Can Arena Net rework Theif main hand Pistol
And leave the lonely shortbow as the only weapon that apply conditions? No no no.
I do not agree.
Just because a main hand pistol applies bleeds does not mean it’s condition focussed, as it’s all about the dual skill (Unload) for pistols.
Equip with off hand dagger, then you get more conditions.
Swap them round (dagger-pistol) you’re back to power.
No, this weapon does not need reworking.
Can they? Yes. Will they? Probably not.
I would like a more power based ranged wep option
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
I wish. Vital Shot too weak, making it too dependent on dual attack. Body Shot is still awful with no reason to waste ini on it. Needs damage/AOE or some kinda movement or stealth utility.
I’d much rather have a choice of weapon slot skills for either power or condition. Thus, each weapon has two choices. Kinda like we can slot different utilities, just have this style of UI for weapon slots.
Thief pistol main hand AA is weak for power and washes out bleeds on the stack. It’s just not good all around really. Though I still use it because I like P/P actions.
shortbow is generally good it just doesnt have any stealth on it which creates a problem for builds centered on SA since thats the line that helps with surv and condi removal on stealth, so it can be hard sometimes I find to properly play with a power build the way I want to.
also is there any point to the “off hand empty” option?
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Thief pistols are one of the coolest looking weapon sets. I’d love to see them improved and focused towards power rather than condition.
pistol pistol is kinda supposed to be powerish you got a vulnerability on 2 skill, and traits which give vulnerability on crit, combined with a high rate of fire on unload
but then pistol dagger is supposed to be a little more condition heavy, with more reliable invis for sneak attack, and shadow strike with torment.
Way back in their initial ideas for traits, you could probably customize the 1 skill to be more power styled for pistol power guys, and a different customization of the 2 skill so that pistol dagger gets a little more condition synergy.
but that system died, so now they kind of have to try to make the off and main hands somehow work for either style of play.
How ‘bout, instead of suggesting changes which will only further limit the class’ already pitifully limited build choices, we suggest ways of improving those build choices so that more of the class’ build content will actually see use?
(edited by Conncept.7638)