CDI Topics You'd love to see

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Posted by: Orpheal.8263

Orpheal.8263

1) Subclasses/ Trait System Evolution

2) Combat System Evolution

3) Fun Elements (Emotes, Minigames, Town Clothes ect.)

4) Thief Design

5) Replayability & Long Term Motivation

6) Achievements/Titles

7) Game UI and Graphic/Performance Improvements

8) Guilds

9) Underwater Content

10) Anti Grind Mechanics/Methods

What would be your personal Top 10 ??

These are my Top 10, because I think that are in my opinion currently the ten most important topics, which would have an enormous positive impact on the game, if they would get discussed in CDI topics with that we would be able to improve GW2 significantly in the future if the good and well thought out aspects of these discussions would flow into the design philosophies and decisions of what the Devs discuss together internally.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Vol.7601

Vol.7601

  1. - Anything related to BLTC – gem store, economy topics, inflation, gold, wealth, e.t.c.
  2. through 10 – see #1

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

1. Guilds

2. Forum (already spoke to support about this, they passed it on)

3. Dungeon evolution

4. Character customization

5. …

I honestly can’t think of 10.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

QoL updates.
I can still remember a thread stating that the night-brightness should be adjustable.
Here it is: Link

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Posted by: cranos.5913

cranos.5913

Dungeons would be cool. They’d have to ban half of the forum users because of the intense casual vs zerk discussion. :P

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Posted by: Dalanor.5387

Dalanor.5387

1-10. Anything where Arena net members actively participate.

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Posted by: Zaoda.1653

Zaoda.1653

Underwater Content

- Make the underwater headgear dyeable
- Allow us to get rare/exotic/ascended underwater headgear
- Make underwater skills more powerful in general (I only use Mesmer and Necro for underwater combat because their skills are quite good. I hear Engineer skills are good underwater too, but for the rest of the classes – not so much. Especially the elementalist. Even with high berserker stats, the fireball skill underwater does like 300-350 damage… IN A LEVEL 80 ZONE!!! – I mean c’mon…)

Black Lion Trading Post Improvements

- Remove the selling error when selling tons of stuff (It’s just annoying)
- Add a ‘back’ button, so players don’t have to click on another tab and then the tab you were previously on to go back to that page
- Add a ‘search’ button to items bought/sold/buying/selling

More customisation

- Add a skin locker
- Make weapons dyeable
- Introduce Exotic/Legendary dyes with animations/special effects
- Allow certain armor to merge/combine to create entirely new armor (if, say, you had a shoulderpiece that normally only goes on 1 side of the body, you could combine 2 of the same type in some sort of mystic forge/crafting recipe or something and create a shoulderpiece where it works on both sides of the body – I’ve made an example below)

That’s all I can think of for now.

Attachments:

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)

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Posted by: Cactus.2710

Cactus.2710

Given that realistically speaking nothing is going to come from the more important CDIs for a very long time I don’t really see how it matters which ones we get.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Korossive.7085

Korossive.7085

CDI – Fractals Compensation

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Posted by: Lord Kuru.3685

Lord Kuru.3685

CDI – merge party button

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

CDI – merge party button

^^ seconded

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Ashabhi.1365

Ashabhi.1365

1. Guild Tools and Guild vs. Guild
2. Risk vs. Reward

I reserve this space to post more as I think of them

Level 80 Elementalist

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Posted by: Wethospu.6437

Wethospu.6437

CDI – PET ARMOR

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Posted by: LordByron.8369

LordByron.8369

TP CDI in main section

Economy is not good
Its Killing the game for many and just making few insanely rich and able to ruin the game even more….

Discussing in the speculator’s shrine is pointless.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Nike.2631

Nike.2631

CDI – Deathshroud (Not weapons skills. Not Utilities. Not random Traits. Just Deathshroud.)

CDI – Mercantilism vs. Heroism: Rewards you can’t buy with gold

CDI – Dynamic Events vs. the Zerg: scaling for challenge at all attendance levels

CDI – Dynamic WvW handicapping: Strategy over Coverage

CDI – The Heroic Journey: Legendaries that are earned, not bought.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: darkfiremew.5937

darkfiremew.5937

Underwater CDI
Dungeon CDI (not just fractals)
Map of Tyria CDI
Crafting CDI
Guild CDI
Customization CDI
UI improvements CDI
Traits CDI (making them useful below the water as well as above and improving the meta)
RP CDI (more options for those who role play)
Story CDI (for all those who wish to improve the quality of story telling in both GW2 and their own personal works)
Not necessary in that order .

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Posted by: The Lost Witch.7601

The Lost Witch.7601

General PvE:

1. A human perspective on RNG and grind. From the minimal chances of you getting that item to drop, to the 10k silk requirement. They seem based around the economy more than the experience of an individual. What could be a better system?

2. New PvE gametypes. So far we have: personal story, dungeons, fractals, guild missions, open world bosses, jumping puzzles and some interesting things in the living story (a race, an arena, a platformgame and others). New ideas could be challenge missions, small scale instances (10-15 minutes for 1-3 players), large scale instances (8+), crafting puzzles and probably plenty more.

WvW:

1. WxP. Currently it is just: more WxP is better. Which results in a rather big difference in WvW effectiveness between new or casual players and veterans that is not based on skill, but hours played. A trait-like system could be a better fit. In addition to this there are issues like WxP/karma trains which result in players fighting doors instead of players, not caring about keeping objectives.

2. New WvW gametypes. We have the jumping puzzles, the arena and the open maps. Ideas that come to mind for new gametypes are: small asymmetric instances that are linked to the WvW map, tower defense (with npc-fired siege perhaps like we see in the ascalon fractal), epic events that can only start when a map is on full capacity and more.

PvP:

1. Clarity of combat. At the moment it is very hard to understand what is going on in a fight. This is partially due to particle effects, but also because we are not given a lot of information as a player. What can be done to make it more clear what is going on in combat, so that we can adapt strategically?

Balance:

1. Underused skills. Every day a new one comes up for discussion for let’s say 2 or 3 weeks. Provided that anet has the data to know which skills are not being used of course.

2. Underused traits. See above.

3. Creature balance. The creatures we face in PvE and WvW can often be defeated in very much the same way. How can creatures be designed differently to increase the diversity of strategies required to beat them?

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

CDI – Guild commander tags
CDi – Last seen and other guild management tools
CDI – auto-loot that actually works
CDI – Perma noob stealth thief fix

I could go on and on, about stuff we’ve been asking for since day one.

Instead we get toxic PvE mobs in WvW, that we clearly don’t want.

That’s enough, I’m wasting my breath here, yet again.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Chrispy.5641

Chrispy.5641

(1) Subclasses, Weapons, and Trait Evolution
This game has gotten stale. Its been almost 4 months since the last balance patch, and I am no longer content with just simple balance changes every quarter year. I want to see new actual new content in the form of new utility skills, weapons, traits, even specializations that take the profession in an entirely new direction (sub-classes). The game has been out for 18 months, its time to start putting new stuff in the game other than story and cosmetic items.

(2)Creature Balance
Some enemies are easy to kill, which is, pretty much everything that existed since before the living world (except maybe Orr). Some creatures are very difficult to kill, pretty much everything that existed after the living world. There is a huge disconnect in the balance between the two. You can fight a group of enemies in a pre-living world level 80 area, and never have any trouble with any build, then you fight just two Aetherblades in Lion’s Arch, and suddenly you are stunned/dazed/immobilized/etc. every 5 seconds and the enemies are using control effects faster than you can react. Where else in the game does this happen pre-living world?

This large difference in balance philosophy between different enemies in the game should be talked about, and Anet needs to address just where they want to take the difficulty in the future, because, the constant increasing of enemy power without an equal increase in player power/tools/strategies is going to turn people away from the game eventually. Its what turned me away from Guild Wars 1, because the enemy difficulty required that you rely on 1 or 2 cheesy builds to faceroll through the entire game instead of taking advantage of the thousands of options you had.

(3) Underwater content
Yeah…it was heavily advertised, but since release, its kind of fallen off, and is almost entirely ignored. If we are going to be fighting a Elder Dragon in the Future (that is literally a ‘Deep Sea’ dragon), then the Underwater combat needs some serious attention and expansion.

….nope, those are my top 3. I don’t need to list 10.