Hey, I’ve been playing the game for awhile now and i think many people including myself have a certain desire to have some World Bosses reworked. I personally would like for Shadow Behemoth to be reworked. It is no surprise to many that this boss can hardly be considered a world boss other than the fact that his body is huge. When you think of a World Boss, you expect something fun and challenging. And for many, spamming the key 1 is not fun and far from challenging. What’s worse is that you can hardly die from this boss. You can literally stand there and absorb all of his attacks and still be fine while tapping the key 1. It’s not to say that i want the Shadow Behemoth to be able to down players in a second like they were nothing because when a boss does so much damage that they can down players in 1 second, we players start using range weapons to counter certain melee bosses who are capable of downing players in 1 second. I simply wish for the Shadow Behemoth to have more thought to it rather than spamming 1. I wish the fight with the Shadow Behemoth could be more interactive and not be as tedious. So far, the fight with Shadow Behemoths is about destroying the portals that he spawns which allow us to damage him all while avoiding his attacks.
May i suggest a few ideas?
All of our attacks seem to be aimed at his head and after a brief moment its head moves closer to us. Instead, why not make us attack both of its arms. The destruction of its arms will force its head to fall down to allow us to attack it, similar to what its doing already.
The idea of him summoning portals is great, but i believe we can make it a bit more interesting than what its current purpose is. Instead of destroying the portals then attacking the boss, why not force us to destroy the portals while also destroying his arms. This situation creates us the need to coordinate with each other more. Making us create small teams, one for portals and one for his arms. The destruction of his portals and his arms will weaken him allowing us to attack its head.
With that said above, you might think that this implementation won’t add much to fighting Shadow Behemoth and i agree. If we look at the World Boss Tequatl, this boss require us to do certain things in order to defeat it. Otherwise, we risk taking longer to defeat it or worse, fail it. Similarly, i suggest that there should be a consequence if we fail to do certain things with Shadow Behemoth. This will also make more players participate in the process. In a less severe way than Tequatl, the failure to destroy some/all his portals before his arms HP are depleted would allow Shadow Behemoth to summon his hand from the ground to attack us from anywhere under his designated area with greater strength capable of wiping players. The strength of his hand summoning will depend on the number of portals left. The more portals he has up, the more it does damage, if not completely down players.
A quick recap of the above.
My suggestion of the fight with Shadow Behemoth includes the implementation of more mechanics.
For examples:
To kill Shadow Behemoth, destroy his arms and most/all his portals until both his arms Hp are depleted while the Shadow Behemoth attacks players similar to what he’s capable of doing at the moment. Also while his portals are summoning monsters.
Upon depleting all of Shadow Behemoth’s arms HP and destroying some/all of his portals, he will summon his hand from the ground affecting all players in his vicinity.
The damage of his summoning hand attack will be determine by the number of portals left. The more portals he has left upon the destruction of his arms, the more his summoning hand attack will inflict greater damage. For example, if none of his portals were destroyed when Shadow Behemoth’s arms HP were depleted then his summoning hand attack should be able to wipe out and down all players in his vicinity. If all portals were destroyed then his hand summoning attack will do some damage.
After his summoning hand attack, Shadow Behemoth weakened state will force its head at ground level allowing us to damage it.
The destruction of his portals and arms, should be repeated 3-4 times. Or apply said mechanics above only when Shadow Behemoth’s HP has 75% of his total Hp.
It is quite a lengthy post, but i would like to hear the community’s input and if some of the ideas interest you. Please leave a comment. What do you think of the current Shadow Behemoth Boss and what would you like to improve?