Can I haz Rewarding Experience?
Dont want this to become a negative post, so please behave!
Dear Anet we’ve seen that you are capable with the system used to acquire Mawdrey, can we have a bit less lottery, raffle and rng fest and some meaningful content where we work for a goal that is certain?
As a player with over 2k hours and no precursors or any drop worth 15g in that time. I much prefer to play content that will reward me at completion.
So please keep it mind for the next content release?!
Thanks
I personally found Mawdrey creation to be highly frustrating. At first it was fun, but then there was a time wall, then another one…
Can we haz less grind in the future patches as well?
Dont want this to become a negative post, so please behave!
Dear Anet we’ve seen that you are capable with the system used to acquire Mawdrey, can we have a bit less lottery, raffle and rng fest and some meaningful content where we work for a goal that is certain?
As a player with over 2k hours and no precursors or any drop worth 15g in that time. I much prefer to play content that will reward me at completion.
So please keep it mind for the next content release?!
ThanksI personally found Mawdrey creation to be highly frustrating. At first it was fun, but then there was a time wall, then another one…
Can we haz less grind in the future patches as well?
So some people want to work towards their goal while others feel that working process is a grind. Go figure.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
There are multiple things in the game that are guaranteed rewards for doing certain things. So clearly they can (and have and most likely will) add more.
Krall Peterson – Warrior
Piken Square
Mawdrey cost like 100 gold. So there is some gold grind involved. But I think they also mixed in with some JP and exploration. Which add in some enjoyment.
There are multiple things in the game that are guaranteed rewards for doing certain things. So clearly they can (and have and most likely will) add more.
And yet they go the complete opposite for most stuff. Look at the new rewards. Pillowcase, refractor gems/necklace, zuzu (granted that can be bought with cobs), gwynerfyrd (or however the kitten its spelled), Foil wrappers (non gemstore purchased), etc. are all RNG based (with horrible odds). And lets not even start on the double RNG lottery bullkitten thats happening with the skritt npc.
Please give us a keyring…
And yet they go the complete opposite for most stuff. Look at the new rewards. Pillowcase, refractor gems/necklace, zuzu (granted that can be bought with cobs), gwynerfyrd (or however the kitten its spelled), Foil wrappers (non gemstore purchased), etc. are all RNG based (with horrible odds). And lets not even start on the double RNG lottery bullkitten thats happening with the skritt npc.
Because, as you can see in this thread alone, different people want different things.
I don’t like RNG either. I despise the very concept of Black Lion Chests. But other people like to gamble. They like that RNG element.
I accepted long ago that everything isn’t going to be “for” me. I’m going to like some things, I’m going to hate some things. Companies have to cater to a large swath of people, they can’t give you what you’d like every single time.
Every activity in this game earns you gold that you can put towards a goal of your choosing. Dungeons literally have a guaranteed reward at the end so there you go. The only place where that RNG complaint is valid is fractals and aetherpath.
The only good thing about Mawdrey was that it was incredibly profitable for anyone with a bit of patience due to the time-gated crafting. I’m still not sure what exactly is appealing about running to a bunch of different nodes to hit ‘f’ all the while dealing with absurd inventory clutter, but I guess some people really appreciate the traditional MMO quest structure.
Dont want this to become a negative post, so please behave!
Dear Anet we’ve seen that you are capable with the system used to acquire Mawdrey, can we have a bit less lottery, raffle and rng fest and some meaningful content where we work for a goal that is certain?
As a player with over 2k hours and no precursors or any drop worth 15g in that time. I much prefer to play content that will reward me at completion.
So please keep it mind for the next content release?!
ThanksI personally found Mawdrey creation to be highly frustrating. At first it was fun, but then there was a time wall, then another one…
Can we haz less grind in the future patches as well?So some people want to work towards their goal while others feel that working process is a grind. Go figure.
Work towards a goal? The process of making Mawdrey:
- Grind geodes for recipes and claypot, or grind gold to buy them
- Grind some more gold for the ingredients, because actually looking for them takes more time, effort and is frustrating.
- Craft one part of the Mawdrey each day, for 7 days. (fun)
- Combine Mawdrey in the mystic forge with few ingredients that actually didn’t require grinding. (surprisingly)
- Repeat either until you ragequit, get poor, or someone lets you know how it’s not even worth doing
- Make sure to grind some more gold to get your crafting to level 500, in case you want an ascended Mawdrey.
Yeah, SOOO MUCH WORK put into this. I can feel all of the joy…
Yes, I’m being sarcastic. That’s not how working on things should be.
The only enjoyable part of creating Mawdrey for me, was the process of gathering ingredients and upgrading them. (Like Vial of Oasis Water etc.)
Work towards a goal? The process of making Mawdrey:
- Grind geodes for recipes and claypot, or grind gold to buy them
- Grind some more gold for the ingredients, because actually looking for them takes more time, effort and is frustrating.
- Craft one part of the Mawdrey each day, for 7 days. (fun)
- Combine Mawdrey in the mystic forge with few ingredients that actually didn’t require grinding. (surprisingly)
- Repeat either until you ragequit, get poor, or someone lets you know how it’s not even worth doing
- Make sure to grind some more gold to get your crafting to level 500, in case you want an ascended Mawdrey.Yeah, SOOO MUCH WORK put into this. I can feel all of the joy…
Yes, I’m being sarcastic. That’s not how working on things should be.
The only enjoyable part of creating Mawdrey for me, was the process of gathering ingredients and upgrading them. (Like Vial of Oasis Water etc.)
That’s because you weren’t efficient about making Mawdrey.
I got the geodes I needed in about 3 hours and I barely did any grinding. I found a map full of people willing to push Zephyrite Favor as high as possible and I helped them towards that goal. I only started grinding geodes when the sandstorm came as those events give a lot more. Being as I was jumping from event to event the entire time while coordinating with others to do it efficiently, it certainly didn’t feel like a grind.
I did grind for Foxfire but I was smart about it. I parked 6 of my 7 characters by a ring of elder saplings and rotated though them once an hour as that is their respawn rate. It took about 3 minutes to go through them all. The rest of the time, I did whatever I wanted. Sometimes I’d just sign on, gather and sign off. I also sold Foxfires and plantfood at first because it was permanent content and I could do it whenever I wanted. It was far more profitable to cash in on those that just had to have it first.
Crafting plant food once every seven days just insured my profit margin window lasted longer. I took advantage of it as long as I could.
I actually enjoyed hunting down the individual pieces because they took me back to places I had forgotten about. Sometimes, after collecting, I would stop and take in the scenery as well as a few screenshots. Some corners of this game are truly breathtaking, even without a bleeding edge graphics engine.
There are ways to get crafting to 500 while actually making money. It just takes knowledge, planning and patience.
In the end, I crafted my Mawdey 2 months after it was released, made about 50g in profit and didn’t experience a bit of burnout. In fact, I was achieving other goals while doing this one.
Now consider the contrast of trying to get the Sunless staff which is a completely random drop from Tequatl. As much as I enjoy that battle, I’m left a little bit more bitter than the last time because I have yet to get an ascended chest and no amount of knowledge, planning or patience is going to get me any closer to getting it.
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O stop it you make too much sense for forums.
Anyway, I dont think anyone is saying that is should necessarily be one or the other. But rather I think it should be both. Sure, some skins as only random drops is ok But as mentioned, there is alot of stuff gated int his way and more all the time like the raffle.
Some people also like the sense of accomplishment from having gone through the set of necessary steps to obtain an item even if it would be “more efficient” to grind out gold by farming somewhere and buying their item. People talk about mawdrey being a grind, but then prefer to mindless farm events for gold to buy an item.
For me, I say leave all the RNG the way it is, some people like that. But PLEASE provide ways for alot of the purely really low chance RNG items to be obtained through a set of steps that does not involve RNG. I would love to see a mawdrey style system for precursors. Dont like that system? no problem, you can forge, farm world bosses, farm Orr/buy just like it is right now. Worried about the market? (not a good reason to RNG gate thing but anyway) fine. make the items received from the actual scavenger hunt/mawdrey style method account bound on acquire since the people running this are likely doing it for their own consumption anyway. But simply dismissing the idea of non-RNG ways to obtain rare items because you wouldnt do it holds little water if the current methods are kept intact.
Work towards a goal? The process of making Mawdrey:
- Grind geodes for recipes and claypot, or grind gold to buy them
- Grind some more gold for the ingredients, because actually looking for them takes more time, effort and is frustrating.
- Craft one part of the Mawdrey each day, for 7 days. (fun)
- Combine Mawdrey in the mystic forge with few ingredients that actually didn’t require grinding. (surprisingly)
- Repeat either until you ragequit, get poor, or someone lets you know how it’s not even worth doing
- Make sure to grind some more gold to get your crafting to level 500, in case you want an ascended Mawdrey.Yeah, SOOO MUCH WORK put into this. I can feel all of the joy…
Yes, I’m being sarcastic. That’s not how working on things should be.
The only enjoyable part of creating Mawdrey for me, was the process of gathering ingredients and upgrading them. (Like Vial of Oasis Water etc.)That’s because you weren’t efficient about making Mawdrey.
I got the geodes I needed in about 3 hours and I barely did any grinding. I found a map full of people willing to push Zephyrite Favor as high as possible and I helped them towards that goal. I only started grinding geodes when the sandstorm came as those events give a lot more. Being as I was jumping from event to event the entire time while coordinating with others to do it efficiently, it certainly didn’t feel like a grind.
I did grind for Foxfire but I was smart about it. I parked 6 of my 7 characters by a ring of elder saplings and rotated though them once an hour as that is their respawn rate. It took about 3 minutes to go through them all. The rest of the time, I did whatever I wanted. Sometimes I’d just sign on, gather and sign off. I also sold Foxfires and plantfood at first because it was permanent content and I could do it whenever I wanted. It was far more profitable to cash in on those that just had to have it first.
Crafting plant food once every seven days just insured my profit margin window lasted longer. I took advantage of it as long as I could.
I actually enjoyed hunting down the individual pieces because they took me back to places I had forgotten about. Sometimes, after collecting, I would stop and take in the scenery as well as a few screenshots. Some corners of this game are truly breathtaking, even without a bleeding edge graphics engine.
There are ways to get crafting to 500 while actually making money. It just takes knowledge, planning and patience.
In the end, I crafted my Mawdey 2 months after it was released, made about 50g in profit and didn’t experience a bit of burnout. In fact, I was achieving other goals while doing this one.
Now consider the contrast of trying to get the Sunless staff which is a completely random drop from Tequatl. As much as I enjoy that battle, I’m left a little bit more bitter than the last time because I have yet to get an ascended chest and no amount of knowledge, planning or patience is going to get me any closer to getting it.
I’m glad that you had a fun with it, but even when you described it this way, it still sounds like some kind of chore to me. If players have to ‘abuse’ the game system by switching between characters in order to farm foxfire(which I congratulate you of doing efficiently), there is something wrong with it. In other words – even if you enjoyed developers spitting on you – other people might feel like they could do a much better job.
For me, it was a nightmare. After I found out that it was just step 1 and that I have to repeat the process to get a ‘higher tier’ Mawdrey, I really wanted to leave the game for good. It was the final straw, though instead I decided to just leave the whole Mawdrey thing. I actually felt like I was being punished for trying to craft the entire thing myself instead of buying items from trading post. Bad experience. Very bad experience.
(edited by Yoroiookami.3485)
Work towards a goal? The process of making Mawdrey:
- Grind geodes for recipes and claypot, or grind gold to buy them
- Grind some more gold for the ingredients, because actually looking for them takes more time, effort and is frustrating.
- Craft one part of the Mawdrey each day, for 7 days. (fun)
- Combine Mawdrey in the mystic forge with few ingredients that actually didn’t require grinding. (surprisingly)
- Repeat either until you ragequit, get poor, or someone lets you know how it’s not even worth doing
- Make sure to grind some more gold to get your crafting to level 500, in case you want an ascended Mawdrey.Yeah, SOOO MUCH WORK put into this. I can feel all of the joy…
Yes, I’m being sarcastic. That’s not how working on things should be.
The only enjoyable part of creating Mawdrey for me, was the process of gathering ingredients and upgrading them. (Like Vial of Oasis Water etc.)That’s because you weren’t efficient about making Mawdrey.
I got the geodes I needed in about 3 hours and I barely did any grinding. I found a map full of people willing to push Zephyrite Favor as high as possible and I helped them towards that goal. I only started grinding geodes when the sandstorm came as those events give a lot more. Being as I was jumping from event to event the entire time while coordinating with others to do it efficiently, it certainly didn’t feel like a grind.
I did grind for Foxfire but I was smart about it. I parked 6 of my 7 characters by a ring of elder saplings and rotated though them once an hour as that is their respawn rate. It took about 3 minutes to go through them all. The rest of the time, I did whatever I wanted. Sometimes I’d just sign on, gather and sign off. I also sold Foxfires and plantfood at first because it was permanent content and I could do it whenever I wanted. It was far more profitable to cash in on those that just had to have it first.
Crafting plant food once every seven days just insured my profit margin window lasted longer. I took advantage of it as long as I could.
I actually enjoyed hunting down the individual pieces because they took me back to places I had forgotten about. Sometimes, after collecting, I would stop and take in the scenery as well as a few screenshots. Some corners of this game are truly breathtaking, even without a bleeding edge graphics engine.
There are ways to get crafting to 500 while actually making money. It just takes knowledge, planning and patience.
In the end, I crafted my Mawdey 2 months after it was released, made about 50g in profit and didn’t experience a bit of burnout. In fact, I was achieving other goals while doing this one.
Now consider the contrast of trying to get the Sunless staff which is a completely random drop from Tequatl. As much as I enjoy that battle, I’m left a little bit more bitter than the last time because I have yet to get an ascended chest and no amount of knowledge, planning or patience is going to get me any closer to getting it.
I’m glad that you had a fun with it, but even when you described it this way, it still sounds like some kind of chore to me. If players have to ‘abuse’ the game system by switching between characters in order to farm foxfire(which I congratulate you of doing efficiently), there is something wrong with it. In other words – even if you enjoyed developers spitting on you – other people might feel like they could do a much better job.
It seems as soon as you have to invest some time into acquiring something, its a grind for you.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Work towards a goal? The process of making Mawdrey:
- Grind geodes for recipes and claypot, or grind gold to buy them
- Grind some more gold for the ingredients, because actually looking for them takes more time, effort and is frustrating.
- Craft one part of the Mawdrey each day, for 7 days. (fun)
- Combine Mawdrey in the mystic forge with few ingredients that actually didn’t require grinding. (surprisingly)
- Repeat either until you ragequit, get poor, or someone lets you know how it’s not even worth doing
- Make sure to grind some more gold to get your crafting to level 500, in case you want an ascended Mawdrey.Yeah, SOOO MUCH WORK put into this. I can feel all of the joy…
Yes, I’m being sarcastic. That’s not how working on things should be.
The only enjoyable part of creating Mawdrey for me, was the process of gathering ingredients and upgrading them. (Like Vial of Oasis Water etc.)That’s because you weren’t efficient about making Mawdrey.
I got the geodes I needed in about 3 hours and I barely did any grinding. I found a map full of people willing to push Zephyrite Favor as high as possible and I helped them towards that goal. I only started grinding geodes when the sandstorm came as those events give a lot more. Being as I was jumping from event to event the entire time while coordinating with others to do it efficiently, it certainly didn’t feel like a grind.
I did grind for Foxfire but I was smart about it. I parked 6 of my 7 characters by a ring of elder saplings and rotated though them once an hour as that is their respawn rate. It took about 3 minutes to go through them all. The rest of the time, I did whatever I wanted. Sometimes I’d just sign on, gather and sign off. I also sold Foxfires and plantfood at first because it was permanent content and I could do it whenever I wanted. It was far more profitable to cash in on those that just had to have it first.
Crafting plant food once every seven days just insured my profit margin window lasted longer. I took advantage of it as long as I could.
I actually enjoyed hunting down the individual pieces because they took me back to places I had forgotten about. Sometimes, after collecting, I would stop and take in the scenery as well as a few screenshots. Some corners of this game are truly breathtaking, even without a bleeding edge graphics engine.
There are ways to get crafting to 500 while actually making money. It just takes knowledge, planning and patience.
In the end, I crafted my Mawdey 2 months after it was released, made about 50g in profit and didn’t experience a bit of burnout. In fact, I was achieving other goals while doing this one.
Now consider the contrast of trying to get the Sunless staff which is a completely random drop from Tequatl. As much as I enjoy that battle, I’m left a little bit more bitter than the last time because I have yet to get an ascended chest and no amount of knowledge, planning or patience is going to get me any closer to getting it.
I’m glad that you had a fun with it, but even when you described it this way, it still sounds like some kind of chore to me. If players have to ‘abuse’ the game system by switching between characters in order to farm foxfire(which I congratulate you of doing efficiently), there is something wrong with it. In other words – even if you enjoyed developers spitting on you – other people might feel like they could do a much better job.
It seems as soon as you have to invest some time into acquiring something, its a grind for you.
It’s not. It’s wasting my time which annoys me. If I have all the ingredients needed and I want to craft something, but the game tells me that I can’t, of course I will be annoyed.
If I then finish making the item after 7 days and the game tells me that I have to do the same for another item, of course I will be even more annoyed.
If, after that, the game will ask me to do the entire thing again(and it does, the alternative is stopping at pretty much useless backpack), of course I will be both annoyed, frustrated and sick of it.
Then the game shows me that there’s another way – buying all of these items from the trading post. In other words – if you’re rich, Guild Wars 2 is going to be fun. If not, you will spend a month grinding in Dry Top. I’m sorry, but that doesn’t sound appealing at all.
You’re talking to a guy who has 100% world completion, 13 characters with mostly level 80 and pretty decent end gear, around 11 000AP and a bank full of valuable items, Sunrise amongst them.
I DO NOT mind challenge or investing time and effort in making things. It’s brainless grind and game showing me the middle finger that is the problem. Mawdrey crafting is a disaster.
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It’s not. It’s wasting my time which annoys me. If I have all the ingredients needed and I want to craft something, but the game tells me that I can’t, of course I will be annoyed.
If I then finish making the item after 7 days and the game tells me that I have to do the same for another item, of course I will be even more annoyed.
If, after that, the game will ask me to do the entire thing again(and it does, the alternative is stopping at pretty much useless backpack), of course I will be both annoyed, frustrated and sick of it.
Then the game shows me that there’s another way – buying all of these items from the trading post. In other words – if you’re rich, Guild Wars 2 is going to be fun. If not, you will spend a month grinding in Dry Top. I’m sorry, but that doesn’t sound appealing at all.You’re talking to a guy who has 100% world completion, 13 characters with mostly level 80 and pretty decent end gear, around 11 000AP and a bank full of valuable items, Sunrise amongst them.
I DO NOT mind challenge or investing time and effort in making things. It’s brainless grind and game showing me the middle finger that is the problem. Mawdrey crafting is a disaster.
it seems there are 2 different conversations going here. Alot of people are using mawdrey as an EXAMPLE of a way that an item can be rare but still be assured of obtaining it given a set of activities/steps. Perhaps I am wrong, but it seems Yoroiookami’s main complaint is about the timegates implemented not the mechanic itself? If that is correct, then both might agree that the concept is good but implementation might require some tweaking.
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It’s not. It’s wasting my time which annoys me. If I have all the ingredients needed and I want to craft something, but the game tells me that I can’t, of course I will be annoyed.
If I then finish making the item after 7 days and the game tells me that I have to do the same for another item, of course I will be even more annoyed.
If, after that, the game will ask me to do the entire thing again(and it does, the alternative is stopping at pretty much useless backpack), of course I will be both annoyed, frustrated and sick of it.
Then the game shows me that there’s another way – buying all of these items from the trading post. In other words – if you’re rich, Guild Wars 2 is going to be fun. If not, you will spend a month grinding in Dry Top. I’m sorry, but that doesn’t sound appealing at all.You’re talking to a guy who has 100% world completion, 13 characters with mostly level 80 and pretty decent end gear, around 11 000AP and a bank full of valuable items, Sunrise amongst them.
I DO NOT mind challenge or investing time and effort in making things. It’s brainless grind and game showing me the middle finger that is the problem. Mawdrey crafting is a disaster.it seems there are 2 different conversations going here. Alot of people are using mawdrey as an EXAMPLE of a way that an item can be rare but still be assured of obtaining it given a set of activities/steps. Perhaps I am wrong, but it seems Yoroiookami’s main complaint is about the timegates implemented not the mechanic itself? If that is correct, then both might agree that the concept is good but implementation might require some tweaking.
Seems about right.
Dont want this to become a negative post, so please behave!
Dear Anet we’ve seen that you are capable with the system used to acquire Mawdrey, can we have a bit less lottery, raffle and rng fest and some meaningful content where we work for a goal that is certain?
As a player with over 2k hours and no precursors or any drop worth more than 15g in that time. I much prefer to play content that will reward me at completion.
So please keep it mind for the next content release?!
Thanks
While I agree that Mawdrey is a step in the right direction, the Foxfire cluster drop rate is kittens.
Mawdrey cost like 100 gold. So there is some gold grind involved. But I think they also mixed in with some JP and exploration. Which add in some enjoyment.
JP is not enjoyment for me.
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It’s not. It’s wasting my time which annoys me. If I have all the ingredients needed and I want to craft something, but the game tells me that I can’t, of course I will be annoyed.
If I then finish making the item after 7 days and the game tells me that I have to do the same for another item, of course I will be even more annoyed.
If, after that, the game will ask me to do the entire thing again(and it does, the alternative is stopping at pretty much useless backpack), of course I will be both annoyed, frustrated and sick of it.
Then the game shows me that there’s another way – buying all of these items from the trading post. In other words – if you’re rich, Guild Wars 2 is going to be fun. If not, you will spend a month grinding in Dry Top. I’m sorry, but that doesn’t sound appealing at all.You’re talking to a guy who has 100% world completion, 13 characters with mostly level 80 and pretty decent end gear, around 11 000AP and a bank full of valuable items, Sunrise amongst them.
I DO NOT mind challenge or investing time and effort in making things. It’s brainless grind and game showing me the middle finger that is the problem. Mawdrey crafting is a disaster.it seems there are 2 different conversations going here. Alot of people are using mawdrey as an EXAMPLE of a way that an item can be rare but still be assured of obtaining it given a set of activities/steps. Perhaps I am wrong, but it seems Yoroiookami’s main complaint is about the timegates implemented not the mechanic itself? If that is correct, then both might agree that the concept is good but implementation might require some tweaking.
I am not angry about the fact that it requires work from me. I am annoyed by the way it was designed and set, yes. I am also annoyed that it benefits the rich players over ‘hard workers’.
Mawdrey cost like 100 gold. So there is some gold grind involved. But I think they also mixed in with some JP and exploration. Which add in some enjoyment.
JP is not enjoyment for me.
I get that the full process might not be what you enjoy most, but by using the mandrel method it makes it eclectic enough to make everyone happy and minimal dislikes that are compensated by a meaningful reward system. Just my two cents.
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It’s not. It’s wasting my time which annoys me. If I have all the ingredients needed and I want to craft something, but the game tells me that I can’t, of course I will be annoyed.
If I then finish making the item after 7 days and the game tells me that I have to do the same for another item, of course I will be even more annoyed.
If, after that, the game will ask me to do the entire thing again(and it does, the alternative is stopping at pretty much useless backpack), of course I will be both annoyed, frustrated and sick of it.
Then the game shows me that there’s another way – buying all of these items from the trading post. In other words – if you’re rich, Guild Wars 2 is going to be fun. If not, you will spend a month grinding in Dry Top. I’m sorry, but that doesn’t sound appealing at all.You’re talking to a guy who has 100% world completion, 13 characters with mostly level 80 and pretty decent end gear, around 11 000AP and a bank full of valuable items, Sunrise amongst them.
I DO NOT mind challenge or investing time and effort in making things. It’s brainless grind and game showing me the middle finger that is the problem. Mawdrey crafting is a disaster.it seems there are 2 different conversations going here. Alot of people are using mawdrey as an EXAMPLE of a way that an item can be rare but still be assured of obtaining it given a set of activities/steps. Perhaps I am wrong, but it seems Yoroiookami’s main complaint is about the timegates implemented not the mechanic itself? If that is correct, then both might agree that the concept is good but implementation might require some tweaking.
I am not angry about the fact that it requires work from me. I am annoyed by the way it was designed and set, yes. I am also annoyed that it benefits the rich players over ‘hard workers’.
But the hard workers benefit off the rich players i this scenario.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
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It’s not. It’s wasting my time which annoys me. If I have all the ingredients needed and I want to craft something, but the game tells me that I can’t, of course I will be annoyed.
If I then finish making the item after 7 days and the game tells me that I have to do the same for another item, of course I will be even more annoyed.
If, after that, the game will ask me to do the entire thing again(and it does, the alternative is stopping at pretty much useless backpack), of course I will be both annoyed, frustrated and sick of it.
Then the game shows me that there’s another way – buying all of these items from the trading post. In other words – if you’re rich, Guild Wars 2 is going to be fun. If not, you will spend a month grinding in Dry Top. I’m sorry, but that doesn’t sound appealing at all.You’re talking to a guy who has 100% world completion, 13 characters with mostly level 80 and pretty decent end gear, around 11 000AP and a bank full of valuable items, Sunrise amongst them.
I DO NOT mind challenge or investing time and effort in making things. It’s brainless grind and game showing me the middle finger that is the problem. Mawdrey crafting is a disaster.it seems there are 2 different conversations going here. Alot of people are using mawdrey as an EXAMPLE of a way that an item can be rare but still be assured of obtaining it given a set of activities/steps. Perhaps I am wrong, but it seems Yoroiookami’s main complaint is about the timegates implemented not the mechanic itself? If that is correct, then both might agree that the concept is good but implementation might require some tweaking.
I am not angry about the fact that it requires work from me. I am annoyed by the way it was designed and set, yes. I am also annoyed that it benefits the rich players over ‘hard workers’.
I think that will happen as long as things are not account bound. The current method to get precursors is HEAVILY weighted toward rich players over ‘hard workers’ for example. Perhaps in the case of mawdrey, there should be 2 recipes for the time gated items 1 that is not timegated but causes the item to be account bound and another that is timegated but produces an item not account bound. I dont know.
Sure, there are some tweaks in the implementation on mawdrey crafting, but it is (to me anyway) absolutely a better overall method.
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It’s not. It’s wasting my time which annoys me. If I have all the ingredients needed and I want to craft something, but the game tells me that I can’t, of course I will be annoyed.
If I then finish making the item after 7 days and the game tells me that I have to do the same for another item, of course I will be even more annoyed.
If, after that, the game will ask me to do the entire thing again(and it does, the alternative is stopping at pretty much useless backpack), of course I will be both annoyed, frustrated and sick of it.
Then the game shows me that there’s another way – buying all of these items from the trading post. In other words – if you’re rich, Guild Wars 2 is going to be fun. If not, you will spend a month grinding in Dry Top. I’m sorry, but that doesn’t sound appealing at all.You’re talking to a guy who has 100% world completion, 13 characters with mostly level 80 and pretty decent end gear, around 11 000AP and a bank full of valuable items, Sunrise amongst them.
I DO NOT mind challenge or investing time and effort in making things. It’s brainless grind and game showing me the middle finger that is the problem. Mawdrey crafting is a disaster.it seems there are 2 different conversations going here. Alot of people are using mawdrey as an EXAMPLE of a way that an item can be rare but still be assured of obtaining it given a set of activities/steps. Perhaps I am wrong, but it seems Yoroiookami’s main complaint is about the timegates implemented not the mechanic itself? If that is correct, then both might agree that the concept is good but implementation might require some tweaking.
I am not angry about the fact that it requires work from me. I am annoyed by the way it was designed and set, yes. I am also annoyed that it benefits the rich players over ‘hard workers’.
I think that will happen as long as things are not account bound. The current method to get precursors is HEAVILY weighted toward rich players over ‘hard workers’ for example. Perhaps in the case of mawdrey, there should be 2 recipes for the time gated items 1 that is not timegated but causes the item to be account bound and another that is timegated but produces an item not account bound. I dont know.
Sure, there are some tweaks in the implementation on mawdrey crafting, but it is (to me anyway) absolutely a better overall method.
That could help, but I doubt any changes will be made at all. I already accepted that I probably won’t finish Mawdrey, I just argued for the sake of future items.
Dont want this to become a negative post, so please behave!
Dear Anet we’ve seen that you are capable with the system used to acquire Mawdrey, can we have a bit less lottery, raffle and rng fest and some meaningful content where we work for a goal that is certain?
As a player with over 2k hours and no precursors or any drop worth 15g in that time. I much prefer to play content that will reward me at completion.
So please keep it mind for the next content release?!
ThanksI personally found Mawdrey creation to be highly frustrating. At first it was fun, but then there was a time wall, then another one…
Can we haz less grind in the future patches as well?
I agree. the entire mawdrey track went like this:
1) wiki tells me I need A, you get that by finding B and crafting it with C. C I have, B is picked up from this world boss (note to self: wait for that world boss)
2) wiki says I craft A with D to make E, I have D, just waiting on B to get A
3) wiki says I find F and G at these two locations, craft them to make H
4) wiki says to make I, I craft J from K, L, and M. but I need 7 of them and can only make 1 per day. great.
5) wiki says I craft 7 I’s with E to make N
6) world boss to get B showed up, time to craft A, then E, then N, then wait for 6 more I’s before I craft those and make O
7) wiki says I get P from this vendor and feed it to O
I think you get the point. “wiki says”. the whole thing is just a big shopping list about gathering the collection of material, with the sporadic unnecessary time gate. too time-wastey imo.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
Dont want this to become a negative post, so please behave!
Dear Anet we’ve seen that you are capable with the system used to acquire Mawdrey, can we have a bit less lottery, raffle and rng fest and some meaningful content where we work for a goal that is certain?
As a player with over 2k hours and no precursors or any drop worth more than 15g in that time. I much prefer to play content that will reward me at completion.
So please keep it mind for the next content release?!
Thanks
as long as Anet likes to bleed it’s players through the gemstore, no, you can’t have rewarding game experience.
Rewards will confuse new players. We will gradually disable the Loot option.
Rewards will confuse new players. We will gradually disable the Loot option.
lol! sad but funny.
as a player of 5k hours and no precursor, and someone who is a bit appalled that a home instance item was a reward for an arah gated collection.. i’m in the same boat as the opening poster.. gating, carrots on sticks, grind and rng are a part of all mmo’s but i’m tired of seeing these and trading post pampering as the driving forces in tyria..
plz, glance the suggestion in my signature and bring it up for open discussion so we can get some daily content exposure with a reward track people can actually work toward without feeling obligated or oppressed by
Dont want this to become a negative post, so please behave!
Dear Anet we’ve seen that you are capable with the system used to acquire Mawdrey, can we have a bit less lottery, raffle and rng fest and some meaningful content where we work for a goal that is certain?
As a player with over 2k hours and no precursors or any drop worth 15g in that time. I much prefer to play content that will reward me at completion.
So please keep it mind for the next content release?!
ThanksI personally found Mawdrey creation to be highly frustrating. At first it was fun, but then there was a time wall, then another one…
Can we haz less grind in the future patches as well?I agree. the entire mawdrey track went like this:
1) wiki tells me I need A, you get that by finding B and crafting it with C. C I have, B is picked up from this world boss (note to self: wait for that world boss)
2) wiki says I craft A with D to make E, I have D, just waiting on B to get A
3) wiki says I find F and G at these two locations, craft them to make H
4) wiki says to make I, I craft J from K, L, and M. but I need 7 of them and can only make 1 per day. great.
5) wiki says I craft 7 I’s with E to make N
6) world boss to get B showed up, time to craft A, then E, then N, then wait for 6 more I’s before I craft those and make O
7) wiki says I get P from this vendor and feed it to OI think you get the point. “wiki says”. the whole thing is just a big shopping list about gathering the collection of material, with the sporadic unnecessary time gate. too time-wastey imo.
Thats one of the problems of adding hard content these days. You just look up what you need to do to achieve something and rush through content.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
ahh, now that i read the entire thread it seems it went in a specific direction.. quests/goals and implementation.. so when i found out that the collection i wanted to do was basically going to be a low drop rate grind/bidding fest and even had an item dedicated to dungeon {that in my own personal opinion no casual in their right mind would do.. only an opinion}.. i decided to craft mawdrey!
my experience with mawdrey was one of fun, almost..
i do grind quite a bit as an insurance policy of when something may arrive, regardless.. when i ran into the fractals components i was moderately annoyed {in all honesty it wasn’t difficult, just gated.. 5 days} and then later charged crystals… i never had much interest in celestial gear and i guess this was my flaw, because .. 2 sets of 10 i think it was.. luckily i had at least 10, Luckily! other than that mawdrey Was fun, i had no problem with gold or getting geodes. . .
this is all personal experience, is it not? but could this have been avoided by smart development. . .
also, pvp reward tracks… i Loath the imbalanced pvp in this game and though i find wvw, catapults and castles a bit fun.. sPvP is just too much.. i will admit i ground out the balthazar backpiece, and the cowl from the glorious light armor.. you can not get this in other game modes, and i found it duly aggravating..
to add to my previous paragraph, let me just admit that some things in game should push us to do things out of our comfort zone.. But i am a vet player of 5k hours and not part of a very efficient close knit guild.. i keep mostly to myself and try to grind or play clever if i have to.. clever not exploit.. i’m not looking for entitlements.. i would expect my previously stated annoyances from seeking a legendary or something of that sort.. But again i was looking toward Simple goals that were implemented as content that Should have been available to ..?everyone
sry for the rant, this i feel, 2 years into the game.. is an important discussion
(edited by cheshirefox.7026)
Dont want this to become a negative post, so please behave!
Dear Anet we’ve seen that you are capable with the system used to acquire Mawdrey, can we have a bit less lottery, raffle and rng fest and some meaningful content where we work for a goal that is certain?
As a player with over 2k hours and no precursors or any drop worth 15g in that time. I much prefer to play content that will reward me at completion.
So please keep it mind for the next content release?!
ThanksI personally found Mawdrey creation to be highly frustrating. At first it was fun, but then there was a time wall, then another one…
Can we haz less grind in the future patches as well?I agree. the entire mawdrey track went like this:
1) wiki tells me I need A, you get that by finding B and crafting it with C. C I have, B is picked up from this world boss (note to self: wait for that world boss)
2) wiki says I craft A with D to make E, I have D, just waiting on B to get A
3) wiki says I find F and G at these two locations, craft them to make H
4) wiki says to make I, I craft J from K, L, and M. but I need 7 of them and can only make 1 per day. great.
5) wiki says I craft 7 I’s with E to make N
6) world boss to get B showed up, time to craft A, then E, then N, then wait for 6 more I’s before I craft those and make O
7) wiki says I get P from this vendor and feed it to OI think you get the point. “wiki says”. the whole thing is just a big shopping list about gathering the collection of material, with the sporadic unnecessary time gate. too time-wastey imo.
Thats one of the problems of adding hard content these days. You just look up what you need to do to achieve something and rush through content.
The game doesn’t exactly do a great job of telling you what to do. You pretty much have to guess which ingredients you have to use, how many you have to use and where you have to use them. Not to mention, that if I wasted more time on it, I would be much more kittened off at how cheap it is. (And by cheap, I mean bad)
Even with the hundreds of bloodstone dust stacks I’ve probably trashed by now, I’ve no interest in making Mawdrey II.
Not unless it’s absolutely required for something upcoming in Living Story 2. I know that it’s probably not the last we’ve seen of the backpiece, but that doesn’t necessarily mean that Mawdrey II will be required.
Either way, it’s not that much work anyway – I just have other priorities.
As some others have pointed out too, the game still doesn’t do a very good job of telling you what to do for things like this. They’ve made some improvements definitely, props for this! But it’s still very vague and confusing a lot of the time.
For the toast!
Mawdrey is an improvement only in that you know that you will EVENTUALLY get your reward (no matter how interminably long it takes). Where the true RNG method means that you might NEVER get your reward no matter how hard you try.
But Mawdrey is still too much work IMO.