I turned around and reinstalled GW1 a week or so ago and it is disrupting my ability to log onto GW2 =p. Played the game for about a week a long time ago and didn’t give it a second chance till now. Bumping around presearing still after trying a bunch of different builds and classes (and starting over and over and over cause I was trying to hit 20 without dying…I’m a masochist apparently) and not leaving till I hit 20 for the title and any other things that may give me credit for achievements in GW2.
The only down side right now is I am not logging in to do daily/monthly activities in GW2, something that I feel causes a root problem in design, but that’s for a different topic.
What I have noticed is what a lot of the old GW1 players have mentioned about the complexity and balance of the skills, classes, and combat. With the simplicity of the stats and the idea of horizontal progression, you do not get bloat and inflation of stats and gear. After a few years many MMOs talk about a stat squish because things just get out of hand after a while. This brings me back to EQ1 before any expansions, and gear increases how little to no stats on them. Gear was good just because it was gear, and not because it was a class specific, stat oriented, dps/healer/tank, set. GW1 still has some intricacies such as % of life stat bonuses or spell school orientation, but they are in the minor amounts so that gear isn’t leaps and bounds different from one person to the next.
The other thing is the way that combat seems to work. Bleed didn’t have a damage amount to it, it simply reduced health regeneration. This can be counteracted by a boon that increases health regeneration by more ticks than bleed or any conditions that may be applied. It felt more like a tug of war with HP and Energy than a number crunching game. This is a good thing because it leads way into player skill and strategy and not big numbers win.
Some of you hardened GW1 players may be more indepth than I am seeing the game. But there is something about the combat that is vastly different and refreshing to me after playing so many MMOs since EQ1. So much so that while I see the root ideas and similarities in GW2, I would like to see more of that contributed now.
I do recognize that GW1 is more strategic in combat and GW2 is more action/tactical, so the combat style in general is vastly different and at a different pace. GW2 combat is highly involved and keeps me active, which I appreciated and enjoy. I just want to bring some more complexity into the fight and skill mechanics that they were able to do in GW1 to the fast pace action oriented combat of GW2.
Excuse the ramblings of a guy who discovered a game years after other people have played and finished already =p I just find it highly refreshing and enhances my enjoyment of GW2 even more!