either way, the importance is on a combination of persistence (Have you seen our castle on the side of a mountain in Lornar’s Pass?) and accessibility to all (We just built on the plot right outside Caudecus’ place. You guys have a hall there too, right?)
Players could toggle perhaps always seeing their own guild hall in places where it exists, or being able to see others’ halls that have been built there as well. The former allows for a better sense of “permanence” to their own guild assets while the other halls may change as guilds come in and out of prominence in an area.
EDIT: I forgot a major point… the guild halls that appear to everyone would be facades and exteriors with at most a “lobby” or “grand hall” accessible through the open front door of the guild hall that may have within trophies, plaques, statues, a book showing the roster, a guest book for visitors to sign in after having viewed your place, maybe a vendor associated with the guild or an asuran waypoint if the right upgrades have been purchased.
But the “instance” of the guild hall would be through locked doors (or an unlocked open door at the guild’s discretion), that leads to the hall interior for the guild.