Camera problems in living story
Agreed. The walls on the marionette platforms forcing the camera to zoom in is super annoying and makes it more difficult to fight the bosses, particularly Warden 3 given its size. Especially since the 3rd Warden often encourages you to hug the outer wall to avoid mines.
The camera issues have been there since the start of the game. The entire point of Troll’s End was to show the development team how bad the camera was. I remember reading that in one of the posts by a dev. If I remember correctly (Devs if you can confirm or correct me) that dev was the same one who made Mad King’s Clock Tower. In the end they added Troll’s End into the game.
[GWAM] and [LUST]
Mess with the best, die like the rest.
I actually wonder why the invisible walls also affect the camera, actually…
I actually wonder why the invisible walls also affect the camera, actually…
Yeah, it would be easy to make it so the camera isn’t affected by it, and since it’s an invisible wall, everything’s fine. Hear, hear!
I actually wonder why the invisible walls also affect the camera, actually…
Yeah, it would be easy to make it so the camera isn’t affected by it, and since it’s an invisible wall, everything’s fine. Hear, hear!
The camera is an invisible character that is controlled by the player. Techincally while playing GW2 your playing 2 characters at the same time. The camera and the model. A wall is made impassible (also known as collision) but can still be see-through. This is easy to do coding wise and animation wise usually just a checkbox. Adding exceptions on to what can pass through walls on the other hand is harder and can be extremely buggy since your going down to the physics engine to perform this change.
[GWAM] and [LUST]
Mess with the best, die like the rest.