Can't we have a single boss instance?
I actually think the opposite, the lenghtier/harder the last mission, the better, it felt like a real conclusion to the story.
I won’t deny though, that the fight with Zaithan was crap, you really didn’t interact with him besides spamming the cannons.
For an elder dragon, a being who is immensely powerful, it really felt anticlimatic just watching him soar every now and then and do nothing but get in the way of your lasers.
Maybe if anet made the fight so that Zaithan grapples the ship and you had to hit his face/arms to repel him or the ship would slowly drift down and crash (restart from a point after that) or that sort of thing, would’ve been awesome. But yeah, Not enoUgH ResOurCes™ amirite?
(edited by Knuckle Joe.7408)
I actually think the opposite, the lenghtier/harder the last mission, the better, it felt like a real conclusion to the story.
I won’t deny though, that the fight with Zaithan was crap, you really didn’t interact with him besides spamming the cannons.
For an elder dragon, a being who is immensely powerful, it really felt anticlimatic just watching him soar every now and then and do nothing but get in the way of your lasers.
Maybe if anet made the fight so that Zaithan grapples the ship and you had to hit his face/arms to repel him or the ship would slowly drift down and crash (restart from a point after that) or that sort of thing, would’ve been awesome. But yeah, Not enoUgH ResOurCes™ amirite?
Since STORY MISSION was designed for EVERYONE to be able to finish it. It’s not a wise idea to make it too long and too hard, especially since you can’t save the progress. The old GW way was the best, separate the long minions/lieutenants and the final boss fight to two different missions. The boss fight could be tough but people only have to focus on them.
I wouldn’t mind seeing more of the story-telling separated from more of the combat. The amount of exposition that goes on (and on and on and on) has seemingly increased over time. I don’t notice just how bad it is the first or even second time I go through the story, but it’s really obvious if you repeat the story on different characters.
Prophecies ended with one long mission though? It didnt separate as you suggest. It also felt the most epic of all, except maybe Nightfall since that was a God. The Great destroyer was a big anti climax for being so short
Prophecies ended with one long mission though? It didnt separate as you suggest. It also felt the most epic of all, except maybe Nightfall since that was a God. The Great destroyer was a big anti climax for being so short
Yes, and the Lich fight was too easy compare to the Titan fights. If it was 2 missions they could have made the lich a lot tougher. Still, it works because the Lich was menacing mostly due to his intelligence and the control over the Titans, but that doesn’t work on the dragons.
After that they’ve learned the lesson.
But Abaddon and the Great Destroyer were way too easy versus the previous mission, so nothing really changed except separating them. The difficulty wasnt upped in compensate.
But Abaddon and the Great Destroyer were way too easy versus the previous mission, so nothing really changed except separating them. The difficulty wasnt upped in compensate.
No, the Great Destroyer was not easier than the previous mission, just shorter.
Single boss mission means Anet could make the boss harder compare to one long mission, since story mission was to let everyone be able to complete it rather than a challenge for the elite/skilled players.
The Great Destroyer was one of the easiesr eotn missions, i remember the complaints about it being anticlimatic at the time. And that is without the cheesy 10 second pain inverter kill tactic
As a very unskilled player, I am favour of longer end missions to encapsulate the epic feel. I’m not against maybe checkpoints, but I loved the mordy instance and the build into Zhaitan felt like the right way to build into the fight.
Having said that, Im not completely against your suggestion, even though I prefer the current way, it is just that the comparison to the way GW1 did things doesnt really hold up.
The Great Destroyer was one of the easiesr eotn missions, i remember the complaints about it being anticlimatic at the time. And that is without the cheesy 10 second pain inverter kill tactic
As a very unskilled player, I am favour of longer end missions to encapsulate the epic feel. I’m not against maybe checkpoints, but I loved the mordy instance and the build into Zhaitan felt like the right way to build into the fight.
Having said that, Im not completely against your suggestion, even though I prefer the current way, it is just that the comparison to the way GW1 did things doesnt really hold up.
It’s not easier, just shorter. None of the EotN missions are really hard especially since you can rez in most of them.
What’s the difference between 2 separate missions and 1 long mission? Won’t it be anticlimactic if you have to spend most of the effort on trash mobs/mini bosses which you already fought before and the final boss was easy compare to them? Or the final boss was very annoying thus making the whole mission insanely long and very painful if you got to do it all over again if you dc? Mordremoth fight could cost like 20 mins, and imagine if there are tons of trash mobs/mini bosses before him. Imagine if you wipe a few times. If they separate the two, they could make the boss fight longer and harder than one single mission to avoid it for being too long/too hard for casual players to finish.
As a casual player, I certainly want the final fight to focus on the boss himself rather than having to kill the same trash mobs I’ve killed before, that’s exactly how I feel when I was doing the Zhaitan mission. Champion undead? Mouth of Zhaitan? Undead drakes? I’ve fought them before, why do I have to waste the effort all over again and left little time to fight Zhaitan itself? As for Mordremoth, it was so long and boring(also buggy), and before that you got to spend at least 15 mins to finish the previous mobs.
(edited by Slowpokeking.8720)
For me, instances should tell their own story and that includes building into the boss. The last episode and the Caudecus one are amongst my favourite fights, because of the build up, the time investment, tne story being told throughout. If it was just the respective boss, it would have been good, but missing so much.
Breaking them into two, breaks the flow of immersion for me and just waters it down.
Each to their own, but this is a direction I want to see Anet continue to get right.
For me, instances should tell their own story and that includes building into the boss. The last episode and the Caudecus one are amongst my favourite fights, because of the build up, the time investment, tne story being told throughout. If it was just the respective boss, it would have been good, but missing so much.
Breaking them into two, breaks the flow of immersion for me and just waters it down.
Each to their own, but this is a direction I want to see Anet continue to get right.
It was sharply complained and was one of the worst final episode of the LS3. A fight that I would never try to do it again. Bad example here.
The story being separated to 2 missions got nothing to do with good or bad story telling at all. Ok you defeated the minions and now continue your step to the final showdown against the boss. How does it break out? It would surely break out if the length/difficulty combined was too hard that made a lot of players can’t finish it, or got to do the whole thing all over again if they dc.
(edited by Slowpokeking.8720)
Prophecies ended with one long mission though? It didnt separate as you suggest. It also felt the most epic of all, except maybe Nightfall since that was a God. The Great destroyer was a big anti climax for being so short
First time: epic. Second and subsequent times: tedious. Lots of trash mob fights that ultimately didn’t matter.
I preferred how it was in Factions & Nightfall: the penultimate mission was long; the final fight was short (win or lose).
Prophecies ended with one long mission though? It didnt separate as you suggest. It also felt the most epic of all, except maybe Nightfall since that was a God. The Great destroyer was a big anti climax for being so short
First time: epic. Second and subsequent times: tedious. Lots of trash mob fights that ultimately didn’t matter.
I preferred how it was in Factions & Nightfall: the penultimate mission was long; the final fight was short (win or lose).
Prophecies ending made a bit sense, the Lich wasn’t super powerful on strength, but intelligence. What made him menacing to the world was the Titan army under his control. It’s definitely not the case on the dragons though.