COF Path 1 is too rewarding

COF Path 1 is too rewarding

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Posted by: Shiyo.3578

Shiyo.3578

Hello, I have been playing this game since release, I recently quit for about 4 months but came back recently. In this time, I’ve noticed a huge increase in pretty much every item except ectos, which dropped down to their normal 20s price(they were going up and up with no indication of going down).

I feel this is because, everyone is running COF path1. It is by far the most profitable way to make gold in this game, the easiest way, and the quickest. This leads to many people simply running the dungeon, then buying whatever they need off the TP. This is not healthy for the game, because the demand goes up, the supply goes down, and gold is constantly being added to the economy via just pure gold drops/rewards from bosses and dungeon reward, so everyone has more money, and everything is inflated.

This can be seen now, as everyone is in southsun, the supply of t6 and t5 dust is dwindling, constantly going down, and down, and down, while the demand keeps going up. There is not enough people farming the T6 dust to keep up, and the price will not decrease for a very long time. Other T6 mats have increased in price recently as well, not as big as dust, but they have gone up a bit, and will continue to rise as less people are farming, and more are just running COF.

This is bad for the game, no ones out in the world, the world doesn’t feel alive, going against the games design philosophy. There are also constant nerfs to the popular farm spots, such as plinx, skelks, the two camps that constantly get attacked in orr, etc. I think all these nerfs were well deserved, because everyone was crowded here and not going to other zones, all over the world, and it was laggy and congested and not very fun.

However, nerf after nerf has happened to every outdoor zone, but nothing has been done about COF path1. Every time a common farm spot is nerfed, COF path1 just gets that much better.

Therefor, I propose a hotfix temporary nerf to adjusting how rewarding COF path 1 is, making it less rewarding, and equal to other places outside the world, and other dungeons. It is a very easy, quick, painless dungeon. The reward should be much, much less than any other dungeon.

I’m afraid by the time COF gets it’s pass at being changed/redone like AC was, the damage will be far too great. That is why I propose a temporary change now to how rewarding it is, to get people doing other dungeons more often and outside in the world.

I would just like the economy to be in better shape, and people to run more fun dungeons, and be rewarded equally everywhere they go, and everything they do. It is not fun for most players to run the same dungeon over and over again, simply because it’s the best way to farm.

I am curious what other players think about this as well.

Thank for you reading, and have a nice day.

COF Path 1 is too rewarding

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Posted by: Vayne.8563

Vayne.8563

Everyone isn’t running CoF path one. It may seem like it, but I’m not convinced the bulk of the population runs dungeons at all. Dungeon runners prefer running that dungeon, though, for obvious reasons.

A lot of people just farm in the open world. I’m pretty sure if CoF was the problem, Anet would have hurried to do something about it. That they haven’t indicates it’s not as big a part of the problem as people seem to think.

Not that it’s not annoying, mind you, but it’s probably not the cause of the current inflation.

COF Path 1 is too rewarding

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

you got it wrong.

its the other dungeon paths that are not rewarding.

COF Path 1 is too rewarding

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Posted by: XelNigma.6315

XelNigma.6315

Oh oh!! make the coin at the end based on the % of trash defeated.
Also nerf the kitten out of the trash so it doesnt take just as long to kill them as it does the boss.

COF Path 1 is too rewarding

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Posted by: ShaeMtal.9473

ShaeMtal.9473

Instead of nerfing something, I’d prefer if they buffed and brought other game elements up towards cof p1 level.

Make other dungeons reward more according to time/difficulty it takes to do them.
Slow down on the open world farm spots nerfs which only channels people to do what they feel is most effective to do with their game time.

There’s always two solutions to one thing being to efficient, one is to nerf it and bring it down to the curent -ok- level, the other is to buff other aspects as to make them viable compared to the first one.

COF Path 1 is too rewarding

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Posted by: Geotherma.2395

Geotherma.2395

I do not run dungeons or spam cof1, but when I read the title my first thought was “I want Anet to nerf dungeons because they nerfed farmers” Just sayen :P

I think all dungeons should be more rewarding, and take a proper amount of time. This way people like me who dislike them could toss them into our daily play with purpose.

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COF Path 1 is too rewarding

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Posted by: Zaxares.5419

Zaxares.5419

you got it wrong.

its the other dungeon paths that are not rewarding.

If I could thumbs-up this post more than once, I would. XD