(edited by Katsuragi.4026)
Can Anet take a couple of hours to fix
I read the first sentence and expected it to be about that one idle animation they removed.
Why not… but the question is still why cant they be bothered to fix something that, quite honestly, should have a degree of importance. It’s something that will be straight up in the face of their consumers through their online time.
(edited by Katsuragi.4026)
My main is a human female ranger, using a short bow. Maybe I’ve not been looking closely enough but I’ve never noticed anything wrong with the animation.
Can you explain what the problem is?
“Life’s a journey, not a destination.”
When you run forward while shooting, her spine literally looks broken and dislocated to the right. Same if you try blocking with GS while running (it’s actually even worse, her waist looks ridiculously twisted, like a piece of rubber). I suppose some armors hide it better than the others.
This isn’t a new complaint, I’ve found a post from an year ago about the exact same issue.
Edit: screencaps
Some armors make the bow animation somewhat not as bad… somewhat. And what the hell is that with the GS?
(edited by Katsuragi.4026)
You wanna complain about bad animations… look at Male Norn Ranger using sword auto. It’s the reason why I changed my Ranger’s gender to female for the last 2 years
I haven’t looked at it, but if there’s a problem, I give it as much credit. Should be something taking attention, because like I said, the character is gonna be in the face of the costumer through their play time. They should feel comfortable playing it. Whatever it is.
(edited by Katsuragi.4026)
Better still, why don’t you learn to program, then you take a “couple of hours” and do it for them?
Better still, why don’t you learn to program, then you take a “couple of hours” and do it for them?
Yeah the couple of hours thing made me laugh.
Better still, why don’t you learn to program, then you take a “couple of hours” and do it for them?
Enlighten me, exactly what are your qualifications to tell me how long does it take to fix the problem?
Better yet, don’t. I don’t really give a kitten . It was quite obvious that was an expression. And you’re quite obviously just trying to pick a fight. Bye.
Better still, why don’t you learn to program, then you take a “couple of hours” and do it for them?
If only MMO devs could go full Bethesda…
ranger with a bow and try attacking while running forward.
9k hours in game and i never seen a ranger run forward while shooting his bow, only backwards.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
totally the point. and you probably haven’t played much in those 9k hours. or in the very least, you didn’t wvw. or if you did, ranged people on your server must be terrible.
but please, do keep bringing up random dumb answers to questions that weren’t asked. at least it’s free bumps.
(edited by Katsuragi.4026)
totally the point. and you probably haven’t played much in those 9k hours. or in the very least, you didn’t wvw.
but please, do keep bringing up random kitten answers to questions that weren’t asked.
Rank 2200 i think.
I was mostly talking about the rangers of enemy servers.
Played alot against Deso, for example.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Better still, why don’t you learn to program, then you take a “couple of hours” and do it for them?
Well it wouldn’t involve programming, it’d involve animating. It’d be relatively small changes to a handful of existing animations, really just rotating the pelvis, making sure it doesn’t cause any conflicts, and hitting save. I don’t know if there’s any specific stuff internally that would make it more difficult than that, but it should be pretty easy.
ranger with a bow and try attacking while running forward.
9k hours in game and i never seen a ranger run forward while shooting his bow, only backwards.
Lmao! I literally logged into forums only to +1 this. hehe
Better still, why don’t you learn to program, then you take a “couple of hours” and do it for them?
Well it wouldn’t involve programming, it’d involve animating. It’d be relatively small changes to a handful of existing animations, really just rotating the pelvis, making sure it doesn’t cause any conflicts, and hitting save. I don’t know if there’s any specific stuff internally that would make it more difficult than that, but it should be pretty easy.
It MIGHT involve a little bit of programming, depending on how it is animated. But even then it should be (relatively) quick.
ranger with a bow and try attacking while running forward.
9k hours in game and i never seen a ranger run forward while shooting his bow, only backwards.
Lmao! I literally logged into forums only to +1 this. hehe
if running backwards is what you’re doing when the whole enemy melee train is coming at you, they thank you. either way, it’s irrelevant.