Can't finish Map Completion because of WvW.

Can't finish Map Completion because of WvW.

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Posted by: Lua.4163

Lua.4163

I have been waiting since 12 weeks for my server to be Green (I am on Sea of Sorrows) and since then we have only been Red and Blue. We don’t have enough players to take the Green Keep in the Eternal Battlegrounds and that is all I need for my map completion.
With the recent changes (WvW Matchup Variance Reduction), I wonder how many years I must wait until I can finally get the Green Keep that I need. Is it intended to be like this? I would like to hear the answer of a developer because I fear there is also many other persons in the same situation as I am.

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Posted by: Machspeedtwo.1342

Machspeedtwo.1342

I am in the exact same boat. I have waited nine weeks in hopes we’d be green, although I see we haven’t been green for even longer than that. I know we’ve capped lowlands a few times in that span but not during NA primetime, when I am able to play. I would also like some sort of dev response to this. I feel like I have waited patiently for long enough.

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Posted by: Whoopmeister.7493

Whoopmeister.7493

unfortunatley i happened to be in the same boat a while ago , and the solution i got given was to jump onto another server , it may not be the news u want to hear , but it works ,many others have done this to , i waited a couple of weeks and then seeked advice on here and everyone gave the same answer , and also u can as easily jump bk after a week or so of completing it and carry on as u did b4

Dont expect forums staff to do help its not there job !!!!

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Posted by: Machspeedtwo.1342

Machspeedtwo.1342

unfortunatley i happened to be in the same boat a while ago , and the solution i got given was to jump onto another server , it may not be the news u want to hear , but it works ,many others have done this to , i waited a couple of weeks and then seeked advice on here and everyone gave the same answer , and also u can as easily jump bk after a week or so of completing it and carry on as u did b4

There is simply no way I am going to pay $45USD ($22.50 each way) in order to attain map completion. Any system that promotes such is flawed and needs to be examined.

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Posted by: Whoopmeister.7493

Whoopmeister.7493

i think u need to recheck tbh , as the first jump is free , i forgot if there is a cost after the first one , but i managed to jump to at least 3 servers b4 , and didnt get charged for any , but that was a few months ago ..

Dont expect forums staff to do help its not there job !!!!

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Posted by: Lua.4163

Lua.4163

i think u need to recheck tbh , as the first jump is free , i forgot if there is a cost after the first one , but i managed to jump to at least 3 servers b4 , and didnt get charged for any , but that was a few months ago ..

It was possible very long time ago, it is not anymore. Now you always get charged when you change servers and the price varies depending on the population of the server, high populated servers are 1800 gems and very low populated servers (that doesn’t exit at this moment) are free.

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

I waited nearly 7 months for my server to cycle through the colors so I could get completion. All I can suggest is keep waiting or see if you can get a group together to take the keep.

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Posted by: Alukah.2063

Alukah.2063

Lol, just yesterday I was checking the matchups and saw SoS get blue again, then I thought most SoS players were in the same situation I was.

I’m from Mag and we got stuck as red for all seven weeks of season 1, fortunately we got green as soon as we left season 1.

It’s beyond me how WvW is still part of world exploration, when you don’t really explore anything in a war zone like WvW.

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Posted by: Azure Prower.8701

Azure Prower.8701

I am from sea of sorrows. I have map completion. Your argument is invalid.

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Posted by: Mahaedros.7085

Mahaedros.7085

not the best solution but… every so often ask in Lion’s Arch for a group to enter a specific WvW map you need and get the places you need that way. Buy some rams.

Every week many servers aren’t as full leading up to the Friday reset so you might just get lucky on Thursday or Friday and ninja some places you need in WvW with a small group, which is better than waiting for weeks and weeks.

I hope this helps some people but, either way, good luck.

The only thing necessary for the triumph of evil is for good men to do nothing – Edmund Burke

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Posted by: Alukah.2063

Alukah.2063

not the best solution but… every so often ask in Lion’s Arch for a group to enter a specific WvW map you need and get the places you need that way. Buy some rams.

Every week many servers aren’t as full leading up to the Friday reset so you might just get lucky on Thursday or Friday and ninja some places you need in WvW with a small group, which is better than waiting for weeks and weeks.

I hope this helps some people but, either way, good luck.

I don’t think you understand how bad this is for OP and most other people in SoS. We’re talking about the green keep of EBG.

This system seems to assign green to the highest ranked server of the match, which kind of implies they have higher coverage than the other two servers, that keep cannot be ninja’d, nor can be taken by a small group, as it’s heavily defended.

OP’s best choice is to pull an all nighter, SoS has a highly active oceanic wvw base and I’m quite sure they are capable of taking that keep.

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Posted by: Draco.2806

Draco.2806

WvW and Orr completion feels unfair because it ultimately requires a big and well-coordinated group to accomplish, which is something that’s completely out of your control. The alternative being to persevere for a random number of months until tide of the battle changes in just the right way, which is even more out of your control.

It’s absurd to ask your guild – and if you’re a solo player, you’re completely screwed from the get-go – to go and steamroll an entire map so you can have a shiny for a very distant personal goal.

Same problem with the end of the Personal Story – a mandatory grouped dungeon where the rest of it was always solo material (and, again, just getting to that dungeon requires rolling through all of Orr with a big and competent group that has no reason to do it otherwise).

What makes both cases absurd is that it’s not repeatable content – if you’ve done it once, you don’t need to do it again, so you’re not going to be too thrilled about having to help someone else do it.

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Posted by: Aberrant.6749

Aberrant.6749

Sorry, if it were up to me I would let you ram down the gate and grab the poi, but I don’t think the rest of TC would be down with that Hopefully you’ll get in a matchup where you’re top dogs and it won’t be as hard (or at least not be up against TC).

As far as not being thrilled about having to help some one else do it… on TC we semi-regularly cap a specific point just to help some one finish map completion. We’re happy to help our comrades ^^

Tarnished Coast
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Posted by: Draco.2806

Draco.2806

As far as not being thrilled about having to help some one else do it… on TC we semi-regularly cap a specific point just to help some one finish map completion. We’re happy to help our comrades ^^

Good guy TC.

Good job.

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Posted by: Wanderer.3248

Wanderer.3248

It’s absurd to ask your guild – and if you’re a solo player, you’re completely screwed from the get-go – to go and steamroll an entire map so you can have a shiny for a very distant personal goal.

Map completion in Orr can be done mostly solo, except for a couple of temples. In WvW you’re going to have to wait.

I’d suggest not leaving the WvW map completion until last. Instead if you WvW from the start, you’ll have more opportunities to get in the keeps.

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Posted by: megakittytron.5971

megakittytron.5971

This is a bad situation, and not just in SOS, but in every low population server. I remember a year ago I did map completion on my main by transferring to another server for free, but now with the steep charges it is impossible for me to ever get map completion again for any of my alts. I feel equally bad for my newer guild members and friends. I hope there is a viable solution for map completion coming soon=(

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Posted by: hannahwho.2859

hannahwho.2859

I am having the exact same problem. I am also on sos.

This really stinks for me sence i have 99% staring at me, and i also am not not a big wvw fan.

Yes, i am a ranger that mains a longbow. Problem?

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Posted by: Sirius.4510

Sirius.4510

I got there with a lot of patience and some opportunism, but I agree, it is a little strange to push people through this gauntlet. Would make more sense for WvW not to count towards map completion for those purposes.

Just a random PuGgle.
Stormbluff Isle ( http://www.stormbluffisle.com )

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Posted by: Mahaedros.7085

Mahaedros.7085

not the best solution but… every so often ask in Lion’s Arch for a group to enter a specific WvW map you need and get the places you need that way. Buy some rams.

Every week many servers aren’t as full leading up to the Friday reset so you might just get lucky on Thursday or Friday and ninja some places you need in WvW with a small group, which is better than waiting for weeks and weeks.

I hope this helps some people but, either way, good luck.

I don’t think you understand how bad this is for OP and most other people in SoS. We’re talking about the green keep of EBG.

This system seems to assign green to the highest ranked server of the match, which kind of implies they have higher coverage than the other two servers, that keep cannot be ninja’d, nor can be taken by a small group, as it’s heavily defended.

OP’s best choice is to pull an all nighter, SoS has a highly active oceanic wvw base and I’m quite sure they are capable of taking that keep.

…regardless, if you can find a group who needs the same objective you do, that might really help. so ask in Lion’s Arch or join the map you need and ask in map chat. you might find some people to help you.

and

the closer you are to reset, you will probably have better luck capturing objectives since not as many people are trying to “win” for the week (unless it is a really close match that week…)

The only thing necessary for the triumph of evil is for good men to do nothing – Edmund Burke

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Posted by: Smith.1826

Smith.1826

This issue is confounded even moreso by the fact that you have to “explore” the same map three times.

There really needs to be a better solution a year+ after the game’s been released.

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Posted by: Yenn.9185

Yenn.9185

I personally think WvW should be out of world completion. At the same time legendaries should also be out of WvW. Keep the shinies PVE only.

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Posted by: Azure Prower.8701

Azure Prower.8701

I personally think WvW should be out of world completion. At the same time legendaries should also be out of WvW. Keep the shinies PVE only.

No.

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Posted by: saye.9304

saye.9304

i think the solution is to let players to guest on different servers.(as they can right now)but letting them to have like one hour wvw pass,which means u can get into wvw as
guest player for the server to joined in as guest,it is not going to make any problem for wvw
in general but it will allow players to complete their world map.

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Posted by: Shadowbane.7109

Shadowbane.7109

WvW and Orr completion feels unfair because it ultimately requires a big and well-coordinated group to accomplish, which is something that’s completely out of your control. The alternative being to persevere for a random number of months until tide of the battle changes in just the right way, which is even more out of your control.

It’s absurd to ask your guild – and if you’re a solo player, you’re completely screwed from the get-go – to go and steamroll an entire map so you can have a shiny for a very distant personal goal.

Same problem with the end of the Personal Story – a mandatory grouped dungeon where the rest of it was always solo material (and, again, just getting to that dungeon requires rolling through all of Orr with a big and competent group that has no reason to do it otherwise).

What makes both cases absurd is that it’s not repeatable content – if you’ve done it once, you don’t need to do it again, so you’re not going to be too thrilled about having to help someone else do it.

You don’t need a group to get to the dungeon…

Evil is evil. Lesser, greater, middling…makes no difference.
The degree is arbitrary. The definition’s blurred.
If I’m to choose between one evil and another, I’d rather not choose at all.

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Posted by: Blackarps.1974

Blackarps.1974

i think the solution is to let players to guest on different servers.(as they can right now)but letting them to have like one hour wvw pass,which means u can get into wvw as
guest player for the server to joined in as guest,it is not going to make any problem for wvw
in general but it will allow players to complete their world map.

No no no. Guesting in WvW would kill any competition there is. In T1, we already have spies that tell their home server where our zerg is going. If we could guest, grieving would be at an all time high and the servers could have spies or constantly have guilds AFK on maps to block actual players from joining WvW.

Its just like it was before the change prior to this one (how it was originally). You spend weeks going into maps to see if you have the tower or keep to see if you can get world completion. You don’t so you try again the next day or whisper the commander to try and take that objective. Its a problem for less WvW populated servers and it needs addressing again.

Maguuma Guardian

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I personally think WvW should be out of world completion. At the same time legendaries should also be out of WvW. Keep the shinies PVE only.

WvW is possibly the place where people notice your Legendary weapon the most (as long as you’re not always in a zerg) — your foes want to know what skills you’ll be using on them.

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Posted by: Paul.4081

Paul.4081

Welcome to GW2, where your “Personal Story – It’s All About You” requires you to party up in a dungeon to complete and map completion requires you to map areas not on it.

I’m honestly surprised you don’t have to do PvP before you can use the TP

(edited by Paul.4081)

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Posted by: Draco.2806

Draco.2806

Map completion in Orr can be done mostly solo

That’s funny. You’re a funny guy.

Admittedly I solo’d it back on release. You know, back when there were more than two-three people in Orr at any time, even though it was still mostly empty. It was a fun if rather unfair challenge, now it’s just endless frustration and dead-ends.

You don’t need a group to get to the dungeon…

Well, no, you don’t. You need to complete a map-wide chain of bugged events which requires a good amount of coordination between several medium-sized zergs. THEN you can finally stand on the steps of Arah and hope you can get together a group of people for the least popular dungeon path before it closes down.


This issue is confounded even moreso by the fact that you have to “explore” the same map three times.

Welcome to GW2, where your “Personal Story – It’s All About You” requires you to party up in a dungeon to complete and map completion requires you to map areas not on it.

I personally think WvW should be out of world completion.

Preach.

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Posted by: Machspeedtwo.1342

Machspeedtwo.1342

I want to make sure that the original point of this topic is not lost. The original point was that the Sea of Sorrows server has not been green in twelve weeks.

A nod from a dev would be much appreciated.

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Posted by: MrDmajor.7084

MrDmajor.7084

I’m in the same boat (different server). I don’t want to kittening WvWvW to get map completion. I got zerg stomped several times trying to ninja my way through quietly.

Please tell me whose bright idea this was, and why I should be cordial about something so blatantly inept?

ArenaNet does NOT play Guild Wars 2. This can’t be.

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Posted by: Yenn.9185

Yenn.9185

I personally think WvW should be out of world completion. At the same time legendaries should also be out of WvW. Keep the shinies PVE only.

WvW is possibly the place where people notice your Legendary weapon the most (as long as you’re not always in a zerg) — your foes want to know what skills you’ll be using on them.

Considering the fact that wvw is where legendaries shine the most, the amount of grind required in WvW is disproportionately less compared to PvE. Legendaries should require 3-4x more badges, kills, ranks, and objective captures. To compensate reduce the mats, etc for legendaries.

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Posted by: Aberrant.6749

Aberrant.6749

I personally think WvW should be out of world completion. At the same time legendaries should also be out of WvW. Keep the shinies PVE only.

WvW is possibly the place where people notice your Legendary weapon the most (as long as you’re not always in a zerg) — your foes want to know what skills you’ll be using on them.

Considering the fact that wvw is where legendaries shine the most, the amount of grind required in WvW is disproportionately less compared to PvE. Legendaries should require 3-4x more badges, kills, ranks, and objective captures. To compensate reduce the mats, etc for legendaries.

Yea tbh, the amount of PvE you need to do is far greater. Consider the people that don’t like PvE at all, but enjoy WvW. They have to deal with much more that they don’t want to do (I know a few that refused to do the PvE and just bought their legendary/s str8 off the TP). It’s so much so that some people are like… why not just make it ALL PvE… >.<

Tarnished Coast
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Posted by: Junkpile.7439

Junkpile.7439

Check what places you need, buy some rams, get supply, break doors. Done.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Aberrant.6749

Aberrant.6749

Check what places you need, buy some rams, get supply, break doors. Done.

This totally works against TC EB keep. I swear I’m not just trying to get more lootbags. Really.

Tarnished Coast
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Posted by: Lua.4163

Lua.4163

Some of you seem to not really understand the reason why I made this thread.

Some WvW matches are simply unfair. My server and FA tried to take the Green Keep for more than 4 hours and we broke many walls down, we killed many players but we simply couldn’t cap it, neither reach the vista. Yes we had the keep open for longer than a hour (both walls) but we simply cant beat the size of TC’s zerg.

Unfair matches are not a problem when they are temporary. However, with the recent changes and the WvW Matchup Variance Reduction it gets silly. I simply can’t hope that next week will be better. Especially since the same unfair match up we had last week remained this week… That is not encouraging. I honestly don’t feel like quitting doing the things I actually like to do in this game to spend all my online time in WvW for one single Vista.

I did not leave my WvW completion for the last minute. I have been doing it since a very long time, even earlier than I started the other parts of the map. Getting that keep is taking longer than it took me to do 301 hearts, 511 waypoints, 725 points of interest and 265 vistas.

I am interested in a developer’s response because if they really want to reduce the match variation they should also take out WvW from the map completion or at least require less from it.

(edited by Lua.4163)

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Posted by: Jaric.5679

Jaric.5679

Exploration, for me, was about discovering new and interesting places or views, etc. Most certainly a PvE thing. It should have no place in any PvP environment. Let’s look at WvW. Three, yes three, identical maps (Borderlands) that you have to do to complete exploration. Hey, lets look at the same vista three times, I’m sure it will be just as good the third time around. That’s not exploration anymore.

If they really wanted to keep those areas in map completion, they could make an extra PvE area instead of PvP. This would also give WvW newbies a chance to learn what the map was like, to find out what paths lead where. And just remove EB from completion. Not everybody wants to deal with PvP.

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Posted by: Machspeedtwo.1342

Machspeedtwo.1342

Some of you seem to not really understand the reason why I made this thread.

Some WvW matches are simply unfair. My server and FA tried to take the Green Keep for more than 4 hours and we broke many walls down, we killed many players but we simply couldn’t cap it, neither reach the vista. Yes we had the keep open for longer than a hour (both walls) but we simply cant beat the size of TC’s zerg.

Unfair matches are not a problem when they are temporary. However, with the recent changes and the WvW Matchup Variance Reduction it gets silly. I simply can’t hope that next week will be better. Especially since the same unfair match up we had last week remained this week… That is not encouraging. I honestly don’t feel like quitting doing the things I actually like to do in this game to spend all my online time in WvW for one single Vista.

I did not leave my WvW completion for the last minute. I have been doing it since a very long time, even earlier than I started the other parts of the map. Getting that keep is taking longer than it took me to do 301 hearts, 511 waypoints, 725 points of interest and 265 vistas.

I am interested in a developer’s response because if they really want to reduce the match variation they should also take out WvW from the map completion or at least require less from it.

Very well articulated. The argument that one should just grab a ram and blast your way in is so foolish – TC was being double-teamed by both FA AND SoS for hours and it just didn’t happen. This has been the story since before the season even began.

At a point it just starts to feel unfair – many of the users here say that is a fair mechanic and that it is expected of your server to claim locations to acquire completion. This is true on the short-term – maybe for two or three weeks – but it should NOT be expected for 12 consecutive matchups.

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Posted by: Astralporing.1957

Astralporing.1957

Map completion in Orr can be done mostly solo

That’s funny. You’re a funny guy.

Admittedly I solo’d it back on release. You know, back when there were more than two-three people in Orr at any time, even though it was still mostly empty. It was a fun if rather unfair challenge, now it’s just endless frustration and dead-ends.

I have done full orr mapping just after ascended weapons hit (and before people started doing temples for dragonite). There are several hard places, where a second person would help a lot, but even solo those can be done. And if they cannot, whispers kit does wonders even after nerf. Not sure if it’s the same for all classes though – haven’t tried to do it on all of them yet.

You don’t need a group to get to the dungeon…

Well, no, you don’t. You need to complete a map-wide chain of bugged events which requires a good amount of coordination between several medium-sized zergs. THEN you can finally stand on the steps of Arah and hope you can get together a group of people for the least popular dungeon path before it closes down.

I have gotten to arah entrance on all of my alts. In only one case it was with a group, and only because it’s just easier that way. I did not have to do any events on my way – in at least one case i haven’t seen anyone else on Cursed Shore during all that time, and all events were in their default unfinished state. And Arah dungeon entrance is now always in the open state, unless the unlocking event is running (and even if it is, you just need to wait for it to succeed or fail).

So no, Orr is not like WvW. In WvW you really can’t solo many places, and if you are in a wrong server, waiting or paying for transfer are sometimes the only options you have. This is a bad design. Orr, however, is fine (at least as far as map completion goes – there are some other problems with these areas, but that is something for a different discussion).

Actions, not words.
Remember, remember, 15th of November

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Posted by: Draco.2806

Draco.2806

I have done full orr mapping just after ascended weapons … I have gotten to arah entrance on all of my alts.

No one cares about what you’ve done.

The issue here is that this part of world completion – WvW and Orr – is frustrating, unfun, and unfair, and it shouldn’t be this way.

The OP got completely shafted by being assigned a ridiculous match-up twelve times in a row. Likewise, people get shafted on Orr and Personal Story because of things that are out of their control there (or worse, because of year-long unfixed bugs).

Many areas of the game were designed with assumption that there would be a lot of people there, all the time. WvW was designed on the assumption that areas would frequently switch hands to small squads of organized players. Neither turned out to be the way things work. It’s straight-up broken.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Some of you seem to not really understand the reason why I made this thread.

Some WvW matches are simply unfair. My server and FA tried to take the Green Keep for more than 4 hours and we broke many walls down, we killed many players but we simply couldn’t cap it, neither reach the vista. Yes we had the keep open for longer than a hour (both walls) but we simply cant beat the size of TC’s zerg.

Unfair matches are not a problem when they are temporary. However, with the recent changes and the WvW Matchup Variance Reduction it gets silly. I simply can’t hope that next week will be better. Especially since the same unfair match up we had last week remained this week… That is not encouraging. I honestly don’t feel like quitting doing the things I actually like to do in this game to spend all my online time in WvW for one single Vista.

I did not leave my WvW completion for the last minute. I have been doing it since a very long time, even earlier than I started the other parts of the map. Getting that keep is taking longer than it took me to do 301 hearts, 511 waypoints, 725 points of interest and 265 vistas.

I am interested in a developer’s response because if they really want to reduce the match variation they should also take out WvW from the map completion or at least require less from it.

If you had both walls open, maybe you should have stealthed and just rushed for the POI/JPs.

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Posted by: Sipp.7501

Sipp.7501

I play in WvW almost every day. This is my tips on how to do it.

First, I understand your frustration about doing map completion in WvW. But to be fair and what is mostly left unsaid is that WvW is actually semi-pve i.e.
there are events and mobs in WvW that has nothing to do with gaining anything for your server. And I’m not saying I like this fact particularly. I don’t like Anet putting the toxic spore living content in the map. (I do like to kill the wurm/warg/harpys for some sweet wxp though, but that’s another story.)

While I would be totally OK with Anet not requiring world map completion to include WvW, I don’t think it would be a change we can see be implemented soon. So for the time being you’ll just have to come up with a temporaty solution.

My tips on how to do it?

So our objective is the green keep in EB, also known as Lowlands. You say that during an attempt you had both walls down for an hour. Which walls? How many were involved and how did you get them down?

The good news is that you don’t have to cap the keep to get the vista or poi. So getting the gates or walls down so you at least can reach lordsroom and you might be able to do it the sneaky way, if you come a bit prepared. Come with 3 thieves and 1 mesmer. The mesmer need to know the little JP well and can get to the top fast and then drop a portal to get you up.
This is simply to prevent you from failing the JP while you are under time preassure if someone spots you. The thieves can remain you in stealth to avoid the enemy zerg and get you to a convenient place to put the portal. Search “gw2 lowlands vista” on youtube and use the vista tutorial to plan ahead.

Keep this in mind.

Taking an enemy keep takes resources and dedication. Asking in map chat for help is all good, but don’t mention that you want it for map completion and how many weeks you have struggled. Keep this to yourself and unite your forces with a common incentive. Most flipping comes about during night time (also known as nightcapping).

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Posted by: McWolfy.5924

McWolfy.5924

its a funny topic. we, the wvw players want to do less pve for legendary but when we make a topic about this the pve players come and start arguing with us. now the pve guys say they dont want any wvw.
btw i agree. let the pve players do only pve for legendary but let us to stay in the myst if we want legendary

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: IndigoSundown.5419

IndigoSundown.5419

As much as I dislike ANet’s attempts to get players to play various parts of the game, I’d have to say that players who prefer WvW only got a worse deal than did those who prefer PvE only.

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Posted by: Machspeedtwo.1342

Machspeedtwo.1342

Some of you seem to not really understand the reason why I made this thread.

Some WvW matches are simply unfair. My server and FA tried to take the Green Keep for more than 4 hours and we broke many walls down, we killed many players but we simply couldn’t cap it, neither reach the vista. Yes we had the keep open for longer than a hour (both walls) but we simply cant beat the size of TC’s zerg.

Unfair matches are not a problem when they are temporary. However, with the recent changes and the WvW Matchup Variance Reduction it gets silly. I simply can’t hope that next week will be better. Especially since the same unfair match up we had last week remained this week… That is not encouraging. I honestly don’t feel like quitting doing the things I actually like to do in this game to spend all my online time in WvW for one single Vista.

I did not leave my WvW completion for the last minute. I have been doing it since a very long time, even earlier than I started the other parts of the map. Getting that keep is taking longer than it took me to do 301 hearts, 511 waypoints, 725 points of interest and 265 vistas.

I am interested in a developer’s response because if they really want to reduce the match variation they should also take out WvW from the map completion or at least require less from it.

If you had both walls open, maybe you should have stealthed and just rushed for the POI/JPs.

The only set of stairs allowing access to the POI was blown apart with the wall.

It would seem that people are again attempting to direct the topic of discussion elsewhere. The point of this thread is not the legitimacy of WvW as a requirement for map completion; it is to discuss that SoS has not been green for three months and that we, the players affected, would like some sort of official acknowledgement of the issue.

If you would like to discuss WvW as a requirement for map completion, please do so elsewhere.

(edited by Machspeedtwo.1342)

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Posted by: Astaroth.9178

Astaroth.9178

What seems to be the quickest fix for this would be to randomly assign colors to the teams in WvW each week instead of having them tied to relative rank. There are probably some problems with this (positioning not being completely equal, among other things I am sure I am not thinking of), but it would be a start that would allow the casual WvWers a chance to get hard to take places.

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Posted by: Astralporing.1957

Astralporing.1957

I have done full orr mapping just after ascended weapons … I have gotten to arah entrance on all of my alts.

No one cares about what you’ve done.

So? It still contradicts your claim of it being impossible.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Draco.2806

Draco.2806

I have done full orr mapping just after ascended weapons … I have gotten to arah entrance on all of my alts.

No one cares about what you’ve done.

So? It still contradicts your claim of it being impossible.

Never said that.

To repeat myself, no one cares about what you’ve done. It’s not always about you.

There are a lot of things in this game ANET could fix quickly and easily if the designers would spend more than a few seconds thinking about things before just randomly throwing them in the game.

That about sums it up.

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Posted by: Berelious.3290

Berelious.3290

It will still require some waiting, but my recommendation is to wait until you have a match-up where your final map is being held by a weak server, then do your completion. I did all three borderlands like this. As for Orr, it is possible to solo complete it. If you’re not using a character capable of stealth or aegis, stealth kits will work as well.

Corwin Grimjaw: Guardian (80)
Yak’s Bend Server
Crimethink [ct]

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Posted by: Draco.2806

Draco.2806

… my recommendation is to wait until you have a match-up where your final map is being held by a weak server … as for Orr, it is possible to solo complete it …

That’s still pretty terrible though. It shouldn’t be like this.

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Posted by: Csele.1647

Csele.1647

anet really needs to find some way of fixing this.. im stuck at 99.9% just need 1 vista since 3 weeks ago.. checking daily but we always get the same color… 3 weeks in a row and i need nothing but that vista to finish my bolt…. theres a big diference between wvw and open world vistas.. .. you can do anyday anytime you want other vistas.. while wvw vistas are completly out of your hands.. its frustrating ,,..