Can ANet make "dodge jumps" bindable?

Can ANet make "dodge jumps" bindable?

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Posted by: icy.9250

icy.9250

Please make the move known as a dodge jump bindable to a single key! I personally don’t have a bind for dodge itself (preferring double taps from other game experience) , so making this move consistently is very hard for me. Would seem kinda pointless for me to bind a key near my spacebar to dodge for the sole purpose of this move, never actually using it otherwise.

Hopefully others can also relate to this and are in the same boat.

icy`

Can ANet make "dodge jumps" bindable?

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Posted by: CedarDog.9723

CedarDog.9723

That would be kinda cool.

Can ANet make "dodge jumps" bindable?

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Posted by: Djahlat.9610

Djahlat.9610

you could always use a macro to trigger “V” + “spacebar” simultaneously. “V” is bound to “dodge” by default.
I personally have no trouble hitting Dodge and Jump at the same time, so I never had to use a macro, but if it’s that much of an issue to you, you could do that. It’s pretty harmless, so I don’t see anyone getting banned over that macro

Can ANet make "dodge jumps" bindable?

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Posted by: Aeolus.3615

Aeolus.3615

shift+wasd keys+spacebar, this is what i use.

I tend not to macro stuff.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

Can ANet make "dodge jumps" bindable?

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Posted by: icy.9250

icy.9250

Currently I think I actually made <Tab> set to dodge for some jump in SAB, but forgot about it cause i never press it lol. If this bind was available I would set Tab=“dodge jump”.

C X Z are taken for my utilities, and V is my elite. Similarly, Q=skill5, E=use, R T F G are F1-F4, and 5=F5. I do have two extra mouse buttons, which I use for heal and Next Enemy. Shift is my special action key :S

I’m basically out of keys near my left hand… oh wait, did I even bind middle mouse!? Will check when I get back

Can ANet make "dodge jumps" bindable?

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Posted by: Buddy.7563

Buddy.7563

I’m pretty sure a macro for dodge-jumping would be against the User Agreement. It would make 1 key press perform 2 actions.

Source: https://forum-en.gw2archive.eu/forum/game/gw2/ArenaNet-s-stance-on-Macros/first

In regards to OP’s post about bindable dodge-jumps, I don’t think it should be implemented. If it is, what would be the point of ever using the regular dodge?

Tom Badgerstache (Necro)
Gate of Madness [ART]

(edited by Buddy.7563)