COF Path 1 is too rewarding
Everyone isn’t running CoF path one. It may seem like it, but I’m not convinced the bulk of the population runs dungeons at all. Dungeon runners prefer running that dungeon, though, for obvious reasons.
A lot of people just farm in the open world. I’m pretty sure if CoF was the problem, Anet would have hurried to do something about it. That they haven’t indicates it’s not as big a part of the problem as people seem to think.
Not that it’s not annoying, mind you, but it’s probably not the cause of the current inflation.
you got it wrong.
its the other dungeon paths that are not rewarding.
Oh oh!! make the coin at the end based on the % of trash defeated.
Also nerf the kitten out of the trash so it doesnt take just as long to kill them as it does the boss.
Instead of nerfing something, I’d prefer if they buffed and brought other game elements up towards cof p1 level.
Make other dungeons reward more according to time/difficulty it takes to do them.
Slow down on the open world farm spots nerfs which only channels people to do what they feel is most effective to do with their game time.
There’s always two solutions to one thing being to efficient, one is to nerf it and bring it down to the curent -ok- level, the other is to buff other aspects as to make them viable compared to the first one.
I do not run dungeons or spam cof1, but when I read the title my first thought was “I want Anet to nerf dungeons because they nerfed farmers” Just sayen :P
I think all dungeons should be more rewarding, and take a proper amount of time. This way people like me who dislike them could toss them into our daily play with purpose.
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you got it wrong.
its the other dungeon paths that are not rewarding.
If I could thumbs-up this post more than once, I would. XD