Hi, loving camera changes overall, but would like these 2 extra options/issues resolved:
1. (toggle) => current selected target is automatically locked; i’m running into issues where I’ll press my ‘next target’ button to select a target, but it doesn’t get ‘locked’? that is, when I range that target, it doesn’t get hit, until I actually use my lock target button (right mouse button) while having reticule on that target. This is utterly ridiculous because if I actually selected that target, that’s the target I want, thx.
With the issue where stuff I targeted is behind me (eg wanting to run away), I always left click on the ground which drops the target, then execute my ‘charge’ skill. so that’s not an issue.
2. (toggle?) => snap aoe to target => this is all well and good, but can you make it more sensitive to me moving camera after it snapped? There’s plenty of times when I want to move it where I want it, not on target, but close enough to target where snap effect triggers. Right now it just snaps and however much I move my camera it doesn’t budge. I know there’s an option to bind a button to toggle snapping to target off, but seriously I’m running out of buttons here.
So something like: after 0.5 seconds of target snapping, any camera movement should actually freely move ground target. I love that initial snap assist, but if i want to lead the target or move aoe a bit, I should be able to do it by simply moving the camera.
This second one doesn’t even have to be an option but automatic behaviour. I can’t imagine too many people jerking their camera wildly after it snaps (I use ‘Fast with Range Indicator’ aoe mode so maybe that matters somehow)
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