CDI's don't really make a difference
Its a free to play game. They don’t have an income as high or as stable as WoW have (and even WoW make you pay most of the new stuff with expansion).
A lot of little things were changed since the beginning of the game. And a lot of these make a lot of difference. But these take time with a limited budget. Even worst, not everybody want the same thing. Some of the changes they did was nothing for me, but a big deal for other. So maybe Anet didn’t do the 2 or 3 things that you wanted the most, but that doesn’t mean that they didn’t do other stuff that other people wanted the most.
For me, i’m still waiting for the new Legendaries, precusors crafting and SAB. But a lot of people that I know, don’t really care about that. Hell, some people would hate if Anet wasted time on a new SAB world.
Did Anet did the best on some issues? Not really. New Legendaries and precursors crafting was suppose to be in the game a year ago according to Anet.
Did Anet should pay more people to get an paid expansion out? Maybe. I know I would pay for that and would love all the content that would come out of it.
But I think the CDI was a good idea. We already see some of the stuff that was talked about. But between talked about a issue on a forum and the implementation in the game, there will be a long long time. Because of reality and money.
From my experience at work, improving/addressing issues is done through these steps
1. Gathering information (hence the CDI)
2. Validating and Organizing information (checking which concerns are really necessary and which is high priority)
3. Considering the resources available (to check whether or not Arenanet have the money, manpower and time to work on them)
4. Creating an action plan.
From the looks of things, they are taking action but just very slowly. And in addition, one should never get their hopes up too much when they provide feedback as there are hundreds of users voicing their concerns and it all boils down to checking what they all have in common specifically and working on it first.
That’s my whole take on it anyway. Nothing wrong with following it up, it’s just that you shouldn’t expect those all those changes to be realized quickly.
i’m fine with guild halls taking a while(hopefully not much longer considering the age of the game), would rather them do it right.
As true as Odin’s spear flies,
There is nowhere to hide.
Well, one thing that is stated at the beginning of every CDI is that it is a brain-storming vehicle, and that nothing is certain to be implemented in the game as a result. It doesn’t mean nothing will be, but it also doesn’t mean everything will be, as well.
I’m sure the Devs choose what can and will be implemented very carefully, to satisfy as many as possible, while still keeping the health of the overall game in mind. And, just because whatever has not been implemented yet, does not mean it will never be implemented. Only time will tell.
Good way to pacify the community while taking attention away from the obvious minimal content and features released with gem store profits in mind while the rest of the game modes not tied to the gemstore get ignored.
It’s not f2p, and we’re talking about Anet/NCsoft here, they have plenty of resources. If we’re to use f2p/b2p games as some example as low expectations in the delivery of content why don’t we take a look at what these mentioned games have released in the last 3years of content through expansions compared to GW2.
(edited by Wetpaw.3487)
Its a free to play game. They don’t have an income as high or as stable as WoW have (and even WoW make you pay most of the new stuff with expansion).
A lot of little things were changed since the beginning of the game. And a lot of these make a lot of difference. But these take time with a limited budget. Even worst, not everybody want the same thing. Some of the changes they did was nothing for me, but a big deal for other. So maybe Anet didn’t do the 2 or 3 things that you wanted the most, but that doesn’t mean that they didn’t do other stuff that other people wanted the most.
For me, i’m still waiting for the new Legendaries, precusors crafting and SAB. But a lot of people that I know, don’t really care about that. Hell, some people would hate if Anet wasted time on a new SAB world.
Did Anet did the best on some issues? Not really. New Legendaries and precursors crafting was suppose to be in the game a year ago according to Anet.
Did Anet should pay more people to get an paid expansion out? Maybe. I know I would pay for that and would love all the content that would come out of it.But I think the CDI was a good idea. We already see some of the stuff that was talked about. But between talked about a issue on a forum and the implementation in the game, there will be a long long time. Because of reality and money.
I don’t really know if budget is to blame though. I mean something is holding them back from investing time in other parts of the game. My personal opinion is that their main focus is living story only(open world maps + personal story instance like content). We know that part of the game gets a lot of development. But other parts like fractals/dungeons don’t.
There are also guild missions but those were only expanded on a small bit. They haven’t been touched in ages. I guess thats why Im skeptical of “guild raiding”. It sounds cool but I feel that it will only be another section of content abandoned.
Well, keep in mind that Living Story season 2 was probably being worked during the last year, while doing CDI. It wasn’t completed, but we already know that they were working on the story and the arts in the same period they were working on the CDI. So of course they will finish what they started before starting something new. They seem to have modified a bit season 2 with remark they got from the CDI, but the heart of the CDI content will probably came after season 2.
At least that’s my guess. Now, if they launch a living story season 3 before anything of CDI is in the game, then there will be question to ask.
Its a free to play game. They don’t have an income as high or as stable as WoW have (and even WoW make you pay most of the new stuff with expansion).
A lot of little things were changed since the beginning of the game. And a lot of these make a lot of difference. But these take time with a limited budget. Even worst, not everybody want the same thing. Some of the changes they did was nothing for me, but a big deal for other. So maybe Anet didn’t do the 2 or 3 things that you wanted the most, but that doesn’t mean that they didn’t do other stuff that other people wanted the most.
For me, i’m still waiting for the new Legendaries, precusors crafting and SAB. But a lot of people that I know, don’t really care about that. Hell, some people would hate if Anet wasted time on a new SAB world.
Did Anet did the best on some issues? Not really. New Legendaries and precursors crafting was suppose to be in the game a year ago according to Anet.
Did Anet should pay more people to get an paid expansion out? Maybe. I know I would pay for that and would love all the content that would come out of it.But I think the CDI was a good idea. We already see some of the stuff that was talked about. But between talked about a issue on a forum and the implementation in the game, there will be a long long time. Because of reality and money.
I don’t really know if budget is to blame though. I mean something is holding them back from investing time in other parts of the game. My personal opinion is that their main focus is living story only(open world maps + personal story instance like content). We know that part of the game gets a lot of development. But other parts like fractals/dungeons don’t.
There are also guild missions but those were only expanded on a small bit. They haven’t been touched in ages. I guess thats why Im skeptical of “guild raiding”. It sounds cool but I feel that it will only be another section of content abandoned.
If ANet is consistent in anything it’s removing/abandoning things instead of supporting or fixing. GW1 and everything else.
CDI is just something to keep players silent or rather confined until 3 years down the line they may add some significant content.
It is really sad that the fairy tale/lie about the uselessness of CDIs always comes back. There are so many improvements that were inspired by different CDIs.
- wardrobe
- account-bound ascended weapons
- commander tags
- LW journal
- grail quests for traits
- guild-driven worldevents
- new trick
- WvW-like map
- stepwise opened map
and much more…
It is really sad that the fairy tale/lie about the uselessness of CDIs always comes back. There are so many improvements that were inspired by different CDIs.
- wardrobe
- account-bound ascended weapons
- commander tags
- LW journal
- grail quests for traits
- guild-driven worldevents
- new trick
- WvW-like map
- stepwise opened map
and much more…
All that stuff was mentioned/begged for/cried about for eons before CDI was even thought of.
Why would they open up CDIs about things no one asked for? Of course, the things discussed in CDIs were mentioned before the CDI. The purpose of the CDI is to brainstorm ways to implement requested features. Geez.
It is really sad that the fairy tale/lie about the uselessness of CDIs always comes back. There are so many improvements that were inspired by different CDIs.
- wardrobe
- account-bound ascended weapons
- commander tags
- LW journal
- grail quests for traits
- guild-driven worldevents
- new trick
- WvW-like map
- stepwise opened map
and much more…
All that stuff was mentioned/begged for/cried about for eons before CDI was even thought of.
and does Anet really need a CDI for that stuff anyhow? In my day it was called feedback, didn’t need a CDI if you just listen to your community and play the game, or any other mmo’s of our time. I still find it funny how the September feature pack update was spread out over two months of marketing hype. In other games it would have been called….patch notes, and posted in the forums.
(edited by Wetpaw.3487)
It is really sad that the fairy tale/lie about the uselessness of CDIs always comes back. There are so many improvements that were inspired by different CDIs.
- wardrobe
- account-bound ascended weapons
- commander tags
- LW journal
- grail quests for traits
- guild-driven worldevents
- new trick
- WvW-like map
- stepwise opened map
and much more…
All that stuff was mentioned/begged for/cried about for eons before CDI was even thought of.
and does Anet really need a CDI for that stuff anyhow? In my day it was called feedback, didn’t need a CDI if you just listen to your community and play the game. I still find it funny how the September feature pack update was spread out over two months of marketing hype. In other games it would have been just called….patch notes.
lol
ye ANet is pretty funny
From what I’ve seen of the CDI’s, the whole foundation of them is to have a two-way street of conversation between dev and player about something that BOTH entities can agree on that needs to be implemented in the game.
Also, from what I’ve seen, the street is less two-way that what they’d have us imagine. We brainstorm, they agree on something. In effect we should be not only playing the game, but also being paid by Anet/NCSoft for cranking out the ideas that never made it into the game (for whatever reason) until this point.
But, in all seriousness, I actually think of these CDI’s (in fact Anet’s communication in general) as a parent/child type of interaction. Always seen and never heard. Sure, some things that we’ve suggested have actually come to fruition. How many of us can actually claim credit for it though? Anet will come back at you and say “it was one of our ideas that was on the table”.
We’re trying to better the game as players, and sometimes that just doesn’t happen because Anet just either won’t listen or can’t make the changes to the game the way we’d like them to. Sure, you can’t modify the game (at least in some way that satifsifes both player and dev) that your developers created… seems legit.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
Chris wrote he’s going to make a blog post on how the CDI has affected development, but I guess he’s not doing that.
I think ANet is generally not awful at taking feedback, but their priorities are strange to say the least and the CDI shows it. Now they’re discussing raids when several huge issues go unaddressed. Have fun dealing condition damage to the raid boss. Someone even brought up the fact that half of the skills don’t work in large group environments yet and Chris told that user to pretend the elephant isn’t here.
In the end, brainstorming is fun and sometimes productive, but it’s a very small part of software development. Even if the CDI worked perfectly, its impact wouldn’t be huge.