Can't see anything - too much glare & flash
Too many names ect—when fight stops they should auto turn off or give us an ingame option to do so if we ant to.
Try turning post processing off
Where did you get this crazy idea from? I find everything crystal clear, and every detail is an exposé of exquisite art!
What are you missing out on? You set skill 1 to auto attack and then hit 2-5 on recharge.
I totally agree with the OP. The difficulty in this game comes from one-shot-mechanics that are hard to dodge because the mob that is doing them is invisible. (Oh, and the difficulty also comes from lag on everything that isn’t a higher end intel CPU. First frame: Boss preparing its attack, if you dodge now your dodge will be too early. Second frame: you’re dead)
(edited by Downfall.2671)
Nothing’s dumber design than a game built around 1-shot mechanics whose animation is obscured by effects. It’s already bad enough that 1-shot animations are often the exact same as piddly damage animations.